Quick build sanity check.


Erin Go Braugh

 

Posted

This is a semi-budget elec/sd build I'm planning on respec'ing my latest scrapper into after dxp weekend.

I believe I've got the softcap and pretty decent regen. The only thing I'm not sure about is do I have enough single target attacks to get by with the rechage I have?

The main reason I've gone with the IO sets in the build is that I have nearly all of them pre-crafted in my base and have enough merits to get 2xlotg and the regen tissue from doing story arcs as I went.

Have I missed an easy trick to make it better with out really spending too much?

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(50)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(9), RedFtn-EndRdx(9)
Level 2: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(43)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/Rchg(15), Numna-Heal/EndRdx(15), S'fstPrt-ResDam/Def+(17), ResDam-I(17), RgnTis-Regen+(48)
Level 6: Swift -- Run-I(A)
Level 8: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(23), RedFtn-EndRdx(23)
Level 10: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(19), Zephyr-Travel/EndRdx(29), LkGmblr-Rchg+(31)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-Heal(31), Numna-Regen/Rcvry+(31), Mrcl-Rcvry+(37), Mrcl-Heal(46)
Level 16: Active Defense -- HO:Membr(A), HO:Membr(33)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(50)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 28: Grant Cover -- RedFtn-Def/EndRdx(A)
Level 30: Boxing -- Empty(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-%Dam(33), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(46)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Numna-Heal/Rchg(48), Numna-Heal(50)
Level 49: Super Speed -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

Is this for farming or regular missions and such? What role do you see this toon filling?

I do have another question. What's the purpose of the Hami-o's?


 

Posted

I have a fire/kin and a sd/ss tank for farming and a DM/SR for AV soloing.

This is more for team fun with the SG, but also soloing lvl 50 content on a decent setting, say +1/+6 etc


 

Posted

On my ElM/SD, I've found Havok -> JL -> Havok -> TS to be enough. It's poor DPS, but all in all you only need ST dps for the one or two bosses per group - and even bosses get hurt pretty bad by 400% damage LR + SC.

Looking at your build, you've got CB, HP, TS, Hasten... You can probably chain CB -> HP -> FB -> TS without trouble.


 

Posted

Quote:
Originally Posted by Larac View Post
I have a fire/kin and a sd/ss tank for farming and a DM/SR for AV soloing.

This is more for team fun with the SG, but also soloing lvl 50 content on a decent setting, say +1/+6 etc
Okay. That makes sense.

Not sure if you saw the question (added after you responded). I'm not sure the Hami-os are worth slotting in Active Defense. You gain a minor def debuff increase for a considerable cost (influence and slots). I don't tinker with Hami's all that much, so i may be missing something.

Here's how I tinkered with the build. It adds another attack. There is a dip in AoE Def but an increase in Ranged. I worry less about AoE than Ranged, personally. The Melee Def isn't at 45% (44.7%). Still, regen is slightly better and, like I said, another attack is added in.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Natural Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Charged Brawl
(A) Mako's Bite - Accuracy/Damage
(3) Mako's Bite - Damage/Endurance
(3) Mako's Bite - Damage/Recharge
(5) Mako's Bite - Accuracy/Endurance/Recharge
(29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(50) Mako's Bite - Chance of Damage(Lethal)

Level 1: Deflection
(A) Red Fortune - Defense/Endurance
(5) Red Fortune - Defense/Recharge
(7) Red Fortune - Endurance/Recharge
(7) Red Fortune - Defense/Endurance/Recharge
(9) Red Fortune - Defense
(9) Red Fortune - Endurance

Level 2: Havoc Punch
(A) Touch of Death - Accuracy/Damage
(11) Touch of Death - Damage/Endurance
(11) Touch of Death - Damage/Recharge
(13) Touch of Death - Accuracy/Damage/Endurance
(13) Touch of Death - Damage/Endurance/Recharge
(43) Touch of Death - Chance of Damage(Negative)

Level 4: True Grit
(A) Numina's Convalescence - Heal
(15) Numina's Convalescence - Heal/Recharge
(15) Numina's Convalescence - Heal/Endurance
(17) Steadfast Protection - Resistance/+Def 3%
(17) Resist Damage IO
(48) Regenerative Tissue - +Regeneration

Level 6: Hurdle
(A) Jumping IO

Level 8: Battle Agility
(A) Red Fortune - Defense/Endurance
(19) Red Fortune - Defense/Recharge
(21) Red Fortune - Endurance/Recharge
(21) Red Fortune - Defense/Endurance/Recharge
(23) Red Fortune - Defense
(23) Red Fortune - Endurance

Level 10: Thunder Strike
(A) Eradication - Accuracy/Damage/Endurance/Recharge
(25) Eradication - Accuracy/Damage/Recharge
(25) Eradication - Damage
(27) Scirocco's Dervish - Accuracy/Recharge
(27) Scirocco's Dervish - Accuracy/Damage/Endurance

Level 12: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(19) Blessing of the Zephyr - Knockback Reduction (4 points)
(29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(31) Luck of the Gambler - Recharge Speed

Level 14: Health
(A) Numina's Convalescence - Heal/Endurance
(31) Numina's Convalescence - Heal
(31) Numina's Convalescence - +Regeneration/+Recovery
(37) Miracle - +Recovery
(46) Miracle - Heal

Level 16: Active Defense
(A) Recharge Reduction IO

Level 18: Against All Odds
(A) Endurance Reduction IO

Level 20: Stamina
(A) Performance Shifter - EndMod
(33) Performance Shifter - EndMod/Recharge
(34) Performance Shifter - EndMod/Accuracy/Recharge
(34) Performance Shifter - Accuracy/Recharge
(34) Performance Shifter - EndMod/Accuracy
(36) Performance Shifter - Chance for +End

Level 22: Hasten
(A) Recharge Reduction IO
(36) Recharge Reduction IO

Level 24: Phalanx Fighting
(A) Luck of the Gambler - Recharge Speed

Level 26: Chain Induction
(A) Smashing Haymaker - Accuracy/Damage
(36) Smashing Haymaker - Damage/Endurance
(43) Smashing Haymaker - Damage/Recharge
(45) Smashing Haymaker - Damage/Endurance/Recharge
(45) Pounding Slugfest - Accuracy/Damage
(45) Pounding Slugfest - Disorient Bonus

Level 28: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(33) Blessing of the Zephyr - Knockback Reduction (4 points)
(50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 30: Boxing
(A) Empty

Level 32: Lightning Rod
(A) Obliteration - Damage
(33) Obliteration - Chance for Smashing Damage
(37) Obliteration - Accuracy/Recharge
(37) Obliteration - Damage/Recharge
(39) Obliteration - Accuracy/Damage/Recharge
(39) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 35: Shield Charge
(A) Obliteration - Damage
(40) Obliteration - Accuracy/Recharge
(40) Obliteration - Damage/Recharge
(40) Obliteration - Accuracy/Damage/Recharge
(42) Obliteration - Accuracy/Damage/Endurance/Recharge
(42) Obliteration - Chance for Smashing Damage

Level 38: Tough
(A) Aegis - Resistance/Endurance
(39) Aegis - Endurance/Recharge
(46) Aegis - Resistance/Endurance/Recharge

Level 41: Weave
(A) Luck of the Gambler - Defense/Endurance
(42) Luck of the Gambler - Defense/Recharge
(43) Luck of the Gambler - Defense/Endurance/Recharge
(46) Luck of the Gambler - Defense

Level 44: Conserve Power
(A) Recharge Reduction IO

Level 47: Physical Perfection
(A) Efficacy Adaptor - EndMod
(48) Efficacy Adaptor - EndMod/Recharge
(48) Numina's Convalescence - Heal/Recharge
(50) Numina's Convalescence - Heal

Level 49: Build Up
(A) Recharge Reduction IO

------------
Level 1: Brawl
(A) Empty

Level 1: Sprint
(A) Empty

Level 2: Rest
(A) Empty

Level 1: Critical Hit
------------
Set Bonus Totals:
18% DamageBuff(Smashing)
18% DamageBuff(Lethal)
18% DamageBuff(Fire)
18% DamageBuff(Cold)
18% DamageBuff(Energy)
18% DamageBuff(Negative)
18% DamageBuff(Toxic)
18% DamageBuff(Psionic)
10.5% Defense(Smashing)
10.5% Defense(Lethal)
10.8% Defense(Fire)
10.8% Defense(Cold)
13.6% Defense(Energy)
13.6% Defense(Negative)
3% Defense(Psionic)
15.2% Defense(Melee)
19.6% Defense(Ranged)
13.9% Defense(AoE)
1.8% Max End
35% Enhancement(RechargeTime)
27% Enhancement(Accuracy)
5% FlySpeed
160.6 HP (12%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 6.05%
MezResist(Immobilize) 12.7%
MezResist(Stun) 4.4%
5% (0.08 End/sec) Recovery
64% (3.58 HP/sec) Regeneration
2.52% Resistance(Fire)
2.52% Resistance(Cold)
10% RunSpeed



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Posted

I can see where you going with that build. Thanks for the suggestions but I would rather keep the softcap and fill with a vet power when required.

iirc the HO's increase the defdebuff protection plus I have them already.