Quick WP/SS critique
I hope no one has responded since I did such a flawless job, heh...
I hate to see a post all alone and unanswered for so long...
What are the goals for this build? Is defense one of them? I see some good picks for typed defense (Aegis) and then some not-so-good ones, (Mako's gives primarily positional defense) so I wasn't sure.
If you do want defense bonuses, IMO S/L is what to build for since a) the majority of attacks have a S/L component and b) Willpower comes with considerably less S/L than E/NE/F/C defense. But to increase defense you may have to give up some of the purple sets, so you'll need to decide what your priority is.
Some general comments:
Pick up the Steadfast +Def to slot in a resistance power. Even if you decide not to go whole hog on defense it's worth getting.
HPT and Weave are underslotted. I'd 4 slot Weave with Def, Def/End, Def/End/Rchg, and +Recharge. HPT needs two more slots, try to get to as close to the ED cut-off as you can for both Heal and Resistance, though Heal should be the priority. Enhancing resist overall is more important than 3% more Psi resistance.
Mind over Body and Tough are overslotted, IMO. I know you want the additional F/C def bonus, but given how uncommon F/C damage is you'd be better off 4-slotting with Reactive Armor and moving the 5th slot to Weave.
I'd replace the Mako's set in Haymaker and Air Sup with 4 Kinetic Combat and 1 or 2 IOs from another set to round out the slotting. You could do the same for KoB if you're willing to give up the purple set. BTW, KoB is currently underslotted for damage and should be taken as soon as it's available; you can easily move Health and Stamina back a level or two to make room.
Focused Accuracy seems like an odd choice; Rage gives you quite a substantial ToHit boost without having to run a very end-heavy toggle. I'd drop that for Conserve Power or maybe Strength of Will.
I'd also replace the purples in Jab with a regular melee set so it does some damage. If you can find the slots, replace Kick with Boxing and put the stun set there instead.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Thanks for the reply!
Sound advice, I tend to look over the lower sets' bonuses. Defense falls in the "anything that'll help him with tanking" category, so yes.
The reason behind Focused Acc was my friend didn't think he really would need Conserve Power and hasn't had much mileage out of Strength of Will.
I'll see if he'll reconsider changing it.
Tried whipping up a build for my friend's WP/SS tanker, looking for second opinions.
Unlimited inf build excluding PvP sets. He's looking for a decent balance between anything that'll help him with tanking and damage. Only specific questions I have is if the Dark Watcher's Despair proc works well in Rise to the Challenge, can I crank out more regen by slotting Health and Fasting Healing differently, and the same goes for Quick Recovery and Stamina, albeit with recovery of course.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
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Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- ImpArm-ResDam(A), ImpArm-ResPsi(29), Mrcl-Heal/EndRdx(31), Mrcl-Heal(31)
Level 1: Jab -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(43), Amaze-Acc/Rchg(43), Amaze-EndRdx/Stun(46), Amaze-ToHitDeb%(46)
Level 2: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-ResDam/EndRdx/Rchg(3), Aegis-ResDam(9), Aegis-Psi/Status(17)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dam%(9)
Level 6: Air Superiority -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(43)
Level 8: Swift -- Flight-I(A)
Level 10: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(11), Mrcl-Heal(11), Mrcl-Rcvry+(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-End%(19)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(17)
Level 18: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(19), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Rchg+(21)
Level 20: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/EndRdx/Rchg(29), DarkWD-Slow%(31)
Level 22: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(23), LkGmblr-Rchg+(25)
Level 24: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Winter-ResSlow(40)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-End%(27)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 30: Taunt -- Zinger-Dam%(A)
Level 32: Knockout Blow -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34)
Level 35: Hurl -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(36), Apoc-Dam%(37), Apoc-Dmg(37)
Level 38: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40)
Level 41: Kick -- Dmg-I(A)
Level 44: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
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Set Bonus Totals: