Comment my Claws/SR build please
I can't look at the build in Mids at the moment, but I did notice one thing. You're going to need 10-12% more global recharge for permanent hasten, 95% isn't going to cut it.
My DM/SR has 98.5% global recharge before hasten, and though its close, there's still a couple sec downtime.
I know, but can't figure out a way to get there without either purples or 5-slotting Hasten, which is a waste IMO. While it would be nice to have true permahaste, I can deal with those 5 or so secs without Hasten up.
The only thing I can really see is that the Elude pick is pretty much useless when you are softcapped. Maybe switch elude for SJ that way you can keep the BoZ and in return get a vertical travel power to make life easier.
I'd switch around your slots for health and PP. PP functions wonderfully with 5 slots: (I changed it to 2 in health, 5 in PP).
Numina unique, Miracle unique, Perf +end, Perf end mod, and IO end mod. This'll put your net end gain at around +3end/s (with FA turned on). Plenty of endurance, especially for a claws scrapper.
Health has a regen tissue and a green IO.
If you wanna spare a slot, the 4th in hasten knocks off 2 seconds. That's up to you to decide if it's worth it or not.
I also agree with the dropping of elude for the gaining of SJ.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
I'd switch around your slots for health and PP. PP functions wonderfully with 5 slots: (I changed it to 2 in health, 5 in PP).
Numina unique, Miracle unique, Perf +end, Perf end mod, and IO end mod. This'll put your net end gain at around +3end/s (with FA turned on). Plenty of endurance, especially for a claws scrapper. Health has a regen tissue and a green IO. |
This has much better end recovery than my original build, and I can indeed run FA. The downside is my regen falls from 24.6 HP/s to 21.4 HP/s, but that ain't that much. I'll consider it, thanks.
Regarding replacing Elude with SJ: I never really thought about including SJ, as my vertical movement needs are met by the raptor pack. Those can't be used during Mo runs, but I don't do those often heh. So I figured Elude could be used in a wacky and totally unlucky situation when something manages to debuff my defense despite the resistance. Is that even possible on a SR?
Yea, its entirely possible to be debuffed below the softcap.
But if your in the heat of battle and hit elude then you have to worry about the crash, I just feel there are better powers to pick since elude will probably be never used.
Elude is nice if you happen to be unlucky and get tagged by a Sapper. Pop a blue, hit Elude and you have plenty of time to get out of the situation before the crash hits. It's also a huge recovery buff for 2 minutes a well, people tend to forget about that a lot.
Or if you decide you want to wander into a PvP zone. Elude is about the only thing that lets an SR survive against all those ranged attackers with ridiculous amounts of accuracy.
I'd say if you're not concerned about vertical movement go ahead and keep it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Yeah, that was my reasoning too. While both powers have borderline uses for me, one of them will save my *** while the other will merely save me a little bit of frustration.
I finally decided to kit out my first lvl 50 hero ever. As his name says, Impressive shall truly be impressive at the soft cap and permahaste, well, as much as a no-purples build allows since in my current monetary situation there's no way in hell I'm spitting out 1 billion for a single set.
I decided on a build without Aid Self as while fine for healing out of combat, it gets on my nerves because of interrupting my attack chain inside combat. From there, I considered a build with Weave, and another one with Maneuvers instead. In the end, both were almost identical, with the only noticeable difference being Tough in one build and Combat Jumping instead of that in the other. Combat Jumping is a must for me on any toon that needs to position himself properly in a fight, and Impressive definitively needs to position himself well for Spin and Shockwave (yes, I like it very much). Calculations have also shown that I need Pyscial Perfection for a sustainable ST chain, and Focused Accuracy is useful as a mule for Gaussian's.
If you have any ideas how this build could be improved, I'm all ears, but please - no purples (besides that Hecatomb proc). If you would suggest different power picks, have in mind I won't remove any primary or secondary powers except Elude, as well as CJ.
Here's the build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Impressive: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: Focused Fighting -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def:50(9)
Level 2: Slash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(9), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/EndRdx:50(13), Achilles-ResDeb%:20(40)
Level 4: Focused Senses -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(13), RedFtn-EndRdx:50(15), RedFtn-Def/EndRdx/Rchg:50(15), RedFtn-Def:50(46)
Level 6: Spin -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(17), Oblit-Dmg/Rchg:50(17), Oblit-Acc/Dmg/Rchg:50(19), Oblit-Acc/Dmg/EndRdx/Rchg:50(19), Oblit-%Dam:50(21)
Level 8: Agile -- DefBuff-I:50(A)
Level 10: Practiced Brawler -- EndRdx-I:50(A)
Level 12: Swift -- Run-I:50(A)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(21), Numna-Heal:50(31), Numna-Heal/EndRdx:50(31)
Level 16: Dodge -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx:50(46)
Level 18: Focus -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(23), Decim-Dmg/Rchg:40(23), Decim-Acc/EndRdx/Rchg:40(25), Decim-Acc/Dmg/Rchg:40(25), ExStrk-Dam%:20(27)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(27), P'Shift-EndMod/Rchg:50(29), P'Shift-EndMod/Acc:50(29)
Level 22: Quickness -- Run-I:50(A)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(33)
Level 26: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(33), Zephyr-ResKB:50(33)
Level 28: Maneuvers -- LkGmblr-Rchg+:50(A), RedFtn-Def/EndRdx:50(39), RedFtn-Def/Rchg:50(40), RedFtn-EndRdx:50(40), RedFtn-Def/EndRdx/Rchg:50(45), RedFtn-Def:50(46)
Level 30: Follow Up -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(34), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(36), Hectmb-Dam%:50(36)
Level 32: Shockwave -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(37), Posi-Dmg/Rng:50(37), Posi-Acc/Dmg/EndRdx:50(37)
Level 35: Evasion -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/Rchg:50(39)
Level 38: Combat Jumping -- Zephyr-ResKB:50(A), Zephyr-Travel:50(48), Zephyr-Travel/EndRdx:50(48)
Level 41: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
Level 44: Elude -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(45), Zephyr-ResKB:50(45)
Level 47: Physical Perfection -- P'Shift-End%:50(A), Numna-Heal:50(48), Numna-Heal/EndRdx:50(50), RgnTis-Regen+:30(50)
Level 49: Lucky -- LkGmblr-Rchg+:50(A), DefBuff-I:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals: