Perplexed
I am thinking I will 6 slot Tempered Readiness in LR to get +.9% end, +3.75% recharge and +1.88% more ranged def which almost caps me, puts AM over the top by 2 seconds and helps my end situation.
IMO, the best place to pick up more ranged defense would be Maneuvers. You could take it at 38 and move Super Speed to 50 and drop Rise of the Phoenix. Then slot it with a full set of Red Fortune. You could take one slot each from Fire Shield, Tough, Hover, Health and Stamina. This would give you about 4% more defense to all, 2.5% ranged defense, 5% recharge, and 2% damage while you'd lose a small amount of resistance.
Thanks for the suggestion, however, as I have not taken the leadership pool and have used all my pools I won't be able to take the suggestion. I did take Smoke instead of Rise of the Phoenix and slotted it with the chance for -recharge proc.
Hmmm odd - must be really slow around here.
The slotting on Lingering Radiation is pretty bad. Slow enhancements only affect the movement speed portion of slows and not the actual recharge slow. Replace the acc/slow from Tempered Readiness with acc/end, and replace the acc/dam/slow with an acc/end from Pacing of the Turtle. You'll keep the recovery bonus from the set, lose the slow bonus (which is largely useless), and reduce the endurance cost of LR by 73%.
Just noticed another slotting problem. Replace the end/acc and end/recharge in Stamina with generic IO's and you'll gain 2% more recovery.
Two additional points: the cost for running all your toggles is quiet high. Even dropping off the resistance toggles, you're eating endurance fairly quickly. Secondly, while you've got ranged defense covered, you may find it difficult to get close enough to use Consume. A PBAoE could hit you very easily when you do. You're also quite vulnerable to targetted AoE's. Generally, I would suggest keeping your AoE defense near the same level as your Ranged defense.
I have been tweaking my Fire/Rad/Fire for Single Target (ST) damage and high Ranged Def. I am pretty sure there is a way to get over the soft cap on Ranged with out killing the build's recovery, recharge and important powers. The goal of this toon is NOT to plow through mobs, it is to solo AVs and if possible GMs. With Rad powers LR, RI, EF I think I can overcome a GMs resists and regen and when you take into account fire's good damage output I think it is doable. My current Rad/Sonic Def has solo'ed some GMs and I think a Fire/Rad could do it too.
So I am perplexed as to what additional changes need to be made in this regard. Is Lingering Radiation over slotted? Should I put Armageddons into Consume to get the additional recharge into the build? (Which makes AM perma btw.) But does that gimp Consume too much?
I think this build is CLOSE but feels just a bit off. Anyone?
Hero Plan by Mids' Hero Designer 1.601
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Meta Legion Ice: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Endurance
- (48) Thunderstrike - Damage/Endurance/Recharge
Level 1: Radiant Aura- (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Endurance/Recharge
- (7) Numina's Convalescence - +Regeneration/+Recovery
- (17) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - Heal
- (25) Numina's Convalescence - Heal/Endurance/Recharge
Level 2: Radiation Infection- (A) Achilles' Heel - Chance for Res Debuff
- (7) Dark Watcher's Despair - To Hit Debuff
- (9) Dark Watcher's Despair - To Hit Debuff/Recharge
- (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (11) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 4: Accelerate Metabolism- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (13) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (13) Efficacy Adaptor - EndMod/Recharge
- (25) Performance Shifter - EndMod/Recharge
- (31) Performance Shifter - EndMod/Accuracy/Recharge
Level 6: Ring of Fire- (A) Thunderstrike - Damage/Endurance
- (19) Thunderstrike - Damage/Recharge
- (29) Thunderstrike - Accuracy/Damage/Recharge
- (29) Thunderstrike - Accuracy/Damage/Endurance
- (31) Thunderstrike - Accuracy/Damage
- (31) Thunderstrike - Damage/Endurance/Recharge
Level 8: Fire Cages- (A) Trap of the Hunter - Endurance/Immobilize
- (15) Trap of the Hunter - Accuracy/Endurance
- (34) Trap of the Hunter - Accuracy/Recharge
- (40) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (40) Trap of the Hunter - Chance of Damage(Lethal)
- (40) Trap of the Hunter - Immobilize/Accuracy
Level 10: Enervating Field- (A) Endurance Reduction IO
Level 12: Fly- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 14: Hover- (A) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Recharge Speed
Level 16: Hurdle- (A) Jumping IO
Level 18: Health- (A) Miracle - +Recovery
- (19) Miracle - Heal
Level 20: Stamina- (A) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod
- (36) Performance Shifter - Chance for +End
Level 22: Flashfire- (A) Stupefy - Accuracy/Recharge
- (23) Stupefy - Endurance/Stun
- (23) Stupefy - Accuracy/Endurance
- (27) Stupefy - Stun/Range
- (27) Stupefy - Accuracy/Stun/Recharge
- (36) Stupefy - Chance of Knockback
Level 24: Boxing- (A) Empty
Level 26: Tough- (A) Impervium Armor - Resistance/Endurance
- (36) Impervium Armor - Resistance
Level 28: Weave- (A) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Recharge Speed
Level 30: Lingering Radiation- (A) Accuracy IO
- (37) Recharge Reduction IO
- (37) Recharge Reduction IO
- (37) Tempered Readiness - Accuracy/Slow
- (39) Tempered Readiness - Endurance/Recharge/Slow
- (45) Tempered Readiness - Accuracy/Damage/Slow
Level 32: Fire Imps- (A) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
- (34) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Hasten- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 38: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 41: Fire Blast- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (42) Thunderstrike - Damage/Recharge
- (42) Thunderstrike - Accuracy/Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Damage/Endurance/Recharge
Level 44: Fire Shield- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Impervium Armor - Resistance
- (46) Impervium Armor - Resistance/Endurance
Level 47: Consume- (A) Efficacy Adaptor - EndMod
- (48) Efficacy Adaptor - EndMod/Recharge
- (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (50) Efficacy Adaptor - Accuracy/Recharge
- (50) Efficacy Adaptor - EndMod/Accuracy
- (50) Efficacy Adaptor - EndMod/Endurance
Level 49: Rise of the Phoenix- (A) Eradication - Accuracy/Recharge
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Empty
Level 1: Containment------------
Set Bonus Totals: