Ice/Nrg Help


Black_Plague

 

Posted

Im pretty new to IO sets and would like some advice. I was going for perma hasten and a build that could solo EB's so I tried to make my hold and boost power come up as much possible as well. If anyone could throw some advice out that would be great!

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Ice/Nrg Blaster: Level 50 Natural Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Ice Blast

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Endurance/Recharge
  • (5) Decimation - Accuracy/Damage/Recharge
Level 1: Power Thrust
  • (A) Gladiator's Strike - Accuracy/Damage
  • (34) Gladiator's Strike - Damage/Recharge
  • (34) Gladiator's Strike - Damage/Endurance/Recharge
  • (34) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (36) Gladiator's Strike - Accuracy/Damage/End/Rech
Level 2: Ice Bolt
  • (A) Decimation - Accuracy/Damage
  • (7) Decimation - Damage/Endurance
  • (7) Decimation - Damage/Recharge
  • (9) Decimation - Accuracy/Endurance/Recharge
  • (9) Decimation - Accuracy/Damage/Recharge
Level 4: Build Up
  • (A) Adjusted Targeting - Recharge
  • (11) Adjusted Targeting - Endurance/Recharge
  • (11) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (13) Adjusted Targeting - To Hit Buff/Recharge
  • (13) Adjusted Targeting - To Hit Buff/Endurance
Level 6: Aim
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (15) Adjusted Targeting - Recharge
  • (15) Adjusted Targeting - To Hit Buff/Recharge
  • (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (17) Adjusted Targeting - Endurance/Recharge
Level 8: Freeze Ray
  • (A) Unbreakable Constraint - Hold
  • (19) Unbreakable Constraint - Hold/Recharge
  • (19) Unbreakable Constraint - Endurance/Hold
  • (21) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (21) Unbreakable Constraint - Chance for Smashing Damage
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Recharge
  • (37) Luck of the Gambler - Defense
Level 12: Swift
  • (A) Run Speed IO
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Health
  • (A) Panacea - Heal/Endurance
  • (40) Panacea - Hea/Recharge
  • (40) Panacea - Endurance/Recharge
  • (43) Panacea - Heal/Endurance/Recharge
  • (43) Panacea - Heal
Level 18: Bitter Ice Blast
  • (A) Apocalypse - Damage
  • (23) Apocalypse - Damage/Recharge
  • (23) Apocalypse - Accuracy/Damage/Recharge
  • (25) Apocalypse - Damage/Endurance
  • (25) Apocalypse - Chance of Damage(Negative)
Level 20: Stamina
  • (A) Endurance Modification IO
  • (27) Endurance Modification IO
  • (27) Endurance Modification IO
Level 22: Conserve Power
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 24: Acrobatics
  • (A) Endurance Reduction IO
Level 26: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (46) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 28: Boxing
  • (A) Empty
Level 30: Tough
  • (A) Gladiator's Armor - Resistance
  • (31) Gladiator's Armor - Resistance/Rech/End
  • (33) Gladiator's Armor - End/Resist
  • (33) Gladiator's Armor - Recharge/Endurance
  • (33) Gladiator's Armor - Recharge/Resist
  • (37) Gladiator's Armor - TP Protection +3% Def (All)
Level 32: Power Boost
  • (A) Recharge Reduction IO
Level 35: Boost Range
  • (A) Endurance Reduction IO
Level 38: Total Focus
  • (A) Hecatomb - Damage
  • (39) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Damage/Endurance
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (40) Hecatomb - Chance of Damage(Negative)
Level 41: Snow Storm
  • (A) Tempered Readiness - Accuracy/Slow
  • (42) Tempered Readiness - Accuracy/Endurance
  • (42) Tempered Readiness - Range/Slow
  • (42) Tempered Readiness - Endurance/Recharge/Slow
  • (43) Tempered Readiness - Damage/Slow
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense/Recharge
Level 47: Hoarfrost
  • (A) Panacea - Heal
  • (48) Panacea - Endurance/Recharge
  • (48) Panacea - Hea/Recharge
  • (48) Panacea - Heal/Endurance
  • (50) Panacea - Heal/Endurance/Recharge
Level 49: Hibernate
  • (A) Miracle - Heal/Endurance/Recharge
  • (50) Miracle - Heal/Recharge
  • (50) Miracle - Endurance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
------------
Set Bonus Totals:
  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 6.13% Defense(Smashing) (in PvP)
  • 6.13% Defense(Lethal) (in PvP)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.56% Defense(Melee) (in PvP)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 7.65% Max End
  • 66% Enhancement(Accuracy)
  • 1.5% Enhancement(RunSpeed)
  • 1.5% Enhancement(JumpHeight)
  • 15% Enhancement(Range) (in PvP)
  • 1.5% Enhancement(JumpSpeed)
  • 1.5% Enhancement(FlySpeed)
  • 93.8% Enhancement(RechargeTime)
  • 189.7 HP (15.7%) HitPoints
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 20% (in PvP)
  • MezResist(Held) 22.8% (in PvP)
  • MezResist(Immobilize) 25.5%
  • MezResist(Repel) 4000% (10% chance, in PvP)
  • MezResist(Sleep) 20% (in PvP)
  • MezResist(Stun) 20% (in PvP)
  • MezResist(Terrorized) 20% (in PvP)
  • 24.5% (0.41 End/sec) Recovery
  • 56% (2.82 HP/sec) Regeneration
  • 10% ResEffect(FlySpeed) (in PvP)
  • 10% ResEffect(RechargeTime) (in PvP)
  • 10% ResEffect(RunSpeed) (in PvP)
  • 5.04% Resistance(Smashing)
  • 5.04% Resistance(Lethal)
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 2.52% Resistance(Energy)
  • 2.52% Resistance(Negative)
  • 1.58% Resistance(Toxic)
  • 1.58% Resistance(Psionic)
------------
Set Bonuses:
Decimation
(Ice Blast)
  • MezResist(Immobilize) 2.75%
  • 13.6 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Gladiator's Strike
(Power Thrust)
  • 2.5% (0.04 End/sec) Recovery, 2.25% Max End (in PvP)
  • 13.6 HP (1.12%) HitPointsStatus Resistance 5% (in PvP)
  • 2.5% DamageBuff(All)3.13% Defense(Smashing,Lethal) (in PvP), 1.56% Defense(Melee) (in PvP)
  • 1.89% Resistance(Smashing,Lethal), MezResist(Repel) 1000% (10% chance, in PvP)
Decimation
(Ice Bolt)
  • MezResist(Immobilize) 2.75%
  • 13.6 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Adjusted Targeting
(Aim)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Unbreakable Constraint
(Freeze Ray)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Panacea
(Health)
  • 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
  • 10% (0.5 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
  • 18.1 HP (1.5%) HitPointsStatus Resistance 5% (in PvP)
  • 7.5% Enhancement(RechargeTime), 7.5% Enhancement(Range) (in PvP)
Apocalypse
(Bitter Ice Blast)
  • 16% (0.8 HP/sec) Regeneration
  • 36.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Gladiator's Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery, 2.5% (0.04 End/sec) Recovery (in PvP)
  • Knockback Protection (Mag -3), MezResist(Repel) 1000% (10% chance, in PvP)
  • 1.58% Resistance(Toxic,Psionic)Status Resistance 5% (in PvP)
  • 27.1 HP (2.25%) HitPoints, 10% ResEffect(RunSpeed) (in PvP), 10% ResEffect(RechargeTime) (in PvP), 10% ResEffect(FlySpeed) (in PvP)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 7.5% Enhancement(RechargeTime) (in PvP)
  • 3% Defense(All)
Hecatomb
(Total Focus)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Tempered Readiness
(Snow Storm)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
  • 0.9% Max End
  • 3.75% Enhancement(RechargeTime)
Luck of the Gambler
(Frozen Armor)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 7.5% Enhancement(RechargeTime)
Panacea
(Hoarfrost)
  • 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
  • 10% (0.5 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
  • 18.1 HP (1.5%) HitPointsStatus Resistance 5% (in PvP)
  • 7.5% Enhancement(RechargeTime), 7.5% Enhancement(Range) (in PvP)
Miracle
(Hibernate)
  • 2.5% (0.04 End/sec) Recovery
  • 22.6 HP (1.87%) HitPoints



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Posted

If you're trying to solo EB's, you're going to want way more defense, unless you planned on bringing quite a few purples to the fight. Also you might wanna scale down the recharge a bit, after 75% or so Diminishing Returns starts to play its role, and it's kind of a waste. Just my two cents .


 

Posted

Quote:
Originally Posted by _Proj_ View Post
If you're trying to solo EB's, you're going to want way more defense, unless you planned on bringing quite a few purples to the fight. Also you might wanna scale down the recharge a bit, after 75% or so Diminishing Returns starts to play its role, and it's kind of a waste. Just my two cents .

EBs? An Ice/Nrg with SOs should be able to solo EBs. Are you both thinking AVs? If you are talking about AVs then... well, good luck.

Those three extra slots in Hasten are netting you 6.6s of recharge. Is that really worth three slots?

Why did you choose Cold Mastery? I like either Electrical Mastery or especially Force Mastery on a solo blaster looking for survivability. The only reason I would take Cold is if I was building for defense, which you really aren't.

You're spending billions on this build with the PvP IOs. Make sure you realize that half the bonuses listed aren't going to apply in PvE. It looks like you've thrown away two power picks just to slot gladiators armor (boxing and tough) and I'm not sure that's worth it even if you ARE going to PvP...

Slot the Performance shifter +end proc in Stamina in a fourth slot, slot the Numina and Miracle recovery procs in health. Those three procs are standard practice for any of my end-intensive builds.

If you really want to be effective solo against hard targets you want to put out as much damage in as little time as possible. With an /energy blaster, that means taking the melee attacks! Make an alternate build and take energy punch and bone smasher along with total focus and what you have in your primary already. Slot with whatever SO combo you like and test it out... It's some of the highest burst damage in the game.

So. Don't take Cold Mastery unless you want to build for defence to stack with the ice shield. Force Mastery and Aid Self will give you more survivability. Think about whether or not you really need those PvP IOs. Consider the melee attacks.



p.s. Yeah it's just my opinion et cetera ad nauseam.


 

Posted

Ah yea, I was thinking AV's lawl.


 

Posted

Thanks for the advice! Ive started a new build and really like cold mastery and am trying to keep it for the play style. Will the +end proc work in Hibernate??


 

Posted

The +recovery IOs will work in Hibernate, though you only get the bonus for two minutes after turning off the power so unless you Hibernate very frequently it's not a good place to put them. If you mean the Performance Shifter chance for Endurance proc, it will only have a chance to fire while Hibernate is actually running, which is pretty pointless.

The best place for +recovery uniques is Health and the best place for the Performance Shifter proc is Stamina. That way you get the +recovery all the time and you get a chance for bonus End every 10 seconds.

As far as soloing AVs (or even EBs) goes, your holds and stuns will be pretty much worthless so +recharge will only help you kill them faster, it won't help keep you alive. You'll want either high Ranged defense or high Smashing and Lethal defense, because AVs can kill you in a couple of hits. If you want to go the "no inspirations" route you'll want at least 45% (softcapped) defense, but if you don't mind using inspirations you can get by with around 33-35% and pop one Luck to get you to the softcap. You'll also want a way to heal, either Aid Self or a lot of +regen.

Since you are wanting to go Cold Mastery, I'd take Frozen Armor and Weave and put a Steadfast 3% defense IO in Tough (does the same thing as that Gladiator's one for almost 2 billion less). Then slot for Smashing / Lethal Defense bonuses and you should be able to get within one Luck of the softcap without giving up too much else, or fully softcapped if you don't mind less recharge.

And speaking of recharge, I'm assuming you want to go pure ranged based on your power selections so your best reasonably achievable attack chain is Ice Bolt -> Ice Blast --> Ice Bolt -> Bitter Ice Blast (even your high recharge build lacked enough recharge to leave out the second Bolt), which will require 184% recharge in Bitter Ice Blast. That's around 90% global recharge, which may be doable while still getting enough defense, or 20% global and Hasten, which is easy. However, one nice thing about going Smashing / Lethal defense instead of Ranged is that you can actually get close to the AV since almost all melee attacks are at least part smashing or lethal... that lets you take Energy Punch for a massive boost to your DPS. Bone Smasher is better than Ice Bolt or Ice Blast, and you might take that too, but Energy Punch is almost twice as good as Bolt or Blast.

I might try something like this if I had a lot of inf (it does have one 2 billion inf PvP IO) and wanted to solo AVs:

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(36)
Level 1: Power Thrust -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(46)
Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(23)
Level 4: Build Up -- RechRdx-I(A), RechRdx-I(11)
Level 6: Aim -- RechRdx-I(A), RechRdx-I(13)
Level 8: Freeze Ray -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(15), UbrkCons-Acc/Hold/Rchg(15), UbrkCons-Acc/Rchg(17), UbrkCons-EndRdx/Hold(17)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 18: Bitter Ice Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(21), Apoc-Dam%(21), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(27), P'Shift-EndMod/Acc/Rchg(40)
Level 22: Aid Other -- Heal-I(A)
Level 24: Energy Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(37)
Level 26: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(27), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-EndRdx/Rchg(31)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(33), HO:Ribo(42)
Level 32: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def/Rchg(34), RedFtn-EndRdx(36), LkGmblr-Rchg+(40)
Level 35: Bone Smasher -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 38: Bitter Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-EndRdx/Rchg/Hold(42)
Level 41: Snow Storm -- RechRdx-I(A)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx(45), RedFtn-Def/EndRdx/Rchg(50), LkGmblr-Rchg+(50)
Level 47: Hoarfrost -- Dct'dW-Rchg(A), Dct'dW-Heal(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-EndRdx/Rchg(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run



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|-------------------------------------------------------------------|
This build has 34% S/L Defense, so one small Luck will softcap you. It also has over 80% recharge without Hasten, which will let you use the Bolt -> Blast -> Bolt -> Bitter Blast chain with only about a tenth of a second gap (you won't really notice it) as well as add in the high damage melee attacks when safe to do so. You also get both Ice holds so you can freeze a boss... you don't have Power Boost but with 21% +damage and those heavy hitting melee attacks anything you can hold will drop very quickly so you don't really need it. Note that while Total Focus does massive damage in one hit, it has a looooong animation time so Energy Punch and Bone Smasher actually have much better DPS and are safer to use.

Against enemies with pure fire, energy, or psi attacks this build will be kind of squishy so it can't solo all AVs by any means, but the ones it can solo should go down pretty fast. I'm sure there are better builds possible, this was just the best I could come up with for Ice / Energy / Cold that didn't use a ton of PvP IOs. And note that even if you can afford PvP IOs (and some really do cost 2 billion each) the supply is so low that you may not complete a full set for months even with unlimited funds. They just aren't worth it in my opinion except for a couple like the 3% defense one...


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Extensive use of PvP IOs is fairly pointless on anything but extreme high end PvP specific characters.

You can get benefits just as good with sets that cost a helluva lot less.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.