How about an AR/Rad build instead
Villain Plan by Mids' Villain Designer 1.601
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Level 50 Natural Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Burst
- (A) Decimation - Accuracy/Damage/Recharge
- (43) Decimation - Chance of Build Up
- (43) Decimation - Accuracy/Damage
- (43) Decimation - Damage/Endurance
- (45) Decimation - Damage/Recharge
- (A) Doctored Wounds - Heal
- (13) Doctored Wounds - Recharge
- (13) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Endurance/Recharge
- (42) Doctored Wounds - Heal/Endurance/Recharge
- (A) Achilles' Heel - Chance for Res Debuff
- (3) Touch of Lady Grey - Defense Debuff
- (3) Touch of Lady Grey - Chance for Negative Damage
- (9) Touch of Lady Grey - Defense Debuff/Endurance
- (11) Touch of Lady Grey - Recharge/Endurance
- (31) Deflated Ego - Chance for Recovery Debuff
- (A) Recharge Reduction IO
- (5) Performance Shifter - EndMod/Accuracy/Recharge
- (5) Performance Shifter - EndMod/Accuracy
- (7) Performance Shifter - EndMod/Recharge
- (9) Performance Shifter - EndMod
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense/Endurance
- (A) Endurance Reduction IO
- (11) Endurance Reduction IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Miracle - +Recovery
- (A) Extreme Measures - Accuracy/Range/Recharge
- (17) Extreme Measures - Damage/Endurance/Recharge
- (17) Executioner's Contract - Accuracy/Damage
- (42) Executioner's Contract - Damage/Endurance
- (42) Extreme Measures - Damage/Interrupt/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (19) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Accuracy/Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Damage/Range
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod
- (A) Pacing of the Turtle - Chance of -Recharge
- (23) Pacing of the Turtle - Endurance/Recharge/Slow
- (23) Pacing of the Turtle - Accuracy/Slow
- (31) Pacing of the Turtle - Damage/Slow
- (37) Pacing of the Turtle - Accuracy/Endurance
- (A) Unbounded Leap - +Stealth
- (25) Kismet - Accuracy +6%
- (25) Karma - Knockback Protection
- (46) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Chance of Damage(Energy)
- (27) Positron's Blast - Accuracy/Damage/Endurance
- (27) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Range
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (29) Ghost Widow's Embrace - Accuracy/Recharge
- (29) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (31) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (34) Ghost Widow's Embrace - Endurance/Hold
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Ragnarok - Chance for Knockdown
- (33) Ragnarok - Damage/Endurance
- (33) Ragnarok - Damage/Recharge
- (33) Ragnarok - Accuracy/Recharge
- (34) Ragnarok - Accuracy/Damage/Recharge
- (A) Cloud Senses - ToHit Debuff
- (36) Cloud Senses - Accuracy/ToHitDebuff
- (36) Cloud Senses - Accuracy/Endurance/Recharge
- (36) Cloud Senses - Accuracy/Recharge
- (37) HamiO:Lysosome Exposure
- (A) Unbreakable Constraint - Endurance/Hold
- (39) Unbreakable Constraint - Accuracy/Recharge
- (39) Unbreakable Constraint - Hold/Recharge
- (39) Unbreakable Constraint - Accuracy/Hold/Recharge
- (40) Unbreakable Constraint - Hold
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Expedient Reinforcement - Accuracy/Recharge
- (50) Expedient Reinforcement - Accuracy/Damage
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
- (50) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Hm. Well, no access to Mids atm but I can comment on Ishaila's build.
Drop the Deflated Ego proc from RI, its kindof a waste. You've got no other recovery debuffs from AR or Rad to stack it with and it'll only check once every 10s. I'd leave the Achilles proc in there if you've got a slot, but drop the Lady Grey proc. You'd be better off putting a Lady Grey proc in Burst.
I went with 4 Dark Watchers Despair for the recharge bonus. Your current setup doesn't give much end redux, which is important for RI.
Swap the Extreme Measures in Sniper Rifle for Sting of the Manticores, much better set bonuses.
Add an extra recharge or endurance rdx in Flamethrower. Posi Blast is a great set but gives crap recharge and end rdx. Flamethrower is both an awesome attack so you want it back up faster but eats a lot of endurance. If you've got the recovery to swing it (which you probably will with AM) I'd recommend you go with the recharge.
Drop the Pacing of the Turtles in Lingering Rad, it gives really crappy enhancement values. You want to max the acc and recharge on LR. I recommend 2 acc, 2 rech, 1-2 slows if you really want/have spare slots. You can nick a slot from cj, with RI and -def from Burst you really won't get much benefit from the Kismet +6%.
Swap the dam/range in Ignite to Dam/Rech. Since it's recharge got whacked a while back it needs recharge reduction more.
If you want Choking Cloud, you're going to want much more end redx and accuracy in it. That said, I'd recommend you skip CC. With the cones of AR, you're going to be at range almost all the time. AR doesn't lend itself well to melee-blasting. Not worth the endurance, imo.
Don't need the slow resistance in SJ, stealth proc or jump IO would be better.
Ragnaroks in Full Auto. I love it. Unloading into someone so hard they get knocked down :3
Um, pick up Slug. You've only got Burst and Sniper Rifle for ST damage. This makes me a sad panda. Being able to hose down entire spawns with FT and FA isn't as awesome when you've gotta spend ages using only Burst to kill a boss. AR has fairly weak ST damage due to its lack of a t3 attack and Ignite being tricky to leverage. Don't exacerbate it by not showin' Slug no luv.
Fallout is an awesome power. It's an awesome damage power. plz 2 slotting some dmg in it. Yes, it does have stupid awesome debuff values. It also has stupid awesome damage. Make the most of the damage first, the debuffs second. If the dudes hovering menacingly over your dead buddy get blown to itty bitty irradiated bits, they don't need to be debuffed.
Eh, Focused Accuracy. It's a decent power but you really don't need it. If you really need to hit something drop RI on them. It uses up a lot of endurance for something another power does better.
Hope that helps, I'll see about throwing together a build when I get home.
The Melee Teaming Guide for Melee Mans
Hm. Well, no access to Mids atm but I can comment on Ishaila's build.
Drop the Deflated Ego proc from RI, its kindof a waste. You've got no other recovery debuffs from AR or Rad to stack it with and it'll only check once every 10s. I'd leave the Achilles proc in there if you've got a slot, but drop the Lady Grey proc. You'd be better off putting a Lady Grey proc in Burst. I went with 4 Dark Watchers Despair for the recharge bonus. Your current setup doesn't give much end redux, which is important for RI. Swap the Extreme Measures in Sniper Rifle for Sting of the Manticores, much better set bonuses. Add an extra recharge or endurance rdx in Flamethrower. Posi Blast is a great set but gives crap recharge and end rdx. Flamethrower is both an awesome attack so you want it back up faster but eats a lot of endurance. If you've got the recovery to swing it (which you probably will with AM) I'd recommend you go with the recharge. Drop the Pacing of the Turtles in Lingering Rad, it gives really crappy enhancement values. You want to max the acc and recharge on LR. I recommend 2 acc, 2 rech, 1-2 slows if you really want/have spare slots. You can nick a slot from cj, with RI and -def from Burst you really won't get much benefit from the Kismet +6%. Swap the dam/range in Ignite to Dam/Rech. Since it's recharge got whacked a while back it needs recharge reduction more. If you want Choking Cloud, you're going to want much more end redx and accuracy in it. That said, I'd recommend you skip CC. With the cones of AR, you're going to be at range almost all the time. AR doesn't lend itself well to melee-blasting. Not worth the endurance, imo. Don't need the slow resistance in SJ, stealth proc or jump IO would be better. Ragnaroks in Full Auto. I love it. Unloading into someone so hard they get knocked down :3 Um, pick up Slug. You've only got Burst and Sniper Rifle for ST damage. This makes me a sad panda. Being able to hose down entire spawns with FT and FA isn't as awesome when you've gotta spend ages using only Burst to kill a boss. AR has fairly weak ST damage due to its lack of a t3 attack and Ignite being tricky to leverage. Don't exacerbate it by not showin' Slug no luv. Fallout is an awesome power. It's an awesome damage power. plz 2 slotting some dmg in it. Yes, it does have stupid awesome debuff values. It also has stupid awesome damage. Make the most of the damage first, the debuffs second. If the dudes hovering menacingly over your dead buddy get blown to itty bitty irradiated bits, they don't need to be debuffed. Eh, Focused Accuracy. It's a decent power but you really don't need it. If you really need to hit something drop RI on them. It uses up a lot of endurance for something another power does better. Hope that helps, I'll see about throwing together a build when I get home. |
The build is permanent Haste, and Permanent AM, and puts out an impressive 4.88 end a second.
With all those toggles, my net income is still 2.21 end a second.
If I drop any of the Posi's Blasts, I lose perma hasten =/ Which i'm determined to keep.
I'm currently using the different sniper sets for the +Recovery bonuses that they give.
The build is permanent Haste, and Permanent AM, and puts out an impressive 4.88 end a second. With all those toggles, my net income is still 2.21 end a second. If I drop any of the Posi's Blasts, I lose perma hasten =/ Which i'm determined to keep. |
Recovery is slightly lower, 4.53 a sec.Consumption is 1.55 a sec running all toggles.
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The Melee Teaming Guide for Melee Mans
Since archer/rad seems to be too exotic I think I'll use AR/Rad as a basis for the Archery/Rad I plan on working on and a DP/Rad I'm working on my search fu is weak so I haven't found such a build.
I'd appreciate it if someone could hook me up with either A normal SO/common IO build, A cheap IO build, an expensive IO build or all 3.