Archery Animation time?


Leo_G

 

Posted

To be honest I haven't noticed it till someone had said the animation time was to slow but now I'm really starting to notice. Burning Arrow seems a bit to long to me idk. Seeing as I'm a level 24 defender it's where most of my power is coming from at the moment. I get some OK defender damage from it but...yeah idk. Its probably just in my head.


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Given how fast the first three attacks are on archery, and the increased damage of burning arrow, I'd say it's all WAI


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I didn't take fist full of arrows . Had to make room for arcrobatics. I picked trick arrow and I wanted to get tough...Idk I'm guessing I should drop kick and tough to pick that up


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Originally Posted by Red Valkyrja View Post
Yep, throw some Proc's in the T1 and T2 attack and call it good. Heck, In can burn through End just spamming those two attacks, lucky for me she's a Kin.
Really?

It's been a while since I played any of my archers, but I don't remember ever being able to run through my endurance with the Aimed and Snap. They're pretty cheap from what I remember...if so, I'd probably run out of foes before I ran out of endurance.


 

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Originally Posted by Shuriken_BladeX View Post
To be honest I haven't noticed it till someone had said the animation time was to slow but now I'm really starting to notice.
The animation times on Snap and Aimed are standard for tier 1 and 2 ranged attacks. 1s for tier 1 attacks, 1.67s for tier 2 attacks. Defenders, in fact, get a bonus with Aimed Shot, it has the same 1s animation time that Snap Shot has.

Fistful of Arrows' animation is one of the fastest ones for cones, 1.17s. Most cones take 2s or longer to animate.

The animation times for targeted AoEs, snipes and status effects (Explosive Arrow, Ranged Shot and Stunning Shot) are all over the place on every blast set, so there isn't really a standard to which they can be compared. Archery's are faster than some, slower than some (except Ranged Shot, but since it's not actually slower than some other snipes, it can't be conclusively stated as "too slow").

Rain of Arrows' animation time is one of the longest for the tier 9 powers, but it also draws no aggro until the pet spawns (approximately 3s), and it's ranged (as opposed to PBAoE), AND it can be fired from out of line of sight. Compare that to any other "nuke", which expects a player to stay in line of sight or in the middle of the spawn, completely drains the character's endurance and/or takes six times as long to recharge. An extra 1-2s of animation time isn't a burden when you think about it.

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Burning Arrow seems a bit to long to me idk.
It's faster than Power Burst, Cosmic Burst or Shout. Or Executioner's Shot in the upcoming Dual Pistols blast set. It's not actually slow in comparison to most similar powers.

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Its probably just in my head.
Animation times for blasts aren't standardized, with the exception of the first two attacks for blasters, so every set is going to have some faster and some slower than Archery.


 

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Originally Posted by Luminara View Post
The animation times on Snap and Aimed are standard for tier 1 and 2 ranged attacks. 1s for tier 1 attacks, 1.67s for tier 2 attacks. Defenders, in fact, get a bonus with Aimed Shot, it has the same 1s animation time that Snap Shot has.

Fistful of Arrows' animation is one of the fastest ones for cones, 1.17s. Most cones take 2s or longer to animate.

The animation times for targeted AoEs, snipes and status effects (Explosive Arrow, Ranged Shot and Stunning Shot) are all over the place on every blast set, so there isn't really a standard to which they can be compared. Archery's are faster than some, slower than some (except Ranged Shot, but since it's not actually slower than some other snipes, it can't be conclusively stated as "too slow").

Rain of Arrows' animation time is one of the longest for the tier 9 powers, but it also draws no aggro until the pet spawns (approximately 3s), and it's ranged (as opposed to PBAoE), AND it can be fired from out of line of sight. Compare that to any other "nuke", which expects a player to stay in line of sight or in the middle of the spawn, completely drains the character's endurance and/or takes six times as long to recharge. An extra 1-2s of animation time isn't a burden when you think about it.



It's faster than Power Burst, Cosmic Burst or Shout. Or Executioner's Shot in the upcoming Dual Pistols blast set. It's not actually slow in comparison to most similar powers.



Animation times for blasts aren't standardized, with the exception of the first two attacks for blasters, so every set is going to have some faster and some slower than Archery.
Thank you for the info. . Just was wondering. I knew someone would know the stats and what not on here. I'm just building a trick arrow/arrow defender and I tested it out in a pvp fight with my friends scrapper. Melee usually isn't good to fight a ranger fighter but we ended up as a tie. Took a lot of immo to actually stand a chance. Plus a blast of acid arrow and gas arrow to keep him weak.


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Originally Posted by Leo_G View Post
Really?

It's been a while since I played any of my archers, but I don't remember ever being able to run through my endurance with the Aimed and Snap. They're pretty cheap from what I remember...if so, I'd probably run out of foes before I ran out of endurance.
Without any recharge, Snap Shot has a sustained cost of 1.178 endurance points per second and Aimed Shot has a sustained cost of 0.678. Together, they cost more than your native recharge, and that's without any recharge buffs. Both together give around 40% uptime, however, so reducing their recharge might just end up making them take over most of your time.

Mind you, Aimed Shot is quite cheap. Most powers of its calibre tend to cost 0.7-0.8. Aimed Shot is VERY expensive, though, like most fast T1 Blasts.


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