Gravity / Kinetics PvE


Donna_

 

Posted

Looking for some fresh eyes on my build... can anyone offer any advice on power choices and slotting... was going for loadsa recharge and fun Aoe'ness



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Consciousness: that annoying time between naps.

 

Posted

Is it that good that no one has anything to say ?


Consciousness: that annoying time between naps.

 

Posted

Posting the Data Chunk alone generally means that I'm gonna skip looking at it. You would have better luck by posting the build, too.

Most folks are lazy. Add the fact that Gravity is not a popular control primary, and you are not gonna have many folks look or comment when you just post the Data Chunk.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Donna_ View Post
Is it that good that no one has anything to say ?
I took a glance at it and decided our approaches are sufficiently incompatible any feedback I gave probably wouldn't be much use, other than maybe 'Why are you picking Tough, which is fairly worthless, before Wormhole, which is set-defining?'


 

Posted

OK, I looked. Very Expensive build with five purple sets and six Ribos. I would have made a few different choices, but mostly it would be a matter of preference rather than any kind of error. I have a Grav/Storm and several Kinetics characters, but I don't have a Grav/Kin. I consider Grav to be a ranged set, so I probably wouldn't pair it with Kinetics, but both sets are so good that the character, even without some types of synergy, is still a good character.

You have tons of Recharge -- enough to have virtually perma-Hasten even before Siphon Speed. Wormhole comes up again much faster than the stun runs out.

In GDF, that Debilitative Action proc is a waste -- it is arguably the dumbest proc in the game. 2% chance to stun??? If you are blowing your infl, the last IO in the Grav Anchor set is a much better choice just to reduce the endurance cost. Or add a Trap of the Hunter damage proc or use that slot somewhere else.

Speaking of procs, I'm not impressed with the Force Feedback in Wormhole or Psi Tornado. You already have so much recharge that those are not needed and won't provide much benefit.

If you are taking Hasten anyway, I would prefer Super Speed over IR. Free Stealth and one less slot needed (I put an EndRdx in the default slot). Or use that second slot for a Celerity Stealth IO for full invis, which is handy for a Kinetics character who wants to get up close.

Why take Swift at 6? Why not Propel there? I suppose it really makes no difference, but Swift at 6 is a waste. And I would go with Hurdle over Swift for either IR or Super Speed. (I only take Swift with Fliers and some Teleporters.) And why not Wormhole at 26?

I prefer the full Efficacy Adaptor set in Transferance. Good bonuses.

Put that Performance Shifter proc from Speed Boost in Stamina, so it will have a chance to hit all the time.

I would rather have some damage in GD. GD-Crush-Propel is my attack chain, and the more damage in there, the better. I would also try to slot up Singy more. Cap his damage, and then add some Hold if you can.

Personally, I'm not a big fan of the Fighting Pool on Controllers, but I can see how Tough adds a good amount of Smashing/Lethal Resistance with Mind Over Body.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control