Is there a guide to damage breakdown in the game?


Aggelakis

 

Posted

Quote:
Originally Posted by Finduilas View Post
Found it! It was originally mentioned in a post by Sailboat in the Tanker forum, and he referenced this post:

http://boards.cityofheroes.com/showp...90&postcount=2

Unfortunately, Werner (the author of the post in the link above) doesn't say who compiled the numbers or how. Perhaps if he's still around a PM to him might produce some additional information.

Thanks for the link Finduilas. That's the post I recalled. I'll PM Werner and see if he recalls where he got that information from and if he could send me a link to it.


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Posted

Quote:
Originally Posted by Aggelakis View Post
All the OP wants is a list of "these are all the attacks, this is smashing percentage, this is lethal percentage, etc. etc. etc."
I can answer that. This answer is pulling from a database of power effects (so it's including player, pet, and enemy powers -- because I'm being lazy). I'm basing this answer on power effects, not on distinct powers (which, I think, is more accurate). I'm also using damage scalars, rather than actual damage (again, because I'm lazy and don't want to query the attributes)

Total damage effects: 9,627
Effects with Smashing damage: 2,584 (26.84%)
Effects with Lethal damage: 2,284 (23.72%)
Effects with Fire damage: 939 (9.75%)
Effects with Cold damage: 331 (3.44%)
Effects with Energy damage: 1,837 (19.08%)
Effects with Negative Energy damage: 763 (7.93%)
Effects with Psionic damage: 555 (5.77%)
Effects with Toxic damage: 334 (3.47%)

Average Smashing damage scale: 0.96
Average Lethal damage scale: 1.04
Average Fire damage scale: 0.64
Average Cold damage scale: 0.76
Average Energy damage scale: 0.95
Average Negative Energy damage scale: 0.89
Average Psionic damage scale: 1.06
Average Toxic damage scale: 0.27

If you multiply the average damage scale by the frequency of occurrence, you can have an approximation of overall damage of that type.
Smashing: 0.26
Lethal: 0.25
Fire: 0.06
Cold: 0.03
Energy: 0.18
Negative Energy: 0.07
Psionic: 0.06
Toxic: 0.01

Recall: these numbers are including player and pet powers, not just enemies.

Given that, the ranking of most common damage types (from most to least commonly threatening) is:
Smashing
Lethal (following closely behind Smashing)
Energy
Negative Energy
Fire/Psionic (I think I rounded one of them up for the post, but I don't remember which)
Cold
Toxic

Edit: Of course, this does not include AE opponents, but that should be a given.
Edit: I think this is also including Chularn the Slave Lord, an aspect of Rularuu who does not appear in the game anywhere. But his presence in my calculations is just bumping up Psionic in the trillionth decimal place or so.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Quote:
Originally Posted by Fleeting Whisper View Post
Average Psionic damage scale: 1.06
Really! That's totally bizarre. I would not have said that (highest average damage scale). For some reason, I was under the general impression that psy attacks were less damaging because of the scarcity of resistance/defense to it. Of course, the average damage is probably skewed because psy is used more heavily in the mid/upper levels (where damage dealt is generally higher), vs most damage types being spread throughout all levels.


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Posted

Quote:
Originally Posted by Aggelakis View Post
Really! That's totally bizarre. I would not have said that (highest average damage scale). For some reason, I was under the general impression that psy attacks were less damaging because of the scarcity of resistance/defense to it. Of course, the average damage is probably skewed because psy is used more heavily in the mid/upper levels (where damage dealt is generally higher), vs most damage types being spread throughout all levels.
I'm not certain that's true. Damage scale doesn't really care about level, since the ranged/melee modifier accounts for that.

OTOH, the tougher enemies are the higher level ones, and they may be given higher DS. Also remember that player/pet powers are being included in those numbers.

Edit: Also, I've just realized that powers which are DoT due to pulses (for example, a damage aura) are only being calculated for a single pulse, not for how long a target would be within the effect. True DoTs (for example a fire blast attack) are correctly accounted for.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

FW. Since your information includes player and pet information on top of enemies it does skew the results as it doesn't isolate the enemies. Also, if I recall correctly player damage scalars are higher then enemy scalars and that would also add to skewing.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

It also sounds like it doesn't account for the fact that some enemies appear much more frequently than others. So while the information is very interesting and gives a general indication of how common certain damage types are v.s. other types, those numbers can't be relied upon as being very exact. That's the point I was trying to make earlier. I think you could use this data to give advice for builds, but you'd need a "your mileage may vary" disclaimer.


 

Posted

I heard back from Werner and unfortunately he doesn't recall who he'd gotten the information from, but at the time he'd felt that they were a reliable enough source that he was comfortable using the break down given to him. I'll certainly poke my nose around more to see if I can find out who generated this information, and how they went about it. It'd be nice to have a "paper trail" to the original source instead of "some guy"...

Werner was also able to provide a further breakdown of percentages that he'd gotten from the same source.

Quote:
Lethal 41.78%
Smashing 27.90%
Energy 12.12%
Fire 5.33%
Toxic 4.60%
Negative 4.33%
Psionic 2.04%
Cold 1.90%


If anyone recalls seeing this information before, or has an idea of who had generated the information, please point me in the right direction.

Thanks.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Red_Raccoon View Post
It also sounds like it doesn't account for the fact that some enemies appear much more frequently than others. So while the information is very interesting and gives a general indication of how common certain damage types are v.s. other types, those numbers can't be relied upon as being very exact. That's the point I was trying to make earlier. I think you could use this data to give advice for builds, but you'd need a "your mileage may vary" disclaimer.
I wasn't expecting an exact science but an overall indication of what you can expect to encounter in the game as a whole. I always try to include the YMMV disclaimer. Just because I like a build and how it plays doesn't necessarily fit anyone else's play style and vice-versa. I know some folks who won't do Carnie or Malta missions and others who avoid the KoA like the plague but love Freakshow. So I'll certainly skew my advice to their preferences.

Even within the information given, it doesn't show how often you can expect attacks with two components like Lethal/Fire or Smashing/Fire. But you'll find a large percentage of attacks have either a lethal or smashing component. Of course there are always exceptions to the rule.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.