Is Power Thrust worth slotting for damage?


AllSeeingJamus

 

Posted

Here's a bit of a dilemma I'm facing right now. I'm respeccing an old Energy Blaster I haven't messed with for years and I'm trying to sort of rework her build to Include Repulsion Bomb instead of Repulsion Field. That has made me sort of strapped for slots, and I was wondering if I couldn't just rob the three damage slots I have in Power Thrust.

Here's the thing with Power Thrust - it does rather a bit of damage, but it's... Not actually very good when you look at its numbers. It burns a lot of endurance for little damage, its DPS is crap and it costs rather a lot. About the only saving grace it has is that it has decent DPA, but even that is sub par, especially compared to something like Energy Punch or Bone Smasher. So I was thinking, why not just scrap my three slots that I had in there and up a few other things?

So, what do you think? Will I lose out if I don't have Power Thrust as an attack?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

It depends on if those other things need extra slots.

Power Thrust is the closest thing to the old ET, damage slotting it would keep the memories golden.


 

Posted

I really wouldnt worry about losing out on Power Thrust as a damaging attack, most people use it for it's kb. In the past i've used it to mule the kinetic crash set, giving you kb protection and a nice global rech bonus. You've got plenty of better melee atks in EM and you should have more than enough kb in your primary to negate the loss of power thrust.


 

Posted

Best use of slots in Power Thrust (if you're not slotting Mako's Bite for ranged defense) is Kinetic Combat for some cheap KB protection.

I know you don't use IOs Sam, but that's one set you might want to look into if you don't have room in your build to take Acrobatics and have issues with knockback.

If not that, one accuracy and maybe an end reduction should do fine. Damage isn't the point of Power Thrust, though you can use it to kill a minion with a sliver of health and save your bigger attacks for the LT breathing down your neck.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
If not that, one accuracy and maybe an end reduction should do fine. Damage isn't the point of Power Thrust, though you can use it to kill a minion with a sliver of health and save your bigger attacks for the LT breathing down your neck.
Yeah, I have no problems with knockback. I know Hover isn't a real substitute, but the difficulty I play at makes this less of a problem than getting killed via direct damage In that regard, Repulsion Bomb as supplement AoE might help a lot more.

Thing is, I'm not actually losing on much of a performance shift by slotting Power Thrust for damage. Basically, I'm losing some speed in flight and a bunch of endurance reduction. I want my flight speed, though, because it's to concept, and for lack of Stamina, I need to watch my endurance consumption closely.

Luckily, I was able to drop a couple of defence buff slots from Personal Force Field (Lord knows why I put them there to begin with) and I should be losing a LOT of cost with the removal of Repulsion Field, too.

I guess you're right. Stick to using the power for Knockback and slot my real performers more. Thanks

*edit*
Well, the build seems to have come out just fine without Power Thrust. I don't get too many big targets that need large combos at this difficulty setting, so I'm not using Power Thrust much anyway. And this one STILL does better than my Dual Pistols Blaster


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Or you could slot the bejeezus out of it for knockback and have fun playing Hellion Golf.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Or you could slot the bejeezus out of it for knockback and have fun playing Hellion Golf.
I could, but that'd defeat the purpose of trying to pinch slots from it

That said, is it just me, or are Siege's minions really overpowered? I took care of Battle Maiden's minions no problem but these guys feel like they have all of Energy Blast on each and every one.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I am rather happy with my final build and my Nrg/Elc/Force. It is no way amazing and it has plenty of flaws but I am happy.

In it I have it off the top of my head 5 slotted with Exp blast and 5 slotted with Rep Bomb, which if you cast Rep Bomb and then Exp Blast they almost appear to hit at the same moment which is very fun and handy.

I do have Power Push 3 slotted with a KB set and have my Energy Torrent I think slotted with dmg.

I would be very happy to post the build once I get out of work, prehaps you could give me some idea's on how to tweak it more?


 

Posted

Well, I'm hardly an expert at these things, since my standards tend to be low, I avoid using Set Inventions and tend to not go for the BEST possible build. That said, I did just run some numbers on Energy/Energy/Force that I can share if anyone cares.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Or you could slot the bejeezus out of it for knockback and have fun playing Hellion Golf.
This. The Kinetic Crash(?) set does this just fine, and gives you even more KB resistance.

When I need a mob OUT of melee range, being able to punch them into the next block is just so much FUN!


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I could, but that'd defeat the purpose of trying to pinch slots from it

That said, is it just me, or are Siege's minions really overpowered? I took care of Battle Maiden's minions no problem but these guys feel like they have all of Energy Blast on each and every one.
Re: Siege and crew... yeah, they're some of the nastier Praetorians for many characters, chiefly because they have BROKENLY MASSIVE range on all their blasts (like, 300+ feet) and standard robot resistances (50% to lethal and psi, among other fun features). They don't all have all of energy blast, but they have enough of it to keep a decent attack chain, and they don't stop firing unless you break line of sight. If you deal primarily lethal damage, and/or you don't have STRONG knockback protection, they're not fun critters to tangle with. Siege himself isn't that much more damaging than most Praetorian AVs, but has much higher resists than many/most AVs.

Re: Power Thrust, I'd either stick a single generic accuracy IO in it and call it good enough for when I need to knock something away from me, or put 4-6 slots in it for either Kinetic Crash (KB protection, increased KB mag, and recharge), Kinetic Combat (S/L defense), or Mako's Bite (damage and ranged defense). When slotted for damage it can be a serviceable attack, but losing out on it won't hurt much if you need slots elsewhere.


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.

 

Posted

Quote:
Originally Posted by AllSeeingJamus View Post
I really wouldnt worry about losing out on Power Thrust as a damaging attack, most people use it for it's kb. In the past i've used it to mule the kinetic crash set, giving you kb protection and a nice global rech bonus. You've got plenty of better melee atks in EM and you should have more than enough kb in your primary to negate the loss of power thrust.
This!


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Watch warily: there lies/
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Deep in her green bright eyes..."