Is Power Thrust worth slotting for damage?
It depends on if those other things need extra slots.
Power Thrust is the closest thing to the old ET, damage slotting it would keep the memories golden.
I really wouldnt worry about losing out on Power Thrust as a damaging attack, most people use it for it's kb. In the past i've used it to mule the kinetic crash set, giving you kb protection and a nice global rech bonus. You've got plenty of better melee atks in EM and you should have more than enough kb in your primary to negate the loss of power thrust.
Best use of slots in Power Thrust (if you're not slotting Mako's Bite for ranged defense) is Kinetic Combat for some cheap KB protection.
I know you don't use IOs Sam, but that's one set you might want to look into if you don't have room in your build to take Acrobatics and have issues with knockback.
If not that, one accuracy and maybe an end reduction should do fine. Damage isn't the point of Power Thrust, though you can use it to kill a minion with a sliver of health and save your bigger attacks for the LT breathing down your neck.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
If not that, one accuracy and maybe an end reduction should do fine. Damage isn't the point of Power Thrust, though you can use it to kill a minion with a sliver of health and save your bigger attacks for the LT breathing down your neck.
|
Thing is, I'm not actually losing on much of a performance shift by slotting Power Thrust for damage. Basically, I'm losing some speed in flight and a bunch of endurance reduction. I want my flight speed, though, because it's to concept, and for lack of Stamina, I need to watch my endurance consumption closely.
Luckily, I was able to drop a couple of defence buff slots from Personal Force Field (Lord knows why I put them there to begin with) and I should be losing a LOT of cost with the removal of Repulsion Field, too.
I guess you're right. Stick to using the power for Knockback and slot my real performers more. Thanks
*edit*
Well, the build seems to have come out just fine without Power Thrust. I don't get too many big targets that need large combos at this difficulty setting, so I'm not using Power Thrust much anyway. And this one STILL does better than my Dual Pistols Blaster
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Or you could slot the bejeezus out of it for knockback and have fun playing Hellion Golf.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Or you could slot the bejeezus out of it for knockback and have fun playing Hellion Golf.
|
That said, is it just me, or are Siege's minions really overpowered? I took care of Battle Maiden's minions no problem but these guys feel like they have all of Energy Blast on each and every one.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I am rather happy with my final build and my Nrg/Elc/Force. It is no way amazing and it has plenty of flaws but I am happy.
In it I have it off the top of my head 5 slotted with Exp blast and 5 slotted with Rep Bomb, which if you cast Rep Bomb and then Exp Blast they almost appear to hit at the same moment which is very fun and handy.
I do have Power Push 3 slotted with a KB set and have my Energy Torrent I think slotted with dmg.
I would be very happy to post the build once I get out of work, prehaps you could give me some idea's on how to tweak it more?
Well, I'm hardly an expert at these things, since my standards tend to be low, I avoid using Set Inventions and tend to not go for the BEST possible build. That said, I did just run some numbers on Energy/Energy/Force that I can share if anyone cares.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Or you could slot the bejeezus out of it for knockback and have fun playing Hellion Golf.
|
When I need a mob OUT of melee range, being able to punch them into the next block is just so much FUN!
I could, but that'd defeat the purpose of trying to pinch slots from it
That said, is it just me, or are Siege's minions really overpowered? I took care of Battle Maiden's minions no problem but these guys feel like they have all of Energy Blast on each and every one. |
Re: Power Thrust, I'd either stick a single generic accuracy IO in it and call it good enough for when I need to knock something away from me, or put 4-6 slots in it for either Kinetic Crash (KB protection, increased KB mag, and recharge), Kinetic Combat (S/L defense), or Mako's Bite (damage and ranged defense). When slotted for damage it can be a serviceable attack, but losing out on it won't hurt much if you need slots elsewhere.
Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.
I really wouldnt worry about losing out on Power Thrust as a damaging attack, most people use it for it's kb. In the past i've used it to mule the kinetic crash set, giving you kb protection and a nice global rech bonus. You've got plenty of better melee atks in EM and you should have more than enough kb in your primary to negate the loss of power thrust.
|
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Here's a bit of a dilemma I'm facing right now. I'm respeccing an old Energy Blaster I haven't messed with for years and I'm trying to sort of rework her build to Include Repulsion Bomb instead of Repulsion Field. That has made me sort of strapped for slots, and I was wondering if I couldn't just rob the three damage slots I have in Power Thrust.
Here's the thing with Power Thrust - it does rather a bit of damage, but it's... Not actually very good when you look at its numbers. It burns a lot of endurance for little damage, its DPS is crap and it costs rather a lot. About the only saving grace it has is that it has decent DPA, but even that is sub par, especially compared to something like Energy Punch or Bone Smasher. So I was thinking, why not just scrap my three slots that I had in there and up a few other things?
So, what do you think? Will I lose out if I don't have Power Thrust as an attack?