Seeing an unexpected number for Invincibility's defense?


EmperorSteele

 

Posted

Has there been a change in the way Invincibility is calculated? I have been working on alts a bit and ignored my defense-built Invulnerability Tanker, but I thought I recall that his smashing and lethal defenses were at or over 50% with one foe in range of Invincibility (5% over the soft cap to give me a cushion against debuffs).

Just ran him around tonight and, with one foe in range, he is at 49.98% or 51.55% depending on the pulse. I think Invincibility is the likeliest candidate because the values for the other powers and IO set bonuses seem familiar (in particular, the energy defense without any buff from Invincibility is 39.95, which I think I remember exactly (because it felt weird being so close to a round number but missing it).

Am I just misremembering or is something different?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quick answer to your question if I understand it correctly... Invincibility and similar buffs that give a value based on number of enemies in range stack with themselves and have a duration that is longer by just a little bit then their pulse rate. Meaning, you see it jumping between 1x the buff and 2x the buff. The reason for this has something to do with the game mechanics and trying to avoid having an un-buffed period of time. I think there's also some game mechanism that makes flagging something as non-stacking makes it unenhancable, which they also didn't want.

With no good way to fix this issue, they decided to go with double-stacking the buffs breifly every pulse.

That's how I recall it being explained to me. Someone else can probably provide better detail. AAO from shields and Rise to the Challenge from Willpower have the same issue.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Although I can't provide concrete evidence to Shred_Monkey's statements, I do agree with him. I mainly play scrappers, and I have noticed it happens to Rise to the Challenge and Against All Odds as well. Again, I know I didn't provide any real help on the issue, but I thought it would help a little to back up Shred_Monkey's claims.


 

Posted

Oh I know about the overlap. My problem is that I played this character a lot until about a month ago, and I recall his numbers varying between "50.xx % and 51.xx%," and now, despite no changes to the character's slotting, I am seeing it vary between "49.98% and 51.xx%" as if the bottom defense number is just slightly smaller. I only noticed it becasue it crosses the 50-percent round number breakpoint (i.e, what used to be 50-something is now 49.98%).

If no one else is seeing a fractional change in Inv's numbers, maybe I'm misremembering, and I'll have to write it off as my error.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

I know that like a YEAR or so ago they changed how invuln calculated its buffs, but i don't think they did anything recently...


-STEELE =)


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