+end recover help


CrazyJerseyan

 

Posted

Ok I know this build is not perfect but it is within my budget. Trying to find a way to cram in a little more end recover or maybe reduce end use and maybe some more dmg bonus or does it look ok as is? Any help would be great thanks.




Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

xX Taaboo Xx: Level 50 Natural Stalker
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Lunge

  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (42) Mako's Bite - Accuracy/Damage
  • (42) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Hide
  • (A) Kismet - Defense/Endurance/Recharge
  • (17) Gift of the Ancients - Defense
  • (23) Gift of the Ancients - Defense/Endurance
  • (25) Kismet - Defense/Endurance
Level 2: High Pain Tolerance
  • (A) Numina's Convalescence - Heal
  • (3) Numina's Convalescence - Heal/Recharge
  • (3) Impervium Armor - Resistance/Endurance
  • (11) Impervium Armor - Resistance
  • (33) Steadfast Protection - Resistance/+Def 3%
  • (33) Steadfast Protection - Resistance/Endurance
Level 4: Reconstruction
  • (A) Doctored Wounds - Heal/Endurance/Recharge
  • (5) Doctored Wounds - Heal/Recharge
  • (5) Doctored Wounds - Heal
  • (13) Miracle - Heal
  • (31) Miracle - Heal/Endurance
Level 6: Assassin's Impaler
  • (A) HamiO:Nucleolus Exposure
  • (7) HamiO:Nucleolus Exposure
  • (7) HamiO:Nucleolus Exposure
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (9) Mako's Bite - Chance of Damage(Lethal)
  • (11) Touch of Death - Chance of Damage(Negative)
Level 8: Combat Jumping
  • (A) Kismet - Accuracy +6%
Level 10: Mind Over Body
  • (A) Aegis - Resistance/Endurance
  • (13) Aegis - Resistance/Recharge
  • (15) Aegis - Resistance
  • (15) Aegis - Resistance/Endurance/Recharge
  • (17) Aegis - Psionic/Status Resistance
Level 12: Placate
  • (A) Recharge Reduction IO
Level 14: Super Jump
  • (A) HamiO:Microfilament Exposure
  • (33) Unbounded Leap - +Stealth
Level 16: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Red Fortune - Defense/Endurance
  • (43) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge
  • (48) Red Fortune - Defense
  • (50) Red Fortune - Endurance
Level 18: Impale
  • (A) HamiO:Nucleolus Exposure
  • (19) HamiO:Nucleolus Exposure
  • (19) Devastation - Damage/Recharge
  • (21) Devastation - Chance of Hold
  • (21) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Endurance
Level 20: Heightened Senses
  • (A) Gift of the Ancients - Defense/Endurance
  • (36) Gift of the Ancients - Defense
Level 22: Super Speed
  • (A) HamiO:Microfilament Exposure
  • (37) HamiO:Microfilament Exposure
Level 24: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 26: Hasten
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 28: Boxing
  • (A) Touch of Death - Chance of Damage(Negative)
Level 30: Fast Healing
  • (A) Regenerative Tissue - +Regeneration
  • (31) Miracle - Heal
  • (31) Miracle - Heal/Endurance
  • (46) Miracle - Heal/Recharge
Level 32: Tough
  • (A) Impervium Armor - Resistance
  • (34) Impervium Armor - Resistance/Endurance
  • (36) Steadfast Protection - Resistance/Endurance
  • (37) Steadfast Protection - Knockback Protection
Level 35: Stealth
  • (A) Red Fortune - Defense/Endurance
  • (37) Red Fortune - Defense
  • (40) Red Fortune - Defense/Recharge
  • (42) Red Fortune - Defense/Endurance/Recharge
Level 38: Ripper
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (39) Scirocco's Dervish - Damage/Endurance
  • (39) Scirocco's Dervish - Damage/Recharge
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (40) Scirocco's Dervish - Chance of Damage(Lethal)
  • (40) Obliteration - Chance for Smashing Damage
Level 41: Strength of Will
  • (A) Impervium Armor - Resistance
  • (48) Impervium Armor - Resistance/Endurance
Level 44: Spirit Shark
  • (A) Devastation - Chance of Hold
  • (45) Devastation - Accuracy/Damage
  • (45) Devastation - Damage/Endurance
  • (45) Devastation - Damage/Recharge
  • (46) Apocalypse - Chance of Damage(Negative)
  • (46) Apocalypse - Damage
Level 47: Hibernate
  • (A) Energy Manipulator - EndMod
  • (48) Energy Manipulator - EndMod/Recharge
Level 49: Spirit Shark Jaws
  • (A) Basilisk's Gaze - Chance for Recharge Slow
  • (50) Basilisk's Gaze - Accuracy/Hold
  • (50) Basilisk's Gaze - Recharge/Hold
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Assassination


 

Posted

Ive seen a lot of the old school Stalker pros mention the only way to go is staminaless. Id like to know the same. I know it depends on the powersets, but what is the best way to build a staminaless Stalker with x amount of toggles without running out of endurance constantly? Or what is a good EndRec VS EndUse ratio?

Its not so bad when I think about in and out zone hits, but Ive seen stalkers fiteklubbing/arenaing and have a better appreciation for that now knowing how bad my stamina is.


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

Aim for 2.5 Rec.
Enduse no higher than 1.8


 

Posted

Quote:
Originally Posted by Xanatos View Post
Aim for 2.5 Rec.
Enduse no higher than 1.8
Good looking out like always X. By the lack of replies, I was beginning to think that my Top Secret clearance wasn't high enough to get into the Stalker information vualt.


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

Quote:
Originally Posted by CrazyJerseyan View Post
Good looking out like always X. By the lack of replies, I was beginning to think that my Top Secret clearance wasn't high enough to get into the Stalker information vualt.
Protip: If you want to get answers out of PVPERs try and make them argue. PVPERS are usually tight lipped unless they're able to prove someone wrong over something on the internet.


 

Posted

Quote:
Originally Posted by Xanatos View Post
Protip: If you want to get answers out of PVPERs try and make them argue. PVPERS are usually tight lipped unless they're able to prove someone wrong over something on the internet.
Thats pretty hilarious and I got ya. Next time Ill post a horrible build, say that I know its the best and that my endurance is just fine where it is...then wait for the hate/information to pour in. Thanks X.


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

Depending on your budget, as i know those vary greatly from player to player....but the healing uniques that give the +recov bonuses are usually plenty for a stalker.
I "think" the two combined is like base stamina, check with the cool kids on that one to be sure though.
I believe many of the stalker "purists" would say that stamina isn't needed if you drop your target in a few hits, as it should be for stalkers. Then bug out and recover the meager amount you just used to take down that player. 30 seconds and you should be relatively ready to go again....ymmv.


 

Posted

Quote:
Originally Posted by Xanatos View Post
Protip: If you want to get answers out of PVPERs try and make them argue. PVPERS are usually tight lipped unless they're able to prove someone wrong over something on the internet.
LOL I like that and haveing played many pvp games now I would have to agree. Thanks for the imput guys.