First Tanker build. Good, Bad, or just plain ugly?


Aett_Thorn

 

Posted

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Cloud Break: Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:


Level 1: High Pain Tolerance

  • (A) Impervium Armor - Resistance
  • (3) Impervium Armor - Psionic Resistance
  • (3) Impervium Armor - Resistance/Endurance/Recharge
  • (5) Impervium Armor - Endurance/Recharge
  • (5) Impervium Armor - Resistance/Recharge
  • (7) Impervium Armor - Resistance/Endurance
Level 1: Charged Brawl
  • (A) Accuracy IO
Level 2: Mind Over Body
  • (A) Aegis - Psionic/Status Resistance
  • (7) Aegis - Resistance/Recharge
  • (9) Aegis - Endurance/Recharge
  • (9) Aegis - Resistance/Endurance/Recharge
  • (11) Aegis - Resistance
  • (11) Aegis - Resistance/Endurance
Level 4: Fast Healing
  • (A) Numina's Convalescence - Heal/Endurance
  • (27) Numina's Convalescence - Endurance/Recharge
  • (33) Numina's Convalescence - Heal/Endurance/Recharge
  • (33) Numina's Convalescence - Heal/Recharge
  • (33) Numina's Convalescence - Heal
  • (34) Numina's Convalescence - +Regeneration/+Recovery
Level 6: Jacobs Ladder
  • (A) Call of the Sandman - Accuracy/Recharge
  • (13) Call of the Sandman - Endurance/Sleep
  • (13) Call of the Sandman - Accuracy/Endurance
  • (15) Call of the Sandman - Chance of Heal Self
  • (15) Call of the Sandman - Accuracy/Sleep/Recharge
  • (17) Call of the Sandman - Sleep/Range
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Combat Jumping
  • (A) Defense Buff IO
  • (46) Defense Buff IO
  • (50) Defense Buff IO
Level 12: Indomitable Will
  • (A) Defense Buff IO
Level 14: Quick Recovery
  • (A) Performance Shifter - EndMod
  • (17) Performance Shifter - EndMod/Recharge
  • (19) Performance Shifter - EndMod/Accuracy/Recharge
  • (19) Performance Shifter - Accuracy/Recharge
  • (25) Performance Shifter - EndMod/Accuracy
  • (27) Performance Shifter - Chance for +End
Level 16: Taunt
  • (A) Accuracy IO
Level 18: Health
  • (A) Healing IO
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - Accuracy/Recharge
  • (23) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - Chance for +End
  • (25) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Super Jump
  • (A) Jumping IO
Level 24: Rise to the Challenge
  • (A) Healing IO
Level 26: Boxing
  • (A) Accuracy IO
Level 28: Thunder Strike
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Chance for Smashing Damage
Level 30: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (34) Titanium Coating - Resistance/Recharge
  • (34) Titanium Coating - Resistance
  • (37) Titanium Coating - Endurance
  • (40) Titanium Coating - Resistance/Endurance/Recharge
  • (43) Titanium Coating - Endurance/Recharge
Level 32: Build Up
  • (A) Recharge Reduction IO
Level 35: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Recharge
  • (36) Luck of the Gambler - Endurance/Recharge
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Recharge Speed
Level 38: Lightning Rod
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 41: Heightened Senses
  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Recharge
  • (42) Luck of the Gambler - Endurance/Recharge
  • (42) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Chain Induction
  • (A) Mako's Bite - Accuracy/Damage
  • (45) Mako's Bite - Damage/Endurance
  • (45) Mako's Bite - Damage/Recharge
  • (45) Mako's Bite - Accuracy/Endurance/Recharge
  • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (46) Mako's Bite - Chance of Damage(Lethal)
Level 47: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 49: Physical Perfection
  • (A) Endurance Modification IO
------------



Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet


 

Posted

A couple of points: Except for Mind Over Body the early WP powers should be taken as soon as they show up.
HPT = +max hp and resist dam - put at least 3 heals in there - I usually use generic IO's for the auto powers. 3 heal/3 dam res. - good spot for steadfast res/def
MOB - take it in late teens - I use cheap sets like Titanium Coating.
Fast healing - 3 heals.
Indom Will - a cheap def set eventually - end redux first - take asap - its your mez protection,
Quck Recovery - take as soon as it shows up - you'll be thankful for it. 3 end mod.
Rise to the challenge - take asap - it will save your butt. end redux and heals - later on numinas (3) is nice some add a taunt to help.
Heightened senses - early 20s is better. Taunt I usually take in the early 20s. I do take Health and Stamina in the 20s - 3 generic IOs each.
So far I've never taken Tough and Weave on a tank. WP is pretty tough on it's own - but it depends on your playstyle.
Ancillaries? I have taken Pyre mastery on my two top WP tanks the hold is nice as is Melt Armor.
As for Elec Melee - I have a 30sih Ice tank with ELM and only have the first 6 powers so far. It starts slow but gets better.


 

Posted

Oh, all my WP tanks take Strength Of Will - and so far none have taken Resurgence. SOW is a great panic power.
For attacks that take End mods - I am finding that 2 Efficacy Adaptor give + health and whittles away the end of foes.
Combat jumping - 1 generic jump is fine or two Serendipity for +regen
I usually take Swift with Super Jump - other wise running feels very slow - you can add hurdle later.


 

Posted

Well, it is a little bit ugly, but it can be fixed. Some suggestions:

1) Your Defenses are over-slotted, for the most part, while your offense is under-slotted.

2) High Pain Tolerance should get 3 Heals, 3 DamRes, or IO sets along those lines. You want to max out both parts of this power.

3) Mind Over Body can be pushed back a little in the power order, and is over-slotted. 4-5 slots should be fine, depending on what set bonuses you want.

4) Fast Healing is way over slotted. Numina's only really helps you with 3 slots, so you can get away with that. It is a good place for the uniques, those.

5) Don't slot Jacob's ladder with Sleeps or sleep sets. It's an attack. Slot is as such. Even if you do get the enemies to be slept, any damage or KD effects will just wake them right back up.

6) Combat Jumping is a bit over-slotted. Unless you don't have any other room for slots, I wouldn't put too many in here. ALTERNATIVE: use this power for things like the LotG +Recharge IO, and other procs.

7) Indomitable will could use a few more Defense slots, as this will be your main protection against Psy damage.

8) Quick Recovery is over-slotted. You've got a lot of slots in there doing very little good. Same with Stamina. I'd drop out the Acc ones, since they're not doing much, and having these powers 4-slotted will get you good set bonuses.

9) If you're only going to be doing PvE, Taunt doesn't need Accuracy. It only needs a ToHit check in PvP. A Recharge, or Taunt Duration IO would be good in there. Or, if you have a lot of slots, go for a full set of Perfect Zinger.

10) Put more slots into Health, since Regen will be a main focus for you.

11) Rise to the Challenge needs to both come much, much sooner (like at level 8), and be slotted much, much better. Take this power ASAP, as it is both your Taunt Aura, and a great source of Regen. Slot is with at least 3 Heals and 1-2 Taunts.

12) Not sure why you went with Titanium Coating for Tough, but if you were going for the +Health bonus, you can do that with 4 slots, and save 2 slots.

13) Take Heightened Senses much earlier. This is your main Defense power to the elemental damage types, and shouldn't be pushed back to level 41.

14) On both Weave and Heightened Senses, you can probably do with just four slots, since the set bonuses after that aren't that great for you.

15) I'm not sure how much you're going to need Physical Perfection, since you're a Willpower Tanker, but that's up to you.

16) You've only got two single-target attacks, and those are both only 1-slotted with Acc (and one of them is Boxing). I'm not sure if you intend to be on teams 100% of the time or not, but if you try to solo with this build, it's going to take you a while to take down any bosses you come across.


That's all I've got for now. Hope this helps!


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus