Item Count fixed?


Cende

 

Posted

Im hearing conflicting info on the base item count. I know there was a limit of 12k + or - on the items allowed in the base before it ran a high risk of becoming corrupted. But someone said the issues was fix and we can now go up to 20k or something?

Can anyone confirm?


 

Posted

You CAN go up to 20k. However! That 20k seems to include all of the salvage in your racks, as well.

We've long since noticed that at about 14,500+ items, the base vanishes into never-never land, and the GMs have to restore it from backup (which makes them grumpy). Therefore, we recommend stopping at about 12,000 - 14,000 objects.

Nevermind that you can't get 6,000 items into storage from your base, but there seems to be an overhead cost.

Does that help ?


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Unbidden | Star Patrol | Real World Hero

 

Posted

Yes, it does thank you.


 

Posted

Quote:
Originally Posted by MetaFusion View Post
Is there a way to get a count of the number of items in a base? Well, other than actually counting. Is it tracked and reported somewhere? Is there a command for getting the number?
If you hit the Upgrade Plot button instead of the Edit Base option when in your entrance room, it'll list your total items by category, decorative/energy/etc.


@Oathbound
@Oathbound Too

 

Posted

I have a base that regularly hovers in the 18,000-19,000 range and has for the past six months at least. So far, no instances of disappearing into the void. It seems doable to me, but your mileage may vary depending on which items you use. Motion (trees), particle effects (torches), and high polygon count (pale wood book shelves) have proven to have a negative effect on base performance in large numbers and/or concentrations.