Night Calls The Weaver - Dr. Aeon's 2nd Challenge (Arc # 375420)


airhead

 

Posted

Level Range: 5-10
Morality: Heroic
Description: A chance meeting with an old woman on the streets of King's Row leads your hero into a plot 23 years in the making... and into the forgotten story of a heroine who deserves to be remembered.

Anyone who has a chance to give me a playthrough, I'd appreciate it.

- I haven't done the formatting yet. I will be working on that over the next couple of days, so you may if you run it, you may run into a 'half-formatted, half-not' sort of thing.
- There are a couple of custom Hellion bosses in missions 3-4. If they are too brutal, let me know.
- There will probably be typos. I haven't run over it with a fine tooth comb yet.
- Pay attention to the busy text. I am trying something with it in this arc I haven't tried before.
- Same with the narrative structure. It might tend to annoy CoH mission traditionalists.

Hopefully, you will have some fun with it and enjoy the story.

- S12


 

Posted

I really enjoyed this arc. It was fun to play, and I love the picture you painted of the Weaver.

I especially enjoyed what you did with the still busy text.

Great job! Good luck in the contest.


@Gypsy Rose

In Pursuit of Liberty - 344916
The Vigilante - 395861
Suppression - 374481 - Winner of The American Legion's February 2011 AE Author Contest

 

Posted

A few alterations based on playthroughs over the last few days:

- Altered the color scheme and the formatting of some of the text elements based on comments by StratoNexus. Hopefully, the new color scheme will be less harsh on the eyes.

- Scrapped all of the original Mission Begin clues and replaced them with the 'Still Busy' text from each of the mission. There was a lot of discussion about this during the long run through of the arc on Sunday. After seeing the reaction to the arc from various types of people, by far the most negative or indifferent reactions have been from people who were in teams, but not the team leader. This gives me the impression that the original 'Still Busy' text for each mission was more integral to providing context to the story than I initially believed it would be.

Strangely enough, I notice no drop off from losing all of the original Mission Begin clues, leading me to think that the text contained in those clues was probably irrelevant padding of the story.

- Fixed numerous typos, word repetitions, and other mechanical errors. Undoubtedly some still remain.

- Players have mentioned that they think the individual characters might be more memorable if I gave them supervillain names versus the real world names that they currently have. I think it's a stylistic type of difference, but if others mention the same thing, I will consider altering it.

- Tangler mentioned that one of the optional objectives in the 2nd mission might have been glitched because he could not find it. None of my playtests have encountered this problem. I also ran it 3 times tonight specifically looking for that and easily found both optional objectives on all 3 run throughs. If anyone else encounters this problem, let me know.

Thank you to everyone who has played it thus far. So far the run times have ranged from relatively short... 45 minutes... all the way up to 2 1/2 hours, which was greatly influenced by the fact we were running in a group that was providing lots of discussion and commentary along with looking heavily for typos. ((Extra thanks to the three in the MA group who did that runthrough with me.))


 

Posted

Interesting changes, applied as I was playing. Fed back in PM. Good luck in the contest!



Arc: 379017: Outbroken See all your old friends in the Outbreak Tutorial sequel!
Arc: Coming Soon: The Incarnate Shadow Shard of Fire and Ice Mender Rednem needs you!
Massively.com opinion poll: Please Help Save CoH!

 

Posted

Concerns raised by last night's playthroughs:

- Airhead notes that some of the color choices and textual formatting makes certain things hard to read. I agree. Unfortunately the number of color choices are fairly limited and about half of them, especially those that require you to place dark text on a dark background if you use them, are virtually unusable. Using red for anything denotes certain things to most players, most often 'DANGER.' So using red as a default is probably not a good idea. I will look at what's available.

He also mentioned that changing the newspaper articles to clues gave him the feel that the player was taking them. I am not sure. I don't necessarily perceive a 'clue' as something that is always in the character's physical possession, so much as something the character has learned. I do think the comment that he was not sure whether the articles actually belong as clues might be valid. However, like I said in a prior post, the majority of the less positive reviews were coming from players that were in teams, but not the leader. It might be coincidental, but I think the reactions were partially driven by the fact that the articles are necessary due to providing context the player would otherwise not have.

- Airhead also noted that there was a CoT patrol at the doorway of mission 3. I have not seen this, but I could easily see it happening. The only way to have 2 factions populating a specific mission is to have 1 faction as the default and have the other faction as several groups of patrols.

Since the Hellions are probably the easier of the two groups populating that mission, (as long as you are solo and there are no bosses, Damned are no joke at 5-10), it might be best to have the CoT as stationary and have the Hellions as the patrols.

- Another player mentioned that The Weaver was the original leader of Arachnos. I know. However the only references I can find to this character are a blurb in Paragon Wiki and in Recluse's description in the signature villains section. Both essentially say the same thing. A character called The Weaver was the original leader of Arachnos.

Obviously we are not dealing with the same character, but it's interesting to not that both my creation and The Weaver who was the leader of Arachnos seem to have emerged in the post-WWII world. These days, a lot of attention is paid to trying to make character names unique.

However comic books in general are replete with examples of characters with duplicate names. And I don't think it's outside the realm of possibility that one person in the United States and another person in Italy both decided use the name 'The Weaver' independently during the same period of time.

As it stands, especially with Oroborous, there may come a time when the developers decide to expand and go back into the past and flesh out The Weaver who originally ran Arachnos. At that point, I may run into a situation where I have to decide whether to Donna's name or not. Right now, though, I don't think she's really swimming upstream against a bunch of history. She's basically only swimming upstream against a sentence. And I can deal with that.

- I am considering toning down the difficulty of the ambushes across the board. Right now, the ambushes are hitting pretty hard against all of the playtesters I've played with.


 

Posted

Some further ideas (no spoilers):

Colors

Colors are denoted in hexadecimal. You can create millions of colours this way. As examples:
magenta = #FF00FF = FF red, 00 green, FF blue
Also note that FFFFFF = white, 000000 = black. So making numbers higher makes them lighter. Reviewing our magenta, the red and blue is already maximum (FF - hexadecimal for 255 decimal). So we can consider raising the 'green' part:
FF33FF, FF66FF, FF99FF, FFBBFF, FFDDFF, FFFFFF
Use Microsoft Paint or other program to access a color wheel for quick color selection. Or simply experiment. I am experimenting here in the forum with 'preview post'.

If I use: --> [color=#FF00FF]magenta[/color]
This gives me: --> magenta
And I would use it in an arc in the format: --> <color #FF00FF>magenta</color>

The web also has lots of pages showing hexadecimal color examples, such as: this, then you can further tweak the color from a web example (as above) to get it perfect.

Patrol
This was a surprise, but not a problem. Being at the exit means I can run away

Articles
I guess I read my clues inside the mission, so the context given that I'm outside reading my clue was mildly confusing. But I also agree with making arcs team-friendly where practical.



Arc: 379017: Outbroken See all your old friends in the Outbreak Tutorial sequel!
Arc: Coming Soon: The Incarnate Shadow Shard of Fire and Ice Mender Rednem needs you!
Massively.com opinion poll: Please Help Save CoH!

 

Posted

Quote:
Originally Posted by airhead View Post
Some further ideas (no spoilers):

Colors

Colors are denoted in hexadecimal. You can create millions of colours this way. As examples:
magenta = #FF00FF = FF red, 00 green, FF blue
Also note that FFFFFF = white, 000000 = black. So making numbers higher makes them lighter. Reviewing our magenta, the red and blue is already maximum (FF - hexadecimal for 255 decimal). So we can consider raising the 'green' part:
FF33FF, FF66FF, FF99FF, FFBBFF, FFDDFF, FFFFFF
Use Microsoft Paint or other program to access a color wheel for quick color selection. Or simply experiment. I am experimenting here in the forum with 'preview post'.

If I use: --> [color=#FF00FF]magenta[/color]
This gives me: --> magenta
And I would use it in an arc in the format: --> <color #FF00FF>magenta</color>

The web also has lots of pages showing hexadecimal color examples, such as: this, then you can further tweak the color from a web example (as above) to get it perfect.

Patrol
This was a surprise, but not a problem. Being at the exit means I can run away

Articles
I guess I read my clues inside the mission, so the context given that I'm outside reading my clue was mildly confusing. But I also agree with making arcs team-friendly where practical.
Unfortunately, I tend to use up all of the characters allowed to me with almost every text box I fill. This means that my only option for color formatting is to highlight a section of the text, right click and then choose which of the limited number of color choices are available to me. I can't change anything at this point, because the MA interface counts all of the color tags as characters.

I can continue to add tags, but in order to actually edit anything from this point on, I have to delete all of the color tags and all of the paragraph breaks and reformat the entire section. I can make minor edits that only require deletions, but I cannot add any characters at all.

It sucks but, knowing my writing style, this will probably be the only way I'll ever be able to format text color, because I hardly ever leave any space after I write the initial text.

Perhaps at some point, they will figure out how to make the AE interface a bit more user-friendly, but I have the sneaking suspicion that we are using the exact same mission creation tool the developers use and have no intention of making it easier for their players to create missions than their own employees.


 

Posted

YOU WON!

Aeon just posted the announcement a couple minutes ago.

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

Quote:
Originally Posted by Sister_Twelve View Post
Unfortunately, I tend to use up all of the characters allowed to me with almost every text box I fill. This means that my only option for color formatting is to highlight a section of the text, right click and then choose which of the limited number of color choices are available to me. I can't change anything at this point, because the MA interface counts all of the color tags as characters.

I can continue to add tags, but in order to actually edit anything from this point on, I have to delete all of the color tags and all of the paragraph breaks and reformat the entire section. I can make minor edits that only require deletions, but I cannot add any characters at all.

It sucks but, knowing my writing style, this will probably be the only way I'll ever be able to format text color, because I hardly ever leave any space after I write the initial text.

Perhaps at some point, they will figure out how to make the AE interface a bit more user-friendly, but I have the sneaking suspicion that we are using the exact same mission creation tool the developers use and have no intention of making it easier for their players to create missions than their own employees.
Wwwwwellllll...

You could always cheat. Just for future notice, mind you.

When the AE loads in a local file (unpublished) it doesn't check whether individual sections are over-limit or not, so you can tweak colors in a text editor to make them more visible.

Of course, that doesn't help with a live arc that needs to be republished or needs an over-limit field edited. But I've used it a few times to address, say, typos in fields I've put over-limit with text tags before.


Up with the overworld! Up with exploration! | Want a review of your arc?

My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)

 

Posted

Quote:
Originally Posted by Sister_Twelve View Post
Unfortunately, I tend to use up all of the characters allowed to me with almost every text box I fill. This means that my only option for color formatting is to highlight a section of the text, right click and then choose which of the limited number of color choices are available to me. I can't change anything at this point, because the MA interface counts all of the color tags as characters.

I can continue to add tags, but in order to actually edit anything from this point on, I have to delete all of the color tags and all of the paragraph breaks and reformat the entire section. I can make minor edits that only require deletions, but I cannot add any characters at all.

It sucks but, knowing my writing style, this will probably be the only way I'll ever be able to format text color, because I hardly ever leave any space after I write the initial text.

Perhaps at some point, they will figure out how to make the AE interface a bit more user-friendly, but I have the sneaking suspicion that we are using the exact same mission creation tool the developers use and have no intention of making it easier for their players to create missions than their own employees.
I have the same exact problem all the time. When I published my challenge arc I dreaded the revisions that I just knew I would have to make as I got feedback on it just for this exact reason.

Oh, and to make things worse, while playing through the arc earlier (haven't finished it yet because of the server going down) I noticed a couple typos in the clues. When I'm done I'll send a PM to Dr. Aeon and hopefully he can go in and fix them. It's just minor stuff like two i's in midnight and formatting inconsistencies with clue titles so far, anyhow.


 

Posted

Quote:
Originally Posted by LaserJesus View Post
I have the same exact problem all the time. When I published my challenge arc I dreaded the revisions that I just knew I would have to make as I got feedback on it just for this exact reason.

Oh, and to make things worse, while playing through the arc earlier (haven't finished it yet because of the server going down) I noticed a couple typos in the clues. When I'm done I'll send a PM to Dr. Aeon and hopefully he can go in and fix them. It's just minor stuff like two i's in midnight and formatting inconsistencies with clue titles so far, anyhow.
The ones you pm'd me earlier are in the area of what I consider to be 'quick fixes.' If it's in an in-mission clue, I can usually strip the formatting and fix the typo in about 30 seconds. The tough stuff comes when I've completely color coded a briefing box and have like 2000 characters crammed into the space where 1000 is supposed to go.

The favorite thing I do to myself is when I forget to leave the MA interface after stripping one of those big ones down and have the paragraph breaks without tabs yet. When you highlight a large section of text that isn't broken by tabs and is only broken by enters, when you color code the text, it proceeds to put about 40 extra {color}{/color} tabs in as it attempts to color and uncolor something that only its mechanical mind can perceive.

It is great fun to see a text box designed to accept 1000 characters suddenly jump up to over 4000, which I've seen once.


 

Posted

Quote:
Originally Posted by Sister_Twelve View Post
The ones you pm'd me earlier are in the area of what I consider to be 'quick fixes.' If it's in an in-mission clue, I can usually strip the formatting and fix the typo in about 30 seconds. The tough stuff comes when I've completely color coded a briefing box and have like 2000 characters crammed into the space where 1000 is supposed to go.

The favorite thing I do to myself is when I forget to leave the MA interface after stripping one of those big ones down and have the paragraph breaks without tabs yet. When you highlight a large section of text that isn't broken by tabs and is only broken by enters, when you color code the text, it proceeds to put about 40 extra {color}{/color} tabs in as it attempts to color and uncolor something that only its mechanical mind can perceive.

It is great fun to see a text box designed to accept 1000 characters suddenly jump up to over 4000, which I've seen once.
I've done that, but never quite as bad as 4000.