can someone give me simple, step-by-step instructions for teleporters?
First, make sure you have teleporter rooms (the 2x2 will hold 2 teleporters & 4 beacons. This is a decent starting point).
1. Decide if you want to have arcane or tech teleporters (the tech beacons are easier to read, just FYI).
2. Put down a Basic Workbench in your work room from either the Tech Workroom tab (for tech teleporters) or the Arcane Workroom tab (for arcane teleporters).
3. Make sure "hide recipes missing ingredients" and "hide unowned recipies" (in the bottom right corner) are turned off.
4. Open up the "transportation" (could be "teleport") section.
5. Look at the 3 recipes displayed. Write down the salvage you need for them.
6. Determine how many teleporters you want. Look through your racks and vaults to see if you have any of the salvage. Buy enough salvage from the market (or turn in Architect tickets) to make up the difference.
7. Go back to the Workbench and create the teleporters.
8. Go to the entry room. Click on "place personal item". Place the teleporters in the room where they will go. Don't worry about placing them neatly. Once they're placed, click "exit".
9. Go into the base editor. Sell back the Workbench (so you don't get charged rent on it; you WILL get back the prestige). Go to the teleporter room and place the porters where you want them.
10. Go to the "teleport" or "transportation" (I forget which it is) of either Arcane or Tech, depending on which type of porter you have, and place the beacons you want to have on the wall next to the teleporter. You may have 2 beacons per teleporter (please note: the 1x2 transport room will only allow 1 beacon to be placed. Don't bother with this one unless you're short on prestige).
11. Check your power and control bars to make sure you have enough power and control for these. If you don't.... that's a different conversation (the oversight power & control is sufficient to run 2 beacons and 1 porter + medical. More than that, you need power & control rooms and items).
12. Get out of edit mode, and use your new teleporters.
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To check which beacons you have, go to your Badges list, open up "Exploration" and click on "Supergroup Badges". Any badge you have in there will give you a beacon to that area. If you do not have any, or do not have the one you want:
1. Go to the area in question.
2. Make sure you are in Supergroup Mode.
3. Go to each badge in the zone and land on it (you will NOT get notification).
4. When you have hit all the badges in the zone, you will get a "Congratulations!" notice, and the supergroup will have the beacon for that zone.
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If you need additional answers, please post. Also remember to join the BaseBuildersInc. (remember the . at the end!) channel for more in-game, on the spot help.
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I've been playing CoX for almost two years now, but never designed a base. Last month I bought my son his own account, and the first thing he wants to do is make our own SG and base. I know how to build rooms and decorate them, but for the life of me I cannot figure out how to build things like teleporters. I've searched this forum, and nothing I can find explains what apparently I need to know.
Can someone offer up a clear, exact, step-by-step set of instructions on exactly what I need to do to build a working teleporter to, say, Atlas Park? I would really appreciate it. |
I've been playing CoX for almost two years now, but never designed a base. Last month I bought my son his own account, and the first thing he wants to do is make our own SG and base. I know how to build rooms and decorate them, but for the life of me I cannot figure out how to build things like teleporters. I've searched this forum, and nothing I can find explains what apparently I need to know.
Can someone offer up a clear, exact, step-by-step set of instructions on exactly what I need to do to build a working teleporter to, say, Atlas Park?
I would really appreciate it.
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