fire/ss tank


BigSung

 

Posted

i need help with my fire/ss/stone tank, does anyone out there have a build i could see? I know how to slot it, i just dunno what powers i need.


 

Posted

healng flames+KoB+fossilize+phase and don't forget taunt


 

Posted

Heres a moderately cheap fire/ss tank build I threw together to look at.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(3), TtmC'tng-EndRdx:50(3), S'fstPrt-ResDam/EndRdx:30(5), S'fstPrt-ResKB:30(5)
Level 1: Jab -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(7), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(9)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Rchg:50(13)
Level 4: Haymaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(15), C'ngImp-Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/EndRdx:50(17)
Level 6: Stealth -- Krma-Def/EndRdx:30(A), Krma-Def/Rchg:30(19), Krma-ResKB:30(19), LkGmblr-Rchg+:50(46)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
Level 12: Plasma Shield -- TtmC'tng-ResDam/EndRdx:30(A), TtmC'tng-ResDam:50(23), TtmC'tng-EndRdx:50(23), S'fstPrt-ResDam/EndRdx:30(25), S'fstPrt-ResKB:30(25)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd:50(A), Zephyr-Travel/EndRdx:50(27), Zephyr-ResKB:50(27)
Level 16: Combat Jumping -- Zephyr-ResKB:50(A), Krma-ResKB:30(29), LkGmblr-Rchg+:50(46)
Level 18: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(29), Mrcl-Heal/EndRdx:40(43), Mrcl-Heal/Rchg:40(43)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc:50(31), P'Shift-End%:50(31)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(33), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Acc/Dmg/Rchg:50(34), Zinger-Dam%:50(34)
Level 24: Super Jump -- SprngFt-EndRdx/Jump:50(A), Zephyr-Travel/EndRdx:50(34), Zephyr-ResKB:50(36)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37)
Level 30: Acrobatics -- EndRdx-I:50(A)
Level 32: Invisibility -- Krma-Def/EndRdx:30(A), Krma-Def/Rchg:30(40), Krma-ResKB:30(42), LkGmblr-Rchg+:50(43)
Level 35: Phase Shift -- RechRdx-I:50(A)
Level 38: Hurl -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(39), Dev'n-Acc/Dmg/Rchg:50(39), Dev'n-Acc/Dmg/EndRdx/Rchg:50(39), ExStrk-Dam%:20(40), Zinger-Dam%:50(40)
Level 41: Taunt -- Acc-I:50(A), Acc-I:50(42), Range-I:50(42), Range-I:50(50)
Level 44: Stone Prison -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(45), Dev'n-Acc/Dmg/Rchg:50(45), Dev'n-Acc/Dmg/EndRdx/Rchg:50(45), TotHntr-Dam%:50(46)
Level 47: Fossilize -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(48), Dev'n-Acc/Dmg/Rchg:50(48), Dev'n-Acc/Dmg/EndRdx/Rchg:50(48), NrncSD-Dam%:30(50), G'Wdw-Dam%:50(50)
Level 49: Temperature Protection -- S'fstPrt-ResKB:30(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 3.13% Defense(Energy)
  • 3.13% Defense(Negative)
  • 6.25% Defense(Ranged)
  • 4% Enhancement(Heal)
  • 21% Enhancement(Accuracy)
  • 42.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 407.6 HP (21.8%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -36)
  • Knockup (Mag -36)
  • MezResist(Immobilize) 6.6%
  • MezResist(Sleep) 4.4%
  • MezResist(Terrorized) 2.2%
  • 10.5% (0.18 End/sec) Recovery
  • 36% (2.82 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 10% RunSpeed
  • 3% XPDebtProtection



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|-------------------------------------------------------------------|


 

Posted

Smeg knows his fire/ss. His tank is really tall.


 

Posted

Quote:
Originally Posted by SmegHead View Post
Heres a moderately cheap fire/ss tank build I threw together to look at.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(3), TtmC'tng-EndRdx:50(3), S'fstPrt-ResDam/EndRdx:30(5), S'fstPrt-ResKB:30(5)
Level 1: Jab -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(7), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(9)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Rchg:50(13)
Level 4: Haymaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(15), C'ngImp-Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/EndRdx:50(17)
Level 6: Stealth -- Krma-Def/EndRdx:30(A), Krma-Def/Rchg:30(19), Krma-ResKB:30(19), LkGmblr-Rchg+:50(46)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
Level 12: Plasma Shield -- TtmC'tng-ResDam/EndRdx:30(A), TtmC'tng-ResDam:50(23), TtmC'tng-EndRdx:50(23), S'fstPrt-ResDam/EndRdx:30(25), S'fstPrt-ResKB:30(25)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd:50(A), Zephyr-Travel/EndRdx:50(27), Zephyr-ResKB:50(27)
Level 16: Combat Jumping -- Zephyr-ResKB:50(A), Krma-ResKB:30(29), LkGmblr-Rchg+:50(46)
Level 18: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(29), Mrcl-Heal/EndRdx:40(43), Mrcl-Heal/Rchg:40(43)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc:50(31), P'Shift-End%:50(31)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(33), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Acc/Dmg/Rchg:50(34), Zinger-Dam%:50(34)
Level 24: Super Jump -- SprngFt-EndRdx/Jump:50(A), Zephyr-Travel/EndRdx:50(34), Zephyr-ResKB:50(36)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37)
Level 30: Acrobatics -- EndRdx-I:50(A)
Level 32: Invisibility -- Krma-Def/EndRdx:30(A), Krma-Def/Rchg:30(40), Krma-ResKB:30(42), LkGmblr-Rchg+:50(43)
Level 35: Phase Shift -- RechRdx-I:50(A)
Level 38: Hurl -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(39), Dev'n-Acc/Dmg/Rchg:50(39), Dev'n-Acc/Dmg/EndRdx/Rchg:50(39), ExStrk-Dam%:20(40), Zinger-Dam%:50(40)
Level 41: Taunt -- Acc-I:50(A), Acc-I:50(42), Range-I:50(42), Range-I:50(50)
Level 44: Stone Prison -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(45), Dev'n-Acc/Dmg/Rchg:50(45), Dev'n-Acc/Dmg/EndRdx/Rchg:50(45), TotHntr-Dam%:50(46)
Level 47: Fossilize -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(48), Dev'n-Acc/Dmg/Rchg:50(48), Dev'n-Acc/Dmg/EndRdx/Rchg:50(48), NrncSD-Dam%:30(50), G'Wdw-Dam%:50(50)
Level 49: Temperature Protection -- S'fstPrt-ResKB:30(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 3.13% Defense(Energy)
  • 3.13% Defense(Negative)
  • 6.25% Defense(Ranged)
  • 4% Enhancement(Heal)
  • 21% Enhancement(Accuracy)
  • 42.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 407.6 HP (21.8%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -36)
  • Knockup (Mag -36)
  • MezResist(Immobilize) 6.6%
  • MezResist(Sleep) 4.4%
  • MezResist(Terrorized) 2.2%
  • 10.5% (0.18 End/sec) Recovery
  • 36% (2.82 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 10% RunSpeed
  • 3% XPDebtProtection



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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why phase instead of fighting?


 

Posted

Because fighting is useless and phase isn't.


 

Posted

You can pick up fighting and grab tough for a extra 3-5% resistance or take phase. The choice is pretty obvious. There is the option of dropping the leaping pool for fighting and just run super speed, but you'll have to invest heavily into pvp ios to hit 41 points of kb protection, and to be honest its just not worth it.


 

Posted

Having originally had fighting pool over phase and respec'd into phase, it definitely is the way to go at least for zones (I haven't tried it out in arena yet). There are quite few benefits, but mainly:
1. gives you a way out of that "oh crap" moment most of time
2. allows you to get kills when opponents phase

With DR the benefit of tough just doesn't match the benefit of phase.