Thoughts on Energy/Energy


Evils

 

Posted

For the mental exercise more than a serious desire to shell out hundreds of millions, I did some Mid'sing. Can I ask for feedback on how well I did and whether there's space for improvement? Cheers.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Villain Profile:
Level 1: Barrage

  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Kinetic Shield
  • (A) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Recharge
  • (3) Red Fortune - Endurance/Recharge
  • (9) Red Fortune - Defense/Endurance/Recharge
  • (13) Red Fortune - Defense
  • (36) Red Fortune - Endurance
Level 2: Bone Smasher
  • (A) Mako's Bite - Accuracy/Damage
  • (11) Mako's Bite - Damage/Endurance
  • (11) Mako's Bite - Damage/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (46) Mako's Bite - Chance of Damage(Lethal)
Level 4: Power Shield
  • (A) Red Fortune - Defense/Endurance
  • (7) Red Fortune - Defense/Recharge
  • (7) Red Fortune - Endurance/Recharge
  • (9) Red Fortune - Defense/Endurance/Recharge
  • (13) Red Fortune - Defense
  • (36) Red Fortune - Endurance
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Dampening Field
  • (A) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Resistance
  • (42) Reactive Armor - Resistance/Recharge
Level 10: Entropy Shield
  • (A) Endurance Reduction IO
  • (15) Endurance Reduction IO
Level 12: Energy Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
Level 14: Swift
  • (A) Run Speed IO
Level 16: Health
  • (A) Miracle - Heal
  • (39) Miracle - +Recovery
Level 18: Total Focus
  • (A) Touch of Death - Accuracy/Damage
  • (19) Touch of Death - Damage/Endurance
  • (19) Touch of Death - Damage/Recharge
  • (29) Touch of Death - Accuracy/Damage/Endurance
  • (34) Touch of Death - Damage/Endurance/Recharge
  • (42) Touch of Death - Chance of Damage(Negative)
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Recharge
  • (21) Efficacy Adaptor - EndMod/Accuracy
Level 22: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (23) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
  • (A) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Stun
  • (A) Stupefy - Accuracy/Recharge
  • (27) Stupefy - Endurance/Stun
Level 28: Energy Drain
  • (A) Efficacy Adaptor - Accuracy/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy
Level 30: Energy Protection
  • (A) Aegis - Resistance
  • (31) Aegis - Resistance/Endurance
  • (42) Aegis - Resistance/Recharge
Level 32: Energy Transfer
  • (A) Touch of Death - Accuracy/Damage
  • (33) Touch of Death - Damage/Endurance
  • (33) Touch of Death - Damage/Recharge
  • (33) Touch of Death - Accuracy/Damage/Endurance
  • (43) Touch of Death - Damage/Endurance/Recharge
  • (43) Touch of Death - Chance of Damage(Negative)
Level 35: Energy Cloak
  • (A) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (40) Luck of the Gambler - Recharge Speed
Level 38: Overload
  • (A) Red Fortune - Defense/Endurance
  • (39) Red Fortune - Defense/Recharge
  • (40) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (48) Red Fortune - Endurance
Level 41: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage
Level 44: Weave
  • (A) Gift of the Ancients - Defense/Endurance
  • (45) Gift of the Ancients - Defense/Recharge
  • (45) Gift of the Ancients - Defense
  • (45) Gift of the Ancients - Endurance/Recharge
Level 47: Combat Jumping
  • (A) Defense Buff IO
Level 49: Whirling Hands
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (50) Eradication - Accuracy/Damage/Recharge
  • (50) Eradication - Accuracy/Recharge
  • (50) Eradication - Damage
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Fury

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

1) Change your Mid's color scheme; it's hideous and almost unreadable on a blue background.

2) Make sure the link works and/or provide a data chunk so the build can be viewed in Mid's.

3) Kinetic Combat and Eradication are not sets where you can throw 4 of them in an attack and call it done. Those attacks are currently underslotted for accuracy, damage, and/or end reduction and need more slots.

4) Mako's Bite, Red Fortune, and Touch of Death are sets that primarily give positional defense and you want typed defense for EA. You could almost certainly get the defense you need with fewer slots, and perhaps with less influence.

More when I can actually see the build in Mid's...


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Changed, added.

Edit now I have more time: Sorry for the eyemelting colour, I run with red boards and didn't consider how it'd look set to blue. Also on the Kinetics and other options, I'm not experienced with Mid's and lapsed into a focus on bonuses without thinking of actual effectivenes. I'll tweak what I have with your advice in mind, and thanks in advance.


 

Posted

No problem; I've build a lot of typed def tanks/brutes/scraps, so the limitations of the most frequently used sets are second nature to me at this point.

Your power selection and order aren't bad, but IMO you could easily drop one attack (Barrage or Stun would be my choice) and Energy Protection. The E/NE/Toxic resists EP gives you are so small they're not very useful, and although it's handy as a a set mule, there are other things you could take that would help you more. I'd drop one power from your primary and one from the secondary; if you're not interested in patron powers, SJ and Hasten would be my picks.

For slotting, your absolute first priority should be to get the Steadfast +def unique and slot it in Dampening Field or Tough. It will give you 3% defense to all damage types, so that's 3% you don't have to get through set bonuses.

6 slots of Red Fortune gives you just 1.25% E/NE def, and since those powers only really need 4 slots, finding another source of E/NE def will save you a lot of slots. So drop KS and PS down to four slots and use a defense set that has 4-slot bonuses you like; LotG and GotA are my favorites, but Serendipity isn't bad if you're strapped for infamy.

Overload is way, way, overslotted for defense. One defense common, a couple of recharge and a End Mod is all you really need. One the other hand, Energy Drain is way underslotted--it's now a heal as well as endurance recovery, so try to slot it as fully as possible for End Mod, Recharge, and Heal.

To make up for the lost E/NE def from the Red Fortune sets, I'd recommend 2-slotting CJ and SJ (if you take it) with two slots of Blessing of Zephyr; all but the -KB IO. And instead of the Mako's set, which gives you only 1.88% E/NE def, try 3 slots of Pounding Slugfest and 3 of Pulverizing Fisticuffs. It gets you slightly more E/NE def (2.5% vs 1.88%) and it will fully slot the attack for damage, which the Mako's set does not. And I wouldn't worry too much if your NE def isn't quite up to soft-cap, that shouldn't hurt your survivibility too much.

By far the most efficient way to get S/L def from ST attacks is slotting Kinetic Combat, but keep in mind that 4 slots of Smashing Haymaker has the same S/L def bonus as 6 slots of ToD, at a fraction of the cost. But based on your build, once you get the Steadfast slotted, you won't need additional S/L def past what the three KC sets gives you, so I'd consider some other set for ET and TF; for instance, Crushing Impact is always useful for its accuracy and recharge bonuses.

I see you're using Aegis, which is a great option for F/C def, but you might also consider 5-slotting Taunt with Mocking Beratement, which has very nice S/L and F/C def bonuses. If you add a 6th slot you also get a recharge bonus.

As I mentioned in my earlier post, the KC and Eradication sets need additional slots. I recommend at least one additional slot for KC; a CI Acc/Dam/End or Mako's Acc/Dam/End/Rchg would work well. For the Eradication set in Whirling Hands, you need to take WH earlier so you can five or 6 slot it. I recommend adding 2 slots of Scirocco's Dervish; adding the Dam/End and Acc/Dam/End will leave it well slotted for damage and end reduction.

And speaking of power order, I'd recommend an order something like this. I dropped Barrage and EP for SJ and Hasten, but the main change is that CJ, Energy Cloak, and Whirling Hands are taken much earlier, and Build-up, Dampening Field, Boxing and Tough are much later.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Villain Profile:
Level 1: Energy Punch -- Empty(A)
Level 1: Kinetic Shield -- Empty(A)
Level 2: Bone Smasher -- Empty(A)
Level 4: Power Shield -- Empty(A)
Level 6: Combat Jumping -- Empty(A)
Level 8: Hurdle -- Empty(A)
Level 10: Entropy Shield -- Empty(A)
Level 12: Whirling Hands -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Health -- Empty(A)
Level 18: Total Focus -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Energy Cloak -- Empty(A)
Level 24: Build Up -- Empty(A)
Level 26: Stun -- Empty(A)
Level 28: Energy Drain -- Empty(A)
Level 30: Taunt -- Empty(A)
Level 32: Energy Transfer -- Empty(A)
Level 35: Dampening Field -- Empty(A)
Level 38: Overload -- Empty(A)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- Empty(A)
Level 47: Weave -- Empty(A)
Level 49: Hasten -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

Code:
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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Really, big thanks for the advice. Nice and clear. I'll work up another build this evening. /nuffrespect


 

Posted

For perusal. Happy with the 50% defences I am.

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Posted

I modified your build slightly. It is just an suggestion.

Some of the hitpoint bonuses are over the limit of 5. I swapped out the two crushing impact sets for something else such that the negative energy defense can also be soft-capped. Maybe you're going for the recharge bonus from crushing impact.

Boxing is quite similar to energy punch. I think the build is more efficient by dropping energy punch and slotting boxing instead of having a useless power. You can use the extra power choice to pick something else.

For weave, since slotting another LotG is not good, you can pick serenpidity, which has similar but smaller bonus.

Passive like dampening field only needs resistance. I don't think you really need the debt protection from Aegis.

I think you can slot Overload differently. A better choice would be slotting for hit point and recharge instead of defense and endurance recovery. Or you can put the slot elsewhere.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-EndRdx/Rchg(7), LkGmblr-Def/Rchg(9)
Level 2: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Power Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(13), LkGmblr-EndRdx/Rchg(15), LkGmblr-Def(15)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17)
Level 8: Hurdle -- Jump-I(A)
Level 10: Entropy Shield -- EndRdx-I(A), EndRdx-I(17)
Level 12: Whirling Hands -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(19), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Acc/Dmg/Rchg(21), Erad-Dmg/Rchg(21), Erad-Acc/Rchg(23)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Heal(25), Numna-Regen/Rcvry+(27)
Level 18: Total Focus -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(27), P'ngFist-Acc/Dmg/EndRdx/Rchg(29), P'ngS'Fest-Acc/Dmg(29), P'ngS'Fest-Dmg/EndRdx(31), P'ngS'Fest-Dmg/Rchg(31)
Level 20: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(31), Efficacy-EndMod/Rchg(33)
Level 22: Energy Cloak -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(40)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Energy Drain -- Numna-Heal(A), Numna-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(37), Efficacy-EndMod(39), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(40), Mocking-Taunt/Rng(42), Mocking-Rchg(42)
Level 32: Energy Transfer -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(43), P'ngFist-Acc/Dmg/EndRdx/Rchg(43), P'ngS'Fest-Acc/Dmg(43), P'ngS'Fest-Dmg/EndRdx(45), P'ngS'Fest-Dmg/Rchg(45)
Level 35: Dampening Field -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(46), Aegis-ResDam(46)
Level 38: Overload -- Empty(A), Empty(42), RechRdx-I(46)
Level 41: [Empty] -- Empty(A)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(48)
Level 47: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(50), S'dpty-Def/EndRdx/Rchg(50), RedFtn-Def/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 18% Defense(Smashing)
  • 18% Defense(Lethal)
  • 13.6% Defense(Fire)
  • 13.6% Defense(Cold)
  • 15.5% Defense(Energy)
  • 15.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 12.4% Defense(Melee)
  • 15.8% Defense(Ranged)
  • 10.2% Defense(AoE)
  • 3.6% Max End
  • 18% Enhancement(Accuracy)
  • 5% FlySpeed
  • 253 HP (16.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 8.25%
  • MezResist(Sleep) 4.4%
  • 5.5% (0.09 End/sec) Recovery
  • 84% (5.26 HP/sec) Regeneration
  • 15% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|3396E65F8335FDED|
|-------------------------------------------------------------------|


 

Posted

Thanks Twilight Snow. Once I get nearer fifty I'll refer to all these builds and consider making them solid. It's been a fun exercise in the meantime.