Rad/psy can I solo?


BigSung

 

Posted

I started a Rad/Psy defender since I moved form Vic to Freedom and was only going to use her for PvE but have been thinking more and more of turning her into a PvP toon.

I like Zone PvP (since i have a hard time getting into arena) and am still getting use to the population of freedom in the zones. But my question is can I stand on my own two feet in a fight, or should I just go with teaming?

As for a build think i'll worry about that at lv50, and I know i have to shoot for 1500HP and phase.

Thanks for any advise


 

Posted

You are probably going to want to team often. Free damage resistance and the DPA changes mean Psi isn't as good as it used to be (on Defenders at least), and mezzes will shut down most of your primary (not to mention you'll need to choose between picking up Phase or a perception power).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
You are probably going to want to team often. Free damage resistance and the DPA changes mean Psi isn't as good as it used to be (on Defenders at least), and mezzes will shut down most of your primary (not to mention you'll need to choose between picking up Phase or a perception power).
I had a feeling I would have to team often, and I am thinking of going the Phase path over tactics. i was thinking speed, jumping, fitness and consealment for power pools.


 

Posted

Quote:
Originally Posted by elemental23 View Post
I had a feeling I would have to team often, and I am thinking of going the Phase path over tactics. i was thinking speed, jumping, fitness and consealment for power pools.
also remember dominate from the psi ancilliary power pool does more dmg than pretty much any of your psi attacks.


 

Posted

I remember the days when PBU was nice and people could hit Total Focus for shitloads of damage.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by black_barrier View Post
also remember dominate from the psi ancilliary power pool does more dmg than pretty much any of your psi attacks.
Wow.... I didn't even see that dominate did that much damage. But before I say much more though I should probaly show what I had in mind. Only think that i really don't like is not having any persep. But wanted phase for the oh crap button.
Err well here it is..

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

squirrel: Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Psychic Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Radiant Aura
  • (A) Heal/Endurance
  • (3) Endurance/Recharge
  • (3) Heal/Recharge
  • (5) Heal/Endurance/Recharge
  • (5) Heal
  • (7) +Regeneration/+Recovery
Level 1: Mental Blast
  • (A) Accuracy/Damage
  • (23) Damage/Endurance
  • (25) Damage/Recharge
  • (25) Accuracy/Damage/Endurance/Recharge
  • (27) Accuracy/Damage/Recharge
  • (27) Chance of Damage(Toxic)
Level 2: Radiation Infection
  • (A) Chance for Res Debuff
  • (7) Chance for Negative Damage
  • (9) To Hit Debuff/Endurance
  • (9) To Hit Debuff
  • (11) To Hit Debuff/Recharge
  • (11) To Hit Debuff/Recharge/Endurance
Level 4: Subdue
  • (A) Accuracy/Damage
  • (19) Damage/Endurance
  • (19) Accuracy/Damage/Endurance/Recharge
  • (21) Accuracy/Damage/Recharge
  • (21) Chance of Damage(Lethal)
  • (23) Chance of Damage(Toxic)
Level 6: Enervating Field
  • (A) Endurance Reduction IO
  • (17) Endurance Reduction IO
Level 8: Accelerate Metabolism
  • (A) Knockback Reduction (4 points)
  • (13) EndMod/Endurance
  • (13) EndMod/Accuracy/Recharge
  • (15) EndMod
  • (15) EndMod/Recharge
  • (17) Accuracy/Recharge
Level 10: Combat Jumping
  • (A) Knockback Protection
  • (31) Knockback Reduction (4 points)
  • (31) Recharge Speed
  • (33) Titan:Selenite Shard
Level 12: Lingering Radiation
  • (A) Recharge Reduction IO
  • (40) Chance of Damage(Smashing)
  • (40) Chance of -Recharge
  • (40) Recharge Reduction IO
  • (43) Accuracy IO
  • (46) Accuracy IO
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 16: Telekinetic Blast
  • (A) Accuracy/Damage/Knockback
  • (34) Damage/Endurance/Knockback
  • (34) Damage/Knockback
  • (36) Accuracy/Knockback
  • (36) Accuracy/Damage
  • (36) Accuracy/Damage/Endurance
Level 18: Hurdle
  • (A) Jumping IO
Level 20: Health
  • (A) +Recovery
Level 22: Stamina
  • (A) EndMod
  • (33) EndMod/Accuracy
  • (33) EndMod/Recharge
  • (34) Chance for +End
Level 24: Super Jump
  • (A) Knockback Reduction (4 points)
  • (29) Titan:Selenite Shard
Level 26: Will Domination
  • (A) Accuracy/Damage
  • (37) Accuracy/Damage/Endurance
  • (37) Accuracy/Damage/Recharge
  • (37) Damage/Recharge
  • (39) Accuracy/Recharge
  • (39) Chance for Placate
Level 28: Super Speed
  • (A) Knockback Reduction (4 points)
  • (29) Titan:Selenite Shard
Level 30: Acrobatics
  • (A) Knockback Distance IO
  • (31) Endurance Reduction IO
Level 32: Grant Invisibility
  • (A) Knockback Protection
Level 35: Stealth
  • (A) Knockback Protection
Level 38: Phase Shift
  • (A) Recharge Reduction IO
Level 41: Dominate
  • (A) Accuracy/Damage/Recharge
  • (42) Accuracy/Recharge
  • (42) Chance of Damage(Negative)
  • (42) Accuracy/Recharge
  • (43) Chance of Damage(Psionic)
  • (43) Accuracy/Hold/Recharge
Level 44: Choking Cloud
  • (A) Accuracy/Recharge
  • (45) Accuracy/Hold/Recharge
  • (45) Accuracy/Endurance
  • (45) Chance of Damage(Lethal)
  • (46) Chance for Smashing Damage
  • (46) Endurance/Hold
Level 47: Mind Over Body
  • (A) Knockback Protection
  • (48) Resistance/Endurance
  • (48) Resistance
  • (48) Endurance
  • (50) Resistance/Recharge
  • (50) Resistance/Endurance/Recharge
Level 49: Telekinesis
  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 4.38% Defense(Energy)
  • 4.38% Defense(Negative)
  • 5% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 12.5% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 5% FlySpeed
  • 194.6 HP (19.1%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -35)
  • Knockup (Mag -35)
  • MezResist(Held) 9.35%
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 2.2%
  • 18.5% (0.31 End/sec) Recovery
  • 62% (2.63 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 18% RunSpeed
------------
Set Bonuses:
Numina's Convalescence
(Radiant Aura)
  • 12% (0.51 HP/sec) Regeneration
  • 19.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Devastation
(Mental Blast)
  • 12% (0.51 HP/sec) Regeneration
  • 22.9 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
Dark Watcher's Despair
(Radiation Infection)
  • 15.3 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Devastation
(Subdue)
  • 12% (0.51 HP/sec) Regeneration
  • 22.9 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Blessing of the Zephyr
(Accelerate Metabolism)
  • Knockback Protection (Mag -4)
Efficacy Adaptor
(Accelerate Metabolism)
  • 11.4 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
Karma
(Combat Jumping)
  • Knockback Protection (Mag -4)
Blessing of the Zephyr
(Combat Jumping)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Kinetic Crash
(Telekinetic Blast)
  • 3% RunSpeed
  • 2.5% Resistance(Smashing)
  • Knockback Protection (Mag -3)
Thunderstrike
(Telekinetic Blast)
  • 2% (0.03 End/sec) Recovery
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Blessing of the Zephyr
(Super Jump)
  • Knockback Protection (Mag -4)
Thunderstrike
(Will Domination)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
Fortunata Hypnosis
(Will Domination)
  • 4% (0.07 End/sec) Recovery
Blessing of the Zephyr
(Super Speed)
  • Knockback Protection (Mag -4)
Karma
(Grant Invisibility)
  • Knockback Protection (Mag -4)
Karma
(Stealth)
  • Knockback Protection (Mag -4)
Apocalypse
(Dominate)
  • 16% (0.68 HP/sec) Regeneration
  • 30.5 HP (3%) HitPoints
Ghost Widow's Embrace
(Dominate)
  • 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
Ghost Widow's Embrace
(Choking Cloud)
  • 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
Unbreakable Constraint
(Choking Cloud)
  • 4% (0.07 End/sec) Recovery
Steadfast Protection
(Mind Over Body)
  • Knockback Protection (Mag -4)
Titanium Coating
(Mind Over Body)
  • MezResist(Sleep) 2.2%
  • 15.3 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%



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Posted

Lots of weird stuff with that build, I'm not really sure where to begin so I'll just post the build for my Rad/Psi (this is just to give you an idea of what powers to take as well as how to slot them, don't actually copy this build since it was a half-***** attempt at getting my I12-spec'd build ready for I13 without having to buy new sets, so it's really not that good).

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5)
Level 1: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Apoc-Dam%(11)
Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(11), Achilles-ResDeb%(13), RechRdx-I(13), Range-I(25)
Level 4: Accelerate Metabolism -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc/Rchg(15), P'Shift-Acc/Rchg(17), P'Shift-EndMod/Acc(17), RechRdx-I(19)
Level 6: Enervating Field -- EndRdx-I(A), EndRdx-I(19), RechRdx-I(23), Range-I(25)
Level 8: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(29), Decim-Acc/Dmg/Rchg(29), TotHntr-Dam%(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Clrty-RunSpd(A), Clrty-EndRdx(33), Clrty-Stlth(33)
Level 16: Telekinetic Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34), ExStrk-Dam%(36)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46), Numna-Heal/EndRdx(46), Mrcl-Rcvry+(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 22: Will Domination -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37), FtnHyp-Plct%(37)
Level 24: Lingering Radiation -- Acc-I(A), Acc-I(40), RechRdx-I(40), RechRdx-I(43)
Level 26: Combat Jumping -- Ksmt-ToHit+(A), Krma-ResKB(39)
Level 28: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(39), SprngFt-EndRdx/Jump(39)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Stealth -- Krma-ResKB(A), EndRdx-I(40)
Level 35: Invisibility -- LkGmblr-Rchg+(A)
Level 38: Phase Shift -- RechRdx-I(A)
Level 41: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), NrncSD-Dam%(43), UbrkCons-Dam%(43)
Level 44: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45), S'fstPrt-ResKB(45)
Level 47: World of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(48), CoPers-Conf/EndRdx(48), CoPers-Conf%(50)
Level 49: Telekinesis -- RechRdx-I(A), RechRdx-I(50), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 9% Max End
  • 4% Enhancement(Confused)
  • 47.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 10% FlySpeed
  • 164 HP (16.1%) HitPoints
  • 12% JumpHeight
  • 12% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 13.2%
  • MezResist(Sleep) 2.2%
  • MezResist(Terrorized) 2.2%
  • 9% (0.15 End/sec) Recovery
  • 24% (1.02 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 10% RunSpeed




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@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

macskull, your build only has 3 -kb IOs + acro. Do you have an updated build for the Rad/Psy? I am assuming that it needs to have at least 41pts.


 

Posted

Lol not the first time some one has called one of my builds "diffrent" macskull. Was there any thing that really hit you as "what the heck"? I know I hit 45 KB but is DR going to screw me over again and drop it below 41? and is choking cloud just useless so i should just swap it out for WoC.

I only have 1 LotG and didn't really slot LR so it slows ppl, are these the things that you are talking about?


 

Posted

Quote:
Originally Posted by BigSung View Post
macskull, your build only has 3 -kb IOs + acro. Do you have an updated build for the Rad/Psy? I am assuming that it needs to have at least 41pts.
I know, that's why I said "don't copy this build." I just posted it as a reference as to what kind of powers you should expect to take, and a (very rough) idea of how to slot them.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Here is the last respec I did to my Rad/Psy, it is still fun to play around with in zones, yeah the heal decay and travel suppression sux, but get on a team and just hit targets with EF and spam Dominate, Will Dom and TK blast. Still a very fun toon to play in arena matches with HD off and TS off


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Rad/Psy: Level 50 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Radiant Aura -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/EndRdx/Rchg(7), Mrcl-Heal(9), Mrcl-Heal/Rchg(13)
Level 1: Mental Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Dmg/Rchg(37)
Level 2: Radiation Infection -- Achilles-ResDeb%(A), UndDef-DefDeb(5), UndDef-DefDeb/Rchg/EndRdx(11), LdyGrey-DefDeb(17), Achilles-DefDeb(37), LdyGrey-DefDeb/Rchg/EndRdx(46)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(5), P'Shift-EndMod(7), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(46)
Level 6: Enervating Field -- Range-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Subdue -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Dev'n-Acc/Dmg/Rchg(27), Dev'n-Dmg/Rchg(34)
Level 12: Lingering Radiation -- RechRdx-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A), Clrty-RunSpd(15), Clrty-Stlth(15), Clrty-EndRdx(50)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), Mrcl-Rcvry+(31), Mrcl-Heal/EndRdx(31), Mrcl-Heal(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(31), P'Shift-EndMod/Acc/Rchg(40)
Level 22: Telekinetic Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Dmg/EndRdx(29)
Level 24: Will Domination -- Apoc-Dmg(A), Apoc-Dmg/Rchg(25), Apoc-Acc/Dmg/Rchg(25), Apoc-Acc/Rchg(33), Apoc-Dam%(34), GJ-Dam%(34)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), Krma-ResKB(39), Zephyr-ResKB(39)
Level 28: Super Jump -- SprngFt-EndRdx/Jump(A), Zephyr-ResKB(39)
Level 30: Acrobatics -- KBDist-I(A)
Level 32: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), Ksmt-ToHit+(40), Krma-ResKB(45)
Level 35: Scramble Thoughts -- Amaze-EndRdx/Stun(A), Amaze-Stun(36), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-ToHitDeb%(37)
Level 38: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(43)
Level 41: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Hold%(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Dmg/Rchg(42), UbrkCons-Dam%(43), G'Wdw-Dam%(43)
Level 44: Mind Over Body -- GA-RechRes(A), GA-ResDam(45), GA-End/Res(45), S'fstPrt-ResKB(46)
Level 47: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(48), Mantic-Dmg/EndRdx/Rchg(48), Mantic-Acc/ActRdx/Rng(48), Mantic-Dmg/ActRdx/Rchg(50), ExecCtrt-Dmg/ActRdx(50)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
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Set Bonus Totals:

  • 25% DamageBuff(Smashing)
  • 25% DamageBuff(Lethal)
  • 25% DamageBuff(Fire)
  • 25% DamageBuff(Cold)
  • 25% DamageBuff(Energy)
  • 25% DamageBuff(Negative)
  • 25% DamageBuff(Toxic)
  • 25% DamageBuff(Psionic)
  • 0.94% Defense(Energy)
  • 0.94% Defense(Negative)
  • 1.88% Defense(Ranged)
  • 15% Enhancement(Accuracy)
  • 50% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 282.3 HP (27.8%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -31)
  • Knockup (Mag -31)
  • MezResist(Immobilize) 2.2%
  • MezResist(Repel) 1000% (10% chance, in PvP)
  • 16.5% (0.28 End/sec) Recovery
  • 96% (4.08 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 10% RunSpeed


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups