Ninja/Trick Arrow MM
On your generic IOs, you want to slot 50s rather than 35s. Even better is to frankenslot and use a bunch of cheap set IOs.
That works great for exemplaring too because if the individual bonuses are low enough, when you exemp they don't get reduced. I think I recall that slotting level 43 triples you get to keep the full bonus all the way down to level 21.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Hey MM forumites:
I've been working on a Ninja/Trick Arrow Mastermind, mainly because everyone says they are weak (don't really agree).
I put together a resonalbly priced build with some +Ranged Defense sets in powers I use all the time. The Achilles Proc is the most expensive IO on the build, everything has been bought and in the base bins at this time.
I think I probably need to add some BotZ in some travel powers to cap it, not sure yet if I want to do that.
Any thoughts would be appreciated.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
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Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Genin -- Acc-I:35(A), Acc-I:35(3), Dmg-I:35(3), Dmg-I:35(5), Dmg-I:35(5), EdctM'r-PetDef:35(7)
Level 1: Entangling Arrow -- TotHntr-Acc/Rchg:35(A), TotHntr-EndRdx/Immob:35(7), TotHntr-Acc/EndRdx:35(17), TotHntr-Immob/Acc:35(19), TotHntr-Acc/Immob/Rchg:35(23), TotHntr-Dam%:35(23)
Level 2: Flash Arrow -- Acc-I:35(A)
Level 4: Glue Arrow -- P'ngTtl-Acc/Slow:35(A), P'ngTtl-Dmg/Slow:35(11), P'ngTtl-Acc/EndRdx:35(11), P'ngTtl-Rng/Slow:35(25), P'ngTtl-EndRdx/Rchg/Slow:35(25), P'ngTtl--Rchg%:35(31)
Level 6: Train Ninjas -- EndRdx-I:35(A)
Level 8: Hasten -- RechRdx-I:35(A), RechRdx-I:35(9), RechRdx-I:35(9)
Level 10: Hurdle -- Jump-I:35(A)
Level 12: Call Jounin -- Acc-I:35(A), Acc-I:35(13), Dmg-I:35(13), Dmg-I:35(15), Dmg-I:35(15), SvgnRt-PetResDam:35(17)
Level 14: Super Speed -- Run-I:35(A)
Level 16: Poison Gas Arrow -- RechRdx-I:35(A), RechRdx-I:35(33), EndRdx-I:35(34), EndRdx-I:35(46)
Level 18: Health -- Heal-I:35(A), Heal-I:35(19), Heal-I:35(45)
Level 20: Stamina -- EndMod-I:35(A), EndMod-I:35(21), EndMod-I:35(21)
Level 22: Acid Arrow -- Achilles-DefDeb:20(A), Achilles-DefDeb/Rchg:20(33), Achilles-ResDeb%:20(46), EndRdx-I:35(48), RechRdx-I:35(48), Acc-I:35(50)
Level 24: Smoke Flash -- EndRdx-I:35(A), EndRdx-I:35(33), EndRdx-I:35(34), RechRdx-I:35(46)
Level 26: Oni -- Acc-I:35(A), Acc-I:35(27), Dmg-I:35(27), Dmg-I:35(29), Dmg-I:35(29), EndRdx-I:35(31)
Level 28: Disruption Arrow -- RechRdx-I:35(A), RechRdx-I:35(34), EndRdx-I:35(37), EndRdx-I:35(40), EndRdx-I:35(50)
Level 30: Maneuvers -- EndRdx-I:35(A), EndRdx-I:35(31), DefBuff-I:35(43), DefBuff-I:35(45)
Level 32: Kuji In Zen -- EndRdx-I:35(A)
Level 35: Oil Slick Arrow -- P'ngTtl-Acc/Slow:35(A), P'ngTtl-Dmg/Slow:35(36), P'ngTtl-Acc/EndRdx:35(36), P'ngTtl-Rng/Slow:35(36), P'ngTtl-EndRdx/Rchg/Slow:35(37), P'ngTtl--Rchg%:35(37)
Level 38: EMP Arrow -- Lock-Acc/Hold:35(A), Lock-Acc/Rchg:35(39), Lock-Rchg/Hold:35(39), Lock-EndRdx/Rchg/Hold:35(39), Lock-Acc/EndRdx/Rchg/Hold:35(40), Lock-%Hold:35(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx:35(A), RedFtn-Def/Rchg:35(42), RedFtn-EndRdx/Rchg:35(42), RedFtn-Def/EndRdx/Rchg:35(42), RedFtn-Def:35(43), RedFtn-EndRdx:35(43)
Level 44: Assault -- EndRdx-I:35(A), EndRdx-I:35(45)
Level 47: Tactics -- EndRdx-I:35(A), EndRdx-I:35(48)
Level 49: Vengeance -- Range-I:35(A), DefBuff-I:35(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
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Set Bonus Totals:
Noght 50 Scrapper Broadsword/Invulnerability
Fire Umbra 50 Brute Dark Melee/Fire Aura
Impulse Cry 50 Blaster Sonic/Energy
Internist 50 Mastermind Poison/Thugs
Ice Omega 50 Corrupter Ice/Radiation
Prickly Heat 50 Dominator Plant/Fire
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