Need help claw/regain


Chrome_Family

 

Posted

I am still trying to get use to mids and I need to figure out how to soft cap this toon.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

diamond fighter: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Swipe -- Mako-Dam%(A), Mako-Dmg/EndRdx(3), Mako-Acc/Dmg(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(9), Mrcl-Rcvry+(9), Mrcl-Heal(11), RgnTis-Regen+(11)
Level 2: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), RechRdx-I(15)
Level 4: Slash -- ShldBrk-%Dam(A), ShldBrk-Acc/DefDeb(17), ShldBrk-DefDeb(19), ShldBrk-Acc/Rchg(19), ShldBrk-DefDeb/EndRdx/Rchg(21), ShldBrk-Acc/EndRdx/Rchg(21)
Level 6: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 8: Boxing -- Mako-Dam%(A), Mako-Dmg/EndRdx(46), Mako-Acc/Dmg(48), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 10: Reconstruction -- Heal-I(A)
Level 12: Quick Recovery -- EndMod-I(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(17), ResDam-I(40)
Level 18: Spin -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Dmg(37), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 20: Dull Pain -- RechRdx-I(A)
Level 22: Resilience -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(34), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/Rchg(36), TtmC'tng-EndRdx/Rchg(36), TtmC'tng-ResDam/EndRdx/Rchg(37)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 26: Follow Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(27), GSFC-ToHit(29), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31)
Level 28: Integration -- HO:Cyto(A)
Level 30: Instant Healing -- Heal-I(A), RechRdx-I(31)
Level 32: Shockwave -- FrcFbk-Rchg/EndRdx(A), FrcFbk-Dmg/KB(33), FrcFbk-Rechg%(33), FrcFbk-Rchg/KB(33), FrcFbk-Acc/KB(34), FrcFbk-Dmg/EndRdx/KB(34)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Torrent -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(43), Posi-Acc/Dmg(43)
Level 44: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(46)
Level 47: Tenebrous Tentacles -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(50)
Level 49: Dark Blast -- Cloud-Acc/Rchg(A), Cloud-Acc/ToHitDeb(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

Quote:
Originally Posted by LSK View Post
I am still trying to get use to mids and I need to figure out how to soft cap this toon.
Lol, that's not going to happen. Trust me. You should be aiming for ~30% +def(melee) and 20-25% +def(ranged, AoE) along with a boatload of +rech. Softcapping isn't the be-all, end all of every friggin' build in the game.


 

Posted

Thanks for the info That is why I posted it to see what all if any I need to improve or take.


 

Posted

Quote:
Originally Posted by Umbral View Post
Lol, that's not going to happen. Trust me. You should be aiming for ~30% +def(melee) and 20-25% +def(ranged, AoE) along with a boatload of +rech. Softcapping isn't the be-all, end all of every friggin' build in the game.
What he said. I had a BS/Reg that was pretty sick. I build his melee up to 30%. One parry and then to infinity and beyond! Or to soft cap, whichever is more accurate.


I'll always be a "Champion" at heart. My server away from home.

"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson

"With great moustache comes great responsibility" - Zee Captain

 

Posted

So the build im showing here is a good build? or is there some way to change it


 

Posted

Quote:
Originally Posted by LSK View Post
So the build im showing here is a good build? or is there some way to change it
No. It looks like a joke build honestly. You didn't touch Recon, DP, or QR, slotted Slash and Shockwave (both attacks) for their secondary effects rather than damage, FU is slotted with Gaussian's even though it's completely worthless for it, delayed taking your mez toggle for 12 levels and slotted the entirely wrong enhancement into it, and even more things are wrong that I don't want to bother having to put into words. You really should do your research before posting stuff. An SO build is going to do better than that.

If you were just posting something in the hopes that someone would do the work or have done the work for you already, I'm not entirely sure I should encourage that behavior. That build shows an utter lack of knowledge in even the most basic build knowledge for SOs, much less IOs.

I'm tempted to show you an SO build in the hopes that you'll actually learn something rather than simply blindly following it, not that you've actually put forth much work anyway. If you need something to at least model a decent IO build after, look at this. Notice that the attacks that are going to be used are actually slotted like attacks, the click powers are slotted so that they'll actually be effective, and the set bonuses actually work together rather than at ends.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe -- Acc-I(A)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
Level 8: Follow Up -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), Winter-ResSlow(36)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(50)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(23), RgnTis-Regen+(25), RgnTis-Heal/EndRdx(25)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(29), Decim-Acc/Dmg/Rchg(29)
Level 20: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(33), Achilles-ResDeb%(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(34)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), RechRdx-I(42), RechRdx-I(42)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(46), Numna-Regen/Rcvry+(46), Mrcl-Rcvry+(46)
Level 47: Eviscerate -- Oblit-Dmg(A), Oblit-Dmg/Rchg(48), Oblit-Acc/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-%Dam(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

You were nicer about that than I expected Umbral.

I would have broken it down power by power, but I was on my break at work and didn't have an hour to type.....

Also, I notice you never slot Swipe in your Claws/Regen builds. I use it in my attack chain all the time, it's slotted with ToD on my build.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Also, I notice you never slot Swipe in your Claws/Regen builds. I use it in my attack chain all the time, it's slotted with ToD on my build.
The builds in which I don't slot Swipe are those that are designed with enough recharge to run attack strings that don't need it. I've made a few builds that have it slotted when I've got a few slots to throw around, but that one is a bit tight on slots because I like 6 slotting. I didn't really have 5 free slots lying around for what would amount to a set mule (though, in previous versions, I've excluded Eviscerate and used the spare slots to mule out Swipe).


 

Posted

I would like to chime in on this topic.

I have a Spines/Regen scrapper (which spines and claws are fairly similar imo).
Can I ask you what your thought process was for this build? You should always have a goal in mind, a bonus or two you want to maximize.

When I look at your build I scratch my head and wonder what in the world you were trying to do. First off, I have never seen a decent scrapper with darkness mastery. Not saying that it can't be done, just I have never seen one. Why in the world do you have the clouded senses slotted in there? Are you trying to obtain the status resistance bonus of 2.5? That's what Integration is for.

Let me break down the powers on the regen side for you.

>Fast Healing<
I like you slotting for it. That's the same that I use. I'm sure you could do it differently, but it works for me.

>Reconstruction<
Why do you only have 1 heal IO in it? You really do want to 5-6 slot it. 3 recharge SOs and 3 Heal SOs will heal around 650 hp and recharge in 30 seconds. I personally like to slot 5 doctored wounds in it as IO sets go. That will save you a slot to put some where else.

>Quick Recovery<
Since you are not taking stamina, you want to slot this heavier. I like to do 3 perf shifters. The End Mod, End Mod/Acc and the proc. Some people like to add the end mod/ rech as well.

>Dull Pain<
This will really help your survivability. It effectively increases your resistance by some number (ask Umbral, I'm sure he could do the math for yah) to everything. For slotting, 3 rech and 3 heals; or 5 doctored wounds.

>Integration<
This provides you with about double the regen, status resist and status protection. Slot this puppy for an end red or two and 3 heals. Alternatively I used 5 Doctored wounds in this one as well.

>Resilience<
I used to swear by this. That was before actual numbers were released. I now see how low the resists are =( I like it for for the 100% stun resistance (great for when you have a wakie but no break free). But I would say this and Instant healing are the two most easily skippable powers in the set.

>Instant Healing<
Second most skippable power in my book. It takes forever and a day to recharge, and it only lasts for a minute and a half. If you have a spare power slot, take it and slot it for a recharge. That's my outlook on the power.

>Side note:
I would really like to see this power changed.
In the beginning of time, when Pine Weasle was still a young little scrapper, I saw the little grayed out power called Instant Healing, I thought to my self, "Cool a third click heal". That was sadly not the case once I got it. Disappointed, I moved it off in some corner of my tray and only used it when recon or DP weren't up yet.

I think Instant Healing should do what it's name implies.... Heal Instantly... >.> not start regenerating instantly. So, I see two choices on the shelf for this power. Change it so that it resembles Energize or make it a toggle again, and reduce the Regen bonus. ... >.> Moving on.

>Revive<
Meh, take it if you have a spare power slot.

>Moment of Glory<
This is a pretty nifty power. Makes you unkillable for 15 seconds. This has a rather long recharge, but I think it's manageable. I like your slotting for the most part already.

Now, the next build you make try to keep some of the pointers in mind. Also, if you plan on IOing out your scrapper, be sure to keep one or two bonuses in mind and work to them. I would suggest for a Regen scrapper to first focus on +Recharge bonuses (to get those clicks to recharge faster) and then +HP bonuses (so you regen more HP per second, and can take a few more hits)

I do sort of wonder what your current build looks like.

Here is an SO build I quickly put together. I don't think it is optimized, nor will it be a beast. But in regular team play, you shouldn't face plant all the time.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Diamond Fighter: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Strike

  • (A) Accuracy
  • (3) Endurance Reduction
  • (3) Damage Increase
  • (5) Damage Increase
  • (5) Damage Increase
Level 1: Fast Healing
  • (A) Healing
  • (7) Healing
  • (7) Healing
Level 2: Reconstruction
  • (A) Recharge Reduction
  • (9) Recharge Reduction
  • (9) Recharge Reduction
  • (11) Healing
  • (11) Healing
  • (13) Healing
Level 4: Quick Recovery
  • (A) Endurance Modification
  • (13) Endurance Modification
  • (15) Endurance Modification
Level 6: Spin
  • (A) Accuracy
  • (31) Endurance Reduction
  • (34) Recharge Reduction
  • (43) Damage Increase
  • (46) Damage Increase
  • (50) Damage Increase
Level 8: Follow Up
  • (A) Accuracy
  • (17) Recharge Reduction
  • (17) Recharge Reduction
  • (43) To Hit Buff
  • (43) To Hit Buff
  • (46) Damage Increase
Level 10: Dull Pain
  • (A) Recharge Reduction
  • (15) Recharge Reduction
  • (19) Recharge Reduction
  • (19) Healing
  • (21) Healing
  • (21) Healing
Level 12: Hasten
  • (A) Recharge Reduction
  • (23) Recharge Reduction
  • (23) Recharge Reduction
Level 14: Super Speed
  • (A) Run Speed
Level 16: Integration
  • (A) Endurance Reduction
  • (25) Healing
  • (27) Healing
  • (27) Healing
Level 18: Focus
  • (A) Accuracy
  • (37) Endurance Reduction
  • (39) Recharge Reduction
  • (40) Damage Increase
  • (40) Damage Increase
  • (40) Damage Increase
Level 20: Hurdle
  • (A) Jumping
Level 22: Health
  • (A) Healing
  • (25) Healing
  • (29) Healing
Level 24: Boxing
  • (A) Accuracy
Level 26: Tough
  • (A) Endurance Reduction
  • (29) Resist Damage
  • (31) Resist Damage
  • (31) Resist Damage
Level 28: Weave
  • (A) Endurance Reduction
  • (33) Defense Buff
  • (33) Defense Buff
  • (33) Defense Buff
Level 30: Eviscerate
  • (A) Accuracy
  • (36) Recharge Reduction
  • (36) Endurance Reduction
  • (36) Damage Increase
  • (37) Damage Increase
  • (37) Damage Increase
Level 32: Stamina
  • (A) Endurance Modification
  • (34) Endurance Modification
  • (34) Endurance Modification
Level 35: Instant Healing
  • (A) Recharge Reduction
Level 38: Moment of Glory
  • (A) Recharge Reduction
  • (39) Recharge Reduction
  • (39) Resist Damage
Level 41: Ring of Fire
  • (A) Accuracy
  • (42) Accuracy
  • (42) Range
  • (42) Range
Level 44: Fire Blast
  • (A) Accuracy
  • (45) Range
  • (45) Damage Increase
  • (45) Damage Increase
  • (46) Damage Increase
Level 47: Fire Ball
  • (A) Accuracy
  • (48) Endurance Reduction
  • (48) Recharge Reduction
  • (48) Damage Increase
  • (50) Damage Increase
  • (50) Damage Increase
Level 49: Revive
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit



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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by Umbral View Post
No. It looks like a joke build honestly. You didn't touch Recon, DP, or QR, slotted Slash and Shockwave (both attacks) for their secondary effects rather than damage, FU is slotted with Gaussian's even though it's completely worthless for it, delayed taking your mez toggle for 12 levels and slotted the entirely wrong enhancement into it, and even more things are wrong that I don't want to bother having to put into words. You really should do your research before posting stuff. An SO build is going to do better than that.

If you were just posting something in the hopes that someone would do the work or have done the work for you already, I'm not entirely sure I should encourage that behavior. That build shows an utter lack of knowledge in even the most basic build knowledge for SOs, much less IOs.

I'm tempted to show you an SO build in the hopes that you'll actually learn something rather than simply blindly following it, not that you've actually put forth much work anyway. If you need something to at least model a decent IO build after, look at this. Notice that the attacks that are going to be used are actually slotted like attacks, the click powers are slotted so that they'll actually be effective, and the set bonuses actually work together rather than at ends.
First off you if you read my first post for this I mentioned I am new to mids, second you did not had to get rude about it. I was asking for some advise is all I was doing.


 

Posted

Quote:
>Instant Healing<
Second most skippable power in my book. It takes forever and a day to recharge, and it only lasts for a minute and a half. If you have a spare power slot, take it and slot it for a recharge. That's my outlook on the power.

>Side note:
I would really like to see this power changed.
In the beginning of time, when Pine Weasle was still a young little scrapper, I saw the little grayed out power called Instant Healing, I thought to my self, "Cool a third click heal". That was sadly not the case once I got it. Disappointed, I moved it off in some corner of my tray and only used it when recon or DP weren't up yet.
I don't think I'd like your book very much. I'd find it difficult to disagree with this statement more.

Sounds to me like you were using Instant Healing wrong. If you try to use it reactively like Reconstruction or Dull Pain when you're low on HP, well, if you're taking enough damage to get low on HP in the first place, you're going to die.

It is best used before a fight that you know you're going to take a lot of damage in. With as much as it boosts your regen, chances are you won't even need Recon or DP. And as far as the duration, how long are you going to actually NEED 1600% regeneration for? 90 seconds is plenty for the vast majority of situations I've ever encountered.

The only power I consider skippable in Regen is Revive. Resilience is an awesome place for a Steadfast Res/Def, and it's a great power to take at 49 because it doesn't need any slots at all.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I don't think I'd like your book very much. I'd find it difficult to disagree with this statement more.

Sounds to me like you were using Instant Healing wrong. If you try to use it reactively like Reconstruction or Dull Pain when you're low on HP, well, if you're taking enough damage to get low on HP in the first place, you're going to die.

It is best used before a fight that you know you're going to take a lot of damage in. With as much as it boosts your regen, chances are you won't even need Recon or DP. And as far as the duration, how long are you going to actually NEED 1600% regeneration for? 90 seconds is plenty for the vast majority of situations I've ever encountered.

The only power I consider skippable in Regen is Revive. Resilience is an awesome place for a Steadfast Res/Def, and it's a great power to take at 49 because it doesn't need any slots at all.
I second the dislike of said book.

Instant Healing is an amazing power and like Claws said, if you use it before a fight it can do wonders. I tend to use Dull Pain and Instant Healing together before leaping into extra tough battles, using Reconstruction as the main heal with Moment of Glory there in case I get to red and all heals are down.

Also, if you use Moment of Glory and then use Instant Healing you'll be at full health by the time MoG drops.

It's an amazing power when used well (which realy isn't that hard to use if you use logic).

Also the only regen power I think you should skip is revive. If you die then the trek back from the hospital should give you enough time to realise why you were poor enough to die


 

Posted

Quote:
Originally Posted by LSK View Post
First off you if you read my first post for this I mentioned I am new to mids, second you did not had to get rude about it. I was asking for some advise is all I was doing.
First off, be glad I didn't go into more depth concerning your build. There's a helluva lot more that I could have said that I left out because that build was quite easily the worst attempt I've seen at making a build, especially since you were apparently aiming for the softcap, which is a rather lofty goal.

Secondly, I did give you advice. I gave you a good deal of advice. I also gave you an excellent build if you don't want to build one yourself. I just also served it up with a healthy dose of Umbral.

Third, I'm an *******. I tell it like it is. If you hang around these boards for very long (and I hope you do, you'll learn something and get better at building), you'll find that I give a great deal of excellent information out about all kinds of stuff. You'll also find out that if you're doing something stupid, I'll outright tell you that. I don't do this because it makes me feel better or because I think you're utterly incapable of changing that. I tell it to you because if I coddle you, you'll begin to think that any of those horrible decisions you made were legitimately effective. It's positive punishment. It teaches you to avoid posting idiocy and encourages reviewing what you're doing to make sure you can avoid the inevitable tongue lashing. Comically enough, when talking to people that I'm not having to talk down to, I'm actually quite a nice person and go out of my way to avoid insulting people. I just have a very low tolerance for idiocy of any kind.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I don't think I'd like your book very much. I'd find it difficult to disagree with this statement more.

Sounds to me like you were using Instant Healing wrong. If you try to use it reactively like Reconstruction or Dull Pain when you're low on HP, well, if you're taking enough damage to get low on HP in the first place, you're going to die.

It is best used before a fight that you know you're going to take a lot of damage in. With as much as it boosts your regen, chances are you won't even need Recon or DP. And as far as the duration, how long are you going to actually NEED 1600% regeneration for? 90 seconds is plenty for the vast majority of situations I've ever encountered.

The only power I consider skippable in Regen is Revive. Resilience is an awesome place for a Steadfast Res/Def, and it's a great power to take at 49 because it doesn't need any slots at all.

=) that's why its my book.

I realize I'm not the best scrapper in the world.

It's just a personal reason for the dislike of IH. Long recharge for a relativelyshort duration... >.> As for Resilience for putting the Res/Def IO.... well unless you are building for stacked defense bonuses, an extra 3% doesn't help a whole lot. Unless you can show me a build that can get up to 30% def to melee, ranged and AoE and have decent recharge.... (I would be happy to see it, cause I've been trying to do it in mids). I am not stuck in my ways and would love to be wrong =).



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

As for LSK, please keep in mind that some people do troll posts.

People posting builds that look horrible just waiting for some one to take the bait.

If you are indeed new as your join date suggests, check out this link. http://boards.cityofheroes.com/showthread.php?t=122411

It is a little out dated, but is still chock-full of information.

If you are looking for particular scrapper help, I would suggest looking up Werner's posts, along with Nihilii and other people that post a lot on the Scrapper forums. (a lot of your names escape me atm, don't be offended if your name isn't on here).

If you want the best build evah! listen to Umbral (he is great with numbers). If you are just wanting something that won't die, check the scrapper build guides.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
well unless you are building for stacked defense bonuses, an extra 3% doesn't help a whole lot. Unless you can show me a build that can get up to 30% def to melee, ranged and AoE and have decent recharge.... (I would be happy to see it, cause I've been trying to do it in mids). I am not stuck in my ways and would love to be wrong =).
I'm sure its possible...

I'm going a little different on mine this time around
How about s/l softcap with 80% recharge before hasten? Gonna cost a few billions though


 

Posted

Meh, I'm not too big on the soft cap of just one damage type. I fight too many different kinds of mobs. unless Umbral thinks different. What do you think Umbral?



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
As for LSK, please keep in mind that some people do troll posts.

People posting builds that look horrible just waiting for some one to take the bait.

If you are indeed new as your join date suggests, check out this link. http://boards.cityofheroes.com/showthread.php?t=122411

It is a little out dated, but is still chock-full of information.

If you are looking for particular scrapper help, I would suggest looking up Werner's posts, along with Nihilii and other people that post a lot on the Scrapper forums. (a lot of your names escape me atm, don't be offended if your name isn't on here).

If you want the best build evah! listen to Umbral (he is great with numbers). If you are just wanting something that won't die, check the scrapper build guides.
First off I am not new to the game just the boards, second the scrapper I am trying to build was built before IOs, and before they nerfed MoG. ( why the heck did they did that, but didn't do it on Val in the LRSF?) I wanted advise to make it better not some one to build it for me. I do appreciate the impute on some of the changes.


 

Posted

Quote:
Originally Posted by _Pine_ View Post
Meh, I'm not too big on the soft cap of just one damage type. I fight too many different kinds of mobs. unless Umbral thinks different. What do you think Umbral?
Personally, for a */regen, I vastly prefer going for positional defense over going for typed defense. I know that you can softcap s/l from a standstill (I've done it on a of couple proof of concept characters) and that will do a lot for you, but I prefer my get recharge, decent enhancement values, and defense. If I'm going to destroy the slotting on half of my powers in order to get to the softcap, why am I playing a */Regen?


 

Posted

Quote:
Originally Posted by _Pine_ View Post
Unless you can show me a build that can get up to 30% def to melee, ranged and AoE and have decent recharge.... (I would be happy to see it, cause I've been trying to do it in mids). I am not stuck in my ways and would love to be wrong =).
It's not 30% to all three positions, but it does most of what you're asking for.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe -- Empty(A)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(7), EndMod-I(9)
Level 6: Reconstruction -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(9), Panac-Heal/Rchg(11), Panac-Heal/EndRedux/Rchg(11), Panac-Heal(13)
Level 8: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(17)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(21), Dct'dW-Rchg(21)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(25)
Level 16: Integration -- Numna-Heal(A), Numna-Regen/Rcvry+(25), Panac-Heal/+End(27), Panac-Heal(27)
Level 18: Focus -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(29), Apoc-Acc/Rchg(29), Apoc-Dmg/EndRdx(31), Apoc-Dam%(31)
Level 20: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(48), GA-3defTpProc(50)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(40)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Rchg(37), Dct'dW-Heal(46)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39)
Level 32: Shockwave -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), RechRdx-I(43), RechRdx-I(43)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(46), Mrcl-Rcvry+(48), EndMod-I(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
MoG nerf?
Methinks LSK didn't really use it much in the past. MoG is infinitely better now than it used to be because Castle removed the crash.


 

Posted

This is as close as I could get to all defense types without using pvp io's.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Diamond FIghter by chrome: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Knock%(42), HO:Nucle(43)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(3), Numna-Heal(5), Numna-Heal/Rchg(21), RgnTis-Regen+(40)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(3), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal/Rchg(15)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-End%(43), P'Shift-EndMod/Acc/Rchg(48), P'Shift-EndMod/Rchg(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), Acc-I(45), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48), HO:Nucle(50)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(21), Dct'dW-Rchg(25)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Integration -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/EndRdx(17), Mrcl-Heal/Rchg(25), HO:Golgi(42)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(46)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 22: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(37), HO:Nucle(37)
Level 24: Kick -- Acc-I(A)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(34), Dct'dW-Rchg(40)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(31), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(36), RedFtn-EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx/Rchg(43)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), P'Shift-End%(45)
Level 47: Hurdle -- Jump-I(A)
Level 49: Health -- Heal-I(A), Heal-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------

Set Bonus Totals:

  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 17.4% Defense(Smashing)
  • 17.4% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 12.4% Defense(Energy)
  • 12.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 16.1% Defense(Ranged)
  • 3% Defense(AoE)
  • 23% Enhancement(Heal)
  • 25% Enhancement(Accuracy)
  • 31.3% Enhancement(RechargeTime)
  • 9% FlySpeed
  • 150.6 HP (11.2%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Immobilize) 11.6%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 6.6%
  • 9.5% (0.16 End/sec) Recovery
  • 22% (1.23 HP/sec) Regeneration
  • 6.61% Resistance(Fire)
  • 6.61% Resistance(Cold)
  • 9% RunSpeed
------------
Set Bonuses:
Kinetic Combat

(Strike)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence

(Fast Healing)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
  • 6% Enhancement(Heal)
Doctored Wounds

(Reconstruction)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Performance Shifter

(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Kinetic Combat

(Follow Up)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Doctored Wounds

(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Blessing of the Zephyr

(Combat Jumping)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Blessing of the Zephyr

(Super Speed)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Miracle

(Integration)
  • 2.5% (0.04 End/sec) Recovery
  • 25.1 HP (1.87%) HitPoints
  • 5% Enhancement(Heal)
Thunderstrike

(Focus)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Steadfast Protection

(Resilience)
  • 3% Defense(All)
Kinetic Combat

(Slash)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration

(Eviscerate)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Doctored Wounds

(Instant Healing)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Reactive Armor

(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Positron's Blast

(Shockwave)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Red Fortune

(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler

(Moment of Glory)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
Code:
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Post Comic book Fan Films that ROCK!
Fight my brute

 

Posted

Quote:
Originally Posted by Umbral View Post
Methinks LSK didn't really use it much in the past. MoG is infinitely better now than it used to be because Castle removed the crash.
That is not what I meant, couple of years ago when you go into MoG you hardly got damaged for a time being, like Valkyrie in the LRSF when she gets back up after you defeat her once, but I do like not having to crash after it ends.


 

Posted

Quote:
Originally Posted by LSK View Post
That is not what I meant, couple of years ago when you go into MoG you hardly got damaged for a time being, like Valkyrie in the LRSF when she gets back up after you defeat her once, but I do like not having to crash after it ends.

I think Umbral was referring to the crash at the beginning of MoG. Even if you used it with fuill health it used to drop you down to a sliver. True, it did give you insane defense and resistance, but more often than not something would slip through and knock the snot out of you.

It also didn't provide any defense or resistance at all to psionic, so if you were fighting anything that uses psi at all MoG was basically Tier 9 hara-kiri.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.