Now I'm not an avid PVPer, but I have PVPed every so often and one of the things I have noticed and a PVPer friend pointed out to me when I asked him if he could make me a good PVP build for my main, was that melee was horribly weak in PVP unless you're a stalker.
But regardless, I decided to give it a shot and ask you folks for your opinion on the build I recently planned out as well as ask if perhaps you might have a better build idea:
Akuma Ryu: Level 50 Natural Scrapper Primary Power Set: Katana Secondary Power Set: Super Reflexes Power Pool: Fitness Power Pool: Leaping Power Pool: Concealment Ancillary Pool: Weapon Mastery
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.
Posted
katana is not actually horrible on a scrapper - it's just all lethal dmg. You can slot procs for the -d. SR...is not good.
Posted
Don't waste your money. Roll a blaster (psi/em for max effectiveness), a shraker or a good emp if you want to actually be remotely useful to a team...
Now I'm not an avid PVPer, but I have PVPed every so often and one of the things I have noticed and a PVPer friend pointed out to me when I asked him if he could make me a good PVP build for my main, was that melee was horribly weak in PVP unless you're a stalker.
But regardless, I decided to give it a shot and ask you folks for your opinion on the build I recently planned out as well as ask if perhaps you might have a better build idea:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Akuma Ryu: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Gambler's Cut
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (3) Crushing Impact - Damage/Endurance: Level 50
- (3) Crushing Impact - Damage/Recharge: Level 50
- (5) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (7) Achilles' Heel - Chance for Res Debuff: Level 20
Level 1: Focused Fighting- (A) Red Fortune - Defense/Endurance: Level 50
- (7) Red Fortune - Defense/Recharge: Level 50
- (9) Red Fortune - Endurance/Recharge: Level 50
- (9) Red Fortune - Defense/Endurance/Recharge: Level 50
- (11) Red Fortune - Defense: Level 50
- (11) Red Fortune - Endurance: Level 50
Level 2: Focused Senses- (A) Red Fortune - Defense/Recharge: Level 50
- (13) Red Fortune - Defense/Endurance: Level 50
- (13) Red Fortune - Endurance/Recharge: Level 50
- (15) Red Fortune - Defense/Endurance/Recharge: Level 50
- (15) Red Fortune - Defense: Level 50
- (17) Red Fortune - Endurance: Level 50
Level 4: Flashing Steel- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (23) Scirocco's Dervish - Damage/Endurance: Level 50
- (23) Scirocco's Dervish - Damage/Recharge: Level 50
- (25) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (25) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (27) Achilles' Heel - Chance for Res Debuff: Level 20
Level 6: Agile- (A) Defense Buff IO: Level 50
Level 8: Divine Avalanche- (A) Shield Wall - Defense/Endurance: Level 50
- (29) Shield Wall - Defense/Recharge: Level 50
- (29) Shield Wall - Endurance/Recharge: Level 50
- (31) Shield Wall - Defense/Endurance/Recharge: Level 50
- (31) Shield Wall - Defense: Level 50
- (31) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
Level 10: Practiced Brawler- (A) Recharge Reduction IO: Level 50
- (27) Recharge Reduction IO: Level 50
Level 12: Build Up- (A) Adjusted Targeting - To Hit Buff: Level 50
- (17) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (19) Adjusted Targeting - Endurance/Recharge: Level 50
- (21) Adjusted Targeting - To Hit Buff/Endurance: Level 50
Level 14: Swift- (A) Run Speed IO: Level 50
Level 16: Health- (A) Healing IO: Level 50
Level 18: The Lotus Drops- (A) HamiO:Nucleolus Exposure
- (21) Achilles' Heel - Chance for Res Debuff: Level 20
- (34) HamiO:Nucleolus Exposure
- (37) HamiO:Nucleolus Exposure
Level 20: Stamina- (A) Endurance Modification IO: Level 50
- (33) Performance Shifter - Chance for +End: Level 50
- (33) Performance Shifter - EndMod: Level 50
Level 22: Dodge- (A) Defense Buff IO: Level 50
Level 24: Quickness- (A) Run Speed IO: Level 50
Level 26: Soaring Dragon- (A) Shield Breaker - Defense Debuff: Level 30
- (40) Shield Breaker - Accuracy/Defense Debuff: Level 30
- (42) Shield Breaker - Accuracy/Recharge: Level 30
- (42) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
- (50) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
Level 28: Combat Jumping- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (34) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (34) Defense Buff IO: Level 50
Level 30: Lucky- (A) Defense Buff IO: Level 50
Level 32: Golden Dragonfly- (A) Armageddon - Damage: Level 50
- (42) Armageddon - Damage/Recharge: Level 50
- (43) Armageddon - Accuracy/Damage/Recharge: Level 50
- (43) Armageddon - Accuracy/Recharge: Level 50
- (43) Armageddon - Damage/Endurance: Level 50
- (46) Armageddon - Chance for Fire Damage: Level 50
Level 35: Evasion- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (36) Luck of the Gambler - Defense/Recharge: Level 50
- (36) Luck of the Gambler - Endurance/Recharge: Level 50
- (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (37) Luck of the Gambler - Defense: Level 50
- (37) Luck of the Gambler - Recharge Speed: Level 50
Level 38: Calling the Wolf- (A) Mocking Beratement - Taunt: Level 50
- (39) Mocking Beratement - Taunt/Recharge: Level 50
- (39) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (39) Mocking Beratement - Accuracy/Recharge: Level 50
- (40) Mocking Beratement - Taunt/Range: Level 50
- (40) Mocking Beratement - Recharge: Level 50
Level 41: Web Grenade- (A) Accuracy IO: Level 50
Level 44: Caltrops- (A) Impeded Swiftness - Accuracy/Slow: Level 30
- (45) Impeded Swiftness - Damage/Slow: Level 30
- (45) Impeded Swiftness - Accuracy/Endurance: Level 30
- (45) Impeded Swiftness - Range/Slow: Level 30
- (46) Impeded Swiftness - Endurance/Recharge/Slow: Level 30
- (46) Impeded Swiftness - Chance of Damage(Smashing): Level 30
Level 47: Targeting Drone- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 49: Stealth- (A) Endurance Reduction IO: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth: Level 50
Level 2: Rest- (A) Empty
Level 1: Critical Hit------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 5% Defense(Smashing)
- 5% Defense(Lethal)
- 8.75% Defense(Fire)
- 8.75% Defense(Cold)
- 5.31% Defense(Energy)
- 5.31% Defense(Negative)
- 6.25% Defense(Melee)
- 10.6% Defense(Ranged)
- 12.8% Defense(AoE)
- 1.8% Max End
- 60% Enhancement(Accuracy)
- 52.5% Enhancement(RechargeTime)
- 3% Enhancement(JumpSpeed)
- 3% Enhancement(FlySpeed)
- 3% Enhancement(JumpHeight)
- 3% Enhancement(RunSpeed)
- 10% FlySpeed
- 85.3 HP (6.37%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 7.5% (in PvP)
- MezResist(Held) 15.2% (in PvP)
- MezResist(Immobilize) 16.3%
- MezResist(Repel) 1000% (10% chance, in PvP)
- MezResist(Sleep) 7.5% (in PvP)
- MezResist(Stun) 9.7% (in PvP)
- MezResist(Terrorized) 7.5% (in PvP)
- 11.5% (0.19 End/sec) Recovery (in PvP)
- 30% (1.68 HP/sec) Regeneration
- 10% ResEffect(FlySpeed) (in PvP)
- 10% ResEffect(RechargeTime) (in PvP)
- 10% ResEffect(RunSpeed) (in PvP)
- 3% Resistance(Smashing)
- 3% Resistance(Lethal)
- 8.04% Resistance(Fire)
- 8.04% Resistance(Cold)
- 6.15% Resistance(Energy)
- 9.28% Resistance(Negative)
- 9.58% Resistance(Toxic)
- 7.7% Resistance(Psionic)
- 10% RunSpeed
------------Set Bonuses:
Crushing Impact
(Gambler's Cut)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Red Fortune(Focused Fighting)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Red Fortune(Focused Senses)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Scirocco's Dervish(Flashing Steel)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Shield Wall(Divine Avalanche)
- 10% (0.56 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
- 30.1 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)
- 1.89% Resistance(Energy,Negative)Status Resistance 5% (in PvP)
- 2.5% DamageBuff(All), 10% ResEffect(RunSpeed) (in PvP), 10% ResEffect(RechargeTime) (in PvP), 10% ResEffect(FlySpeed) (in PvP)
- 1.58% Resistance(Toxic,Psionic), 7.5% Enhancement(RechargeTime) (in PvP)
- 3% Resistance(All)
Adjusted Targeting(Build Up)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Shield Breaker(Soaring Dragon)
- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
Blessing of the Zephyr(Combat Jumping)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Armageddon(Golden Dragonfly)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Luck of the Gambler(Evasion)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
Mocking Beratement(Calling the Wolf)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
Impeded Swiftness(Caltrops)
- MezResist(Immobilize) 2.2%
- 3% Enhancement(Slow)
- MezResist(Stun) 2.2%
- MezResist(Held) 2.2%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Gaussian's Synchronized Fire-Control(Targeting Drone)
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