/Traps and /Poison?
I seem to remember maybe he said they hoped they'd eventually port them over, but I don't remember anything directly saying when it would be done or anything about GR.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
No mention of porting in GR. Only thing we know about sets are the two new ones. The next round of porting very likely might not be until i18.
Ah well, thanks. I can hope though. I am not sure about anyone else but I think Grav/Traps would be a real fun powerset combo to run. I also think Plant/Poison would be very cool, thematically at least. I haven't really considered any synergy those two would have. Earth/Poison would work nice as well, considering all the earth based poisons/toxins like arsenic, mercury, lead and the like...
If Controllers get /Poison and Corrs don't I shall scweam and I shall scweam and I shall scweam until my face goes blue.
Srsly though, Traps would be awesome for Controllers. Ill/Traps or Fire/Traps would be beastly on TFs.
The Melee Teaming Guide for Melee Mans
I really want a Plant/Trap. Spirit Tree+Triage Beacon: I wonder how that would go (Regen troller FTW). Now that is a troller I'll be happy to play. Damage potential seems really good, too.
I'd really love to see both sets proliferated to Controllers, though I'd prefer Traps to come alongside some sort of Gadgets set rather than by itself.
I read in some random post where a person supposedly quoted Posi that Controllers were getting the /Traps and /Poison secondaries come GR. My search fu is weak and I can't find the post (if it exists)
Anyone in the know able to confirm or deny this? If it is true I am really contemplating making a Grav/Trap for my GR toon. The idea of wormholing a group of baddies onto a field of trip mines just sounds like to much fun...even if it does take forever to set up :-)