Rad/MM build
I like Neutron Bomb as a third PBAoE after DP > Irradiate > PSW. I don't think that proccing out WoC for damage will pick up the slack because it only ticks once every 4 seconds, which is half as often as most damage auras.
I like your build, it's quite similar to mine, but without Neutron Bomb or Psychic Scream or EHaze, your AoE is a little less than it could be. I personally didn't go Tough/Weave and have only 40% S/L defense, but I have more recharge, Neutron Bomb, and Psychic Scream, so I can spam AoE constantly. But with only 40% S/L defense, you take twice as many hits as you do with 45%, so I guess the tradeoff is valid. (I assume your build has 45% S/L although I can't check because there's no datalink or datachunk.)
I do think that people tend to make too many compromises chasing after defense softcaps, though, but again, the difference between 40% and 45% defense is huge, so I suppose it could be worth not having any AoE attacks beyond Irradiate, PSW and your nuke. If I had to give up something though, I'd almost rather give up the nuke in a PBAoE blapper build, just because nuking makes you retoggle everything even if DP lets you recover endurance after the crash.
But then you'd lose S/L defense from the Oblit set so I dunno.
FWIW, here's what I did.
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Doh! I can't believe I forgot the data chunk...such a silly mistake...but I think I'll take your advice and take neutron bomb. I didn't realize it ticked that rarely. Lemme put up my build with neutron bomb.
Edit: *glances at your build and whistles* That's some nice recharge and defense!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
------------
Level 1: Neutrino Bolt Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(37), Achilles-ResDeb%(42)
Level 1: Subdual Empty(A)
Level 2: X-Ray Beam Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(19)
Level 4: Irradiate Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(9), Oblit-%Dam(11), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
Level 8: Hurdle Jump-I(A)
Level 10: Combat Jumping Krma-ResKB(A), LkGmblr-Rchg+(11)
Level 12: Aim Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(13), RechRdx-I(45)
Level 14: Super Speed QckFt-EndRdx/RunSpd(A), Zephyr-Travel/EndRdx(17), Clrty-Stlth(31)
Level 16: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
Level 18: Concentration Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(19), RechRdx-I(48)
Level 20: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(21)
Level 22: Drain Psyche Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), Nictus-Heal/HP/Regen/Rchg(34), Nictus-Acc/Heal(34), Dct'dW-Heal/EndRdx/Rchg(37)
Level 24: Cosmic Burst Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(37)
Level 26: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 28: Tough TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(29)
Level 30: Weave LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Atomic Blast Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(42)
Level 35: Mind Probe KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 38: Psychic Shockwave Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Flash Freeze LgcRps-Acc/Sleep/Rchg(A), LgcRps-EndRdx/Sleep(46), LgcRps-Acc/Rchg(46), LgcRps-Acc/Sleep(46)
Level 44: Frozen Armor LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), S'fstPrt-ResKB(50)
Level 47: Neutron Bomb Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Hibernate RechRdx-I(A)
------------
Level 1: Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/EndRdx/Rchg(29), KntkC'bat-Dmg/Rchg(43)
Level 1: Sprint Empty(A)
Level 2: Rest RechRdx-I(A)
Level 1: Defiance
------------
Set Bonus Totals:
9% DamageBuff(Smashing)
9% DamageBuff(Lethal)
9% DamageBuff(Fire)
9% DamageBuff(Cold)
9% DamageBuff(Energy)
9% DamageBuff(Negative)
9% DamageBuff(Toxic)
9% DamageBuff(Psionic)
22.5% Defense(Smashing)
22.5% Defense(Lethal)
1.88% Defense(Energy)
1.88% Defense(Negative)
19.7% Defense(Melee)
0.94% Defense(Ranged)
6.75% Max End
62.5% Enhancement(RechargeTime)
36% Enhancement(Accuracy)
4% Enhancement(Sleep)
144.6 HP (12%) HitPoints
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Immobilize) 13.8%
MezResist(Sleep) 2.2%
MezResist(Stun) 6.6%
20% Perception
4% (0.07 End/sec) Recovery
20% (1.01 HP/sec) Regeneration
1.58% Resistance(Fire)
1.58% Resistance(Cold)
------------
Set Bonuses:
Decimation
(Neutrino Bolt)
MezResist(Immobilize) 2.75%
13.6 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Decimation
(X-Ray Beam)
MezResist(Immobilize) 2.75%
13.6 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Obliteration
(Irradiate)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Karma
(Combat Jumping)
Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Rectified Reticle
(Aim)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Rectified Reticle
(Concentration)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
20% Perception
Efficacy Adaptor
(Stamina)
13.6 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
Efficacy Adaptor
(Drain Psyche)
13.6 HP (1.12%) HitPoints
Touch of the Nictus
(Drain Psyche)
22.6 HP (1.87%) HitPoints
Decimation
(Cosmic Burst)
MezResist(Immobilize) 2.75%
13.6 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
18.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Titanium Coating
(Tough)
MezResist(Sleep) 2.2%
Luck of the Gambler
(Weave)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
7.5% Enhancement(RechargeTime)
Obliteration
(Atomic Blast)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Kinetic Combat
(Mind Probe)
MezResist(Immobilize) 2.75%
18.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration
(Psychic Shockwave)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Lethargic Repose
(Flash Freeze)
4% Enhancement(Sleep)
1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Luck of the Gambler
(Frozen Armor)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
7.5% Enhancement(RechargeTime)
Steadfast Protection
(Frozen Armor)
Knockback Protection (Mag -4)
Positron's Blast
(Neutron Bomb)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Kinetic Combat
(Brawl)
MezResist(Immobilize) 2.75% (Exceeded 5 Bonus Cap)
18.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
I'll always be a "Champion" at heart. My server away from home.
"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson
That looks good. I'd go with that.
(Well, I went with mine and it seems to be doing OK, but I'll remember your build in case I want some extra defense. TK Thrust, Psy Scream and WoC for Boxing, Tough and Weave seems like a decent tradeoff if it's the difference between 40% and 45% defense. If mine doesn't cruise through Council Empire and such at +2x8 by level 50, I'll probably make similar changes.)
I had noticed I was out of respecs so I figured a good way to test the build was to go ahead and run a respec with it and see how happy I was with it. I did well but I noticed a hole in my build. The hole stats with an N and ends with bomb. *burns respec right away to put neutron bomb in*
I'll always be a "Champion" at heart. My server away from home.
"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson
I made a revision to my build, switching Psy Scream (which I like but don't use very much) for Maneuvers and wound up with 46% S/L defense.
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I hope this toon puts out more dmg! I just reached lvl 23 last night. How do you guys get off Haze and Scream w/o getting your butt kicked?
I hope this toon puts out more dmg! I just reached lvl 23 last night. How do you guys get off Haze and Scream w/o getting your butt kicked?
|
The IO builds we have posted have good recharge on Drain Psyche, which if it hits 10 foes will give us something like 100hp/sec regen, and we're built for softcapped S/L defense, too. And we both wind up taking Hoarfrost, which is a clone of Dull Pain and Earth's Embrace. And Hibernate, which is an "oh crap, I almost bit the dust lolol" power. And mine has World of Confusion too, which helps mitigate some of the incoming damage as well.
So as long as we're facing all or mostly S/L attacks, we can jolly well jump right into the middle of spawns and spam PBAoE attacks and not worry about dying. All that PBAoE makes short work of the enemies, as well.
Ah! Thank you so much. I'm not a regular blaster player but with the few blasters I've played I grew accustomed to taking things out pretty fast...but with Radiation I seemed to face-plant a lot.
One of my issues was I would open up with the two cones...which made every baddy charge my direction. I think i will focus on a single mob then throw in Irradiate for some spice and end with the cones. Until I get to the PBAoE lvl of pure carnage.
I made a revision to my build, switching Psy Scream (which I like but don't use very much) for Maneuvers and wound up with 46% S/L defense.
|
Ah, but besides that, I took my blaster on an ITF, hoo-boy! I demolished stuff! Especially when we mass-herded the towers. It was pretty sick. Then I had a slight "whoops" moment. We were right in the middle of bashing Nictus Romulus for the third time when suddenly everyone got stunned and we were confused to what happened. Apparently I had been spamming so much aoe I had killed one of the nictus essences. Whoopsie. Heh.
I'll always be a "Champion" at heart. My server away from home.
"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson
*glances at build* Me likey! Hmm, my only slight issue with it is super speed. I'm so used to being at hard-capped running speed. The SG I'm in, one of our mottos is aggro is a race not a right, it's a race to every mob to see who gets to be tank. Me needy speedy.
|
Not sure what I could sack to pick up that 18mph. Edit: guess I could throw the stealth IO in Sprint and put runspeed in SS. But I'd rather not have Sprint in my tray, honestly.
Perhaps I'll just rely on sheer single-minded aggression. Teams I run with can't even begin to challenge my permanent, all-AT-spanning case of scrapperlock.
Sounds like a cool SG. Mine is down to just me and one other active member, at least until GR goes live.
Not sure what I could sack to pick up that 18mph. Edit: guess I could throw the stealth IO in Sprint and put runspeed in SS. But I'd rather not have Sprint in my tray, honestly. Perhaps I'll just rely on sheer single-minded aggression. Teams I run with can't even begin to challenge my permanent, all-AT-spanning case of scrapperlock. |
The Melee Teaming Guide for Melee Mans
Err guys *blush* I'm not that well versed with mids...where do I paste the data chunk at?
Edit: Ok copy to clipboard...like to notepad? Sorry I've been only using mids for about 4 months...and then i just used it to make builds.
Wait I think I did it...I put it in notepad and I guess I hit import from forums? IT said Pan Atlantica.
AHA! I think that's it! Yes I am talking to myself lol.
Open up the Export window. In the bottom left corner there should be several check boxes, check the one that says only export data chunk and uncheck the others (something like Only Export Datachunk if creating link isn't possible or something iirc).
Click okay and it'll be put on your clipboard automatically so all you have to do is ctrl-v or edit-paste it into a post.
The Melee Teaming Guide for Melee Mans
Open up the Export window. In the bottom left corner there should be several check boxes, check the one that says only export data chunk and uncheck the others (something like Only Export Datachunk if creating link isn't possible or something iirc).
Click okay and it'll be put on your clipboard automatically so all you have to do is ctrl-v or edit-paste it into a post. |
Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial
A little something I've been toying around with quite sometime...I couldn't decide between a few things...well the biggest thing I keep looking at and thinking is world of confusion with a ton of damage procs in it and neutron bomb.
Neutron is a nice power and nice damage and a good radius but effffff I hate the animation time. Bugs the mess out of me. Would a proc'd out world of confusion be a viable alternative or is that just madness?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
------------
Level 1: Neutrino Bolt Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(37), Achilles-ResDeb%(42)
Level 1: Subdual Empty(A)
Level 2: X-Ray Beam Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(19)
Level 4: Irradiate Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(9), Oblit-%Dam(11), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
Level 8: Hurdle Jump-I(A)
Level 10: Combat Jumping Krma-ResKB(A), LkGmblr-Rchg+(11)
Level 12: Aim Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(13), RechRdx-I(45)
Level 14: Super Speed QckFt-EndRdx/RunSpd(A), Zephyr-Travel/EndRdx(17), Clrty-Stlth(31)
Level 16: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
Level 18: Concentration Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(19), RechRdx-I(48)
Level 20: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(21)
Level 22: Drain Psyche Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), Nictus-Heal/HP/Regen/Rchg(34), Nictus-Acc/Heal(34), Dct'dW-Heal/EndRdx/Rchg(37)
Level 24: Cosmic Burst Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(37)
Level 26: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 28: Tough TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(29)
Level 30: Weave LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Atomic Blast Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(42)
Level 35: Mind Probe KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 38: Psychic Shockwave Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Flash Freeze LgcRps-Acc/Sleep/Rchg(A), LgcRps-EndRdx/Sleep(46), LgcRps-Acc/Rchg(46), LgcRps-Acc/Sleep(46)
Level 44: Frozen Armor LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), S'fstPrt-ResKB(50)
Level 47: World of Confusion M'Strk-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(48), Sciroc-Dam%(48), Oblit-%Dam(50), Erad-%Dam(50)
Level 49: Hibernate RechRdx-I(A)
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Level 1: Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/EndRdx/Rchg(29), KntkC'bat-Dmg/Rchg(43)
Level 1: Sprint Empty(A)
Level 2: Rest RechRdx-I(A)
Level 1: Defiance
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Set Bonus Totals:
9% DamageBuff(Smashing)
9% DamageBuff(Lethal)
9% DamageBuff(Fire)
9% DamageBuff(Cold)
9% DamageBuff(Energy)
9% DamageBuff(Negative)
9% DamageBuff(Toxic)
9% DamageBuff(Psionic)
22.5% Defense(Smashing)
22.5% Defense(Lethal)
1.88% Defense(Energy)
1.88% Defense(Negative)
19.7% Defense(Melee)
0.94% Defense(Ranged)
6.75% Max End
4% Enhancement(Sleep)
27% Enhancement(Accuracy)
56.3% Enhancement(RechargeTime)
144.6 HP (12%) HitPoints
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Immobilize) 13.8%
MezResist(Sleep) 2.2%
MezResist(Stun) 6.6%
20% Perception
1.5% (0.03 End/sec) Recovery
30% (1.51 HP/sec) Regeneration
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Set Bonuses:
Decimation
(Neutrino Bolt)
MezResist(Immobilize) 2.75%
13.6 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Decimation
(X-Ray Beam)
MezResist(Immobilize) 2.75%
13.6 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Obliteration
(Irradiate)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Karma
(Combat Jumping)
Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Rectified Reticle
(Aim)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Rectified Reticle
(Concentration)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
20% Perception
Efficacy Adaptor
(Stamina)
13.6 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
Efficacy Adaptor
(Drain Psyche)
13.6 HP (1.12%) HitPoints
Touch of the Nictus
(Drain Psyche)
22.6 HP (1.87%) HitPoints
Decimation
(Cosmic Burst)
MezResist(Immobilize) 2.75%
13.6 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
18.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Titanium Coating
(Tough)
MezResist(Sleep) 2.2%
Luck of the Gambler
(Weave)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
7.5% Enhancement(RechargeTime)
Obliteration
(Atomic Blast)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Kinetic Combat
(Mind Probe)
MezResist(Immobilize) 2.75%
18.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration
(Psychic Shockwave)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Lethargic Repose
(Flash Freeze)
4% Enhancement(Sleep)
1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Luck of the Gambler
(Frozen Armor)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
7.5% Enhancement(RechargeTime)
Steadfast Protection
(Frozen Armor)
Knockback Protection (Mag -4)
Scirocco's Dervish
(World of Confusion)
10% (0.5 HP/sec) Regeneration
Kinetic Combat
(Brawl)
MezResist(Immobilize) 2.75% (Exceeded 5 Bonus Cap)
18.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
I'll always be a "Champion" at heart. My server away from home.
"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson