Which is more fun Earth/Psy or Earth/Fire
My earth/fire is lvl 33. Its very strong. The Damage from fire far eclipses the damage from psi for raw power.
Earth/psi I have just made. The damage isn't as great as fire and very heavily resisted later on by many mobs. Psi's advantages go beyond damage tho. Drain Psyche is really good for removing REGEN, something that fire can not do. That makes such a huge difference. That makes up for the Fires +damage boost IMO. Stacking -Rech on top of -Def is also a great two punch combo. Your just not going to mow down mobs as fast as /FIRE, but its more survivable. People cry about PSW but honestly its not that bad and the rest of the set more then made up for what nerf it got by getting boosted nicely.
Example: Fighting Babbage, we had a blaster with Drain Psyche, and everyone on the team knew when he'd used that power. His health just didn't go back and we were able to eventually take him out at lvl 20.
Fire also has a benefit of most of the powers are ranged. If you don't like going into melee with your dom that may sway your vote. Earth has a few good powers for slotting the Achille's Heal Proc as well to help with PSI's nature.
Checking for Guides and other threads I found that Earth/Psychic and Earth/Fire might be interesting.
I'm trying to gauge which I'd like better Earth/Psy or Earth/Fire.
Fire is more damage, but Psy used to be the farming build so it can't be too bad on damage, can it?
Psy doesn't have a buildup power. Does that hurt the damage? I like that Fire has a build up power that lasts 30 seconds and with the +recharge the Fiery Embrace will be up more often than not.
I know they nerfed Psy Shockwave some. But I figure Shockwave would also produce even more control stacking disorients with Stalagmites.
I imagine that Drain Psyche is stronger than Consume for Endurance help and would let me run without Stanima more easily. Plus, I get a self heal that I wouldn't have under Fire.
What do y'all think?