Fire/Thorn farming build
Here's an idea of what I want, but I feel it could still be a bit better (maybe get closer to the defense soft cap)? Any help?
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Thorny Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Char -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(3), Lock-EndRdx/Rchg/Hold(5), Lock-Rchg/Hold(7), Lock-Acc/Rchg(7), Lock-%Hold(9)
Level 1: Thorny Darts -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(31), Thundr-Dmg/EndRdx(33), Thundr-Acc/Dmg(40), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 2: Skewer -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dam%(31)
Level 4: Fire Cages -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(34), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(48)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(50)
Level 10: Boxing -- Acc-I(A)
Level 12: Flashfire -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(13), Stpfy-EndRdx/Stun(15), Stpfy-Acc/EndRdx(17), Stpfy-Stun/Rng(19), Stpfy-KB%(19)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(17)
Level 16: Hot Feet -- EndRdx-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Cinders -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(23), Lock-EndRdx/Rchg/Hold(25), Lock-Rchg/Hold(27), Lock-Acc/Rchg(27), Lock-%Hold(29)
Level 24: Thorn Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 26: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(45)
Level 28: Aim -- RechRdx-I(A)
Level 30: Thorntrops -- TmpRdns-EndRdx/Rchg/Slow(A)
Level 32: Fire Imps -- SvgnRt-Acc(A), SvgnRt-Acc/Dmg(33), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(34), SvgnRt-Dmg/EndRdx(34), SvgnRt-PetResDam(37)
Level 35: Ripper -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Thorn Barrage -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(39), Thundr-Dmg/EndRdx(39), Thundr-Acc/Dmg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A)
Level 47: Weave -- LkGmblr-Rchg+(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
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Virtue
Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)
Villains
50- Farm (SS/SD Brute)
Newest build: Soft-capped smashing/lethal and high recharge, also getting the powers I want:
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Virtue
Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)
Villains
50- Farm (SS/SD Brute)
I am thinking of rolling a fire/thorns as well, though not specifically for farming purposes. I can see where you are going with the smash/lethal softcap but I think you're gimping yourself too much. You are also lacking perma-dom. I am not happy with the build I made myself either (the toon is not even created so I'm not fussed) but this is how it looks to give you some ideas. Perma-dom and and then some positionals. Not too sure of some powerpicks...
Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Thorny Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Char
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (3) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (3) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (5) Lockdown - Accuracy/Hold: Level 50
- (A) Accuracy IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (7) Positron's Blast - Damage/Endurance: Level 50
- (7) Positron's Blast - Damage/Recharge: Level 50
- (9) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (9) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (11) Positron's Blast - Damage/Endurance: Level 50
- (11) Positron's Blast - Damage/Recharge: Level 50
- (13) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (13) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Jumping IO: Level 50
- (A) Obliteration - Damage: Level 50
- (15) Obliteration - Damage/Recharge: Level 50
- (17) Obliteration - Chance for Smashing Damage: Level 50
- (17) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (19) Obliteration - Accuracy/Damage/Recharge: Level 50
- (19) Multi Strike - Accuracy/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (15) Recharge Reduction IO: Level 50
- (21) Recharge Reduction IO: Level 50
- (A) Razzle Dazzle - Accuracy/Recharge: Level 30
- (21) Razzle Dazzle - Endurance/Stun: Level 30
- (23) Razzle Dazzle - Chance of Immobilize: Level 30
- (23) Razzle Dazzle - Accuracy/Endurance: Level 30
- (25) Razzle Dazzle - Accuracy/Stun/Recharge: Level 30
- (A) Run Speed IO: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (25) Thunderstrike - Damage/Endurance: Level 50
- (27) Thunderstrike - Damage/Recharge: Level 50
- (27) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (29) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (31) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Miracle - +Recovery: Level 40
- (A) Performance Shifter - EndMod: Level 50
- (31) Performance Shifter - Chance for +End: Level 50
- (33) Performance Shifter - EndMod/Recharge: Level 50
- (33) Performance Shifter - EndMod/Accuracy: Level 50
- (A) Obliteration - Accuracy/Recharge: Level 50
- (29) Obliteration - Damage/Recharge: Level 50
- (33) Obliteration - Chance for Smashing Damage: Level 50
- (34) Obliteration - Damage: Level 50
- (34) Obliteration - Accuracy/Damage/Recharge: Level 50
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (31) Lockdown - Endurance/Recharge/Hold: Level 50
- (36) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (37) Basilisk's Gaze - Recharge/Hold: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Positron's Blast - Chance of Damage(Energy): Level 50
- (36) Positron's Blast - Damage/Recharge: Level 50
- (37) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (37) Positron's Blast - Accuracy/Damage: Level 50
- (39) Positron's Blast - Damage/Range: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (40) Expedient Reinforcement - Accuracy/Damage: Level 50
- (40) Expedient Reinforcement - Damage/Endurance: Level 50
- (A) Obliteration - Damage: Level 50
- (39) Obliteration - Accuracy/Recharge: Level 50
- (40) Obliteration - Damage/Recharge: Level 50
- (42) Obliteration - Accuracy/Damage/Recharge: Level 50
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Obliteration - Chance for Smashing Damage: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (43) Luck of the Gambler - Defense/Endurance: Level 50
- (43) Luck of the Gambler - Defense: Level 50
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (42) Efficacy Adaptor - EndMod/Recharge: Level 50
- (45) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (45) Performance Shifter - EndMod/Recharge: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (45) Positron's Blast - Damage/Endurance: Level 50
- (46) Positron's Blast - Damage/Recharge: Level 50
- (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (46) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Obliteration - Damage: Level 50
- (48) Obliteration - Accuracy/Recharge: Level 50
- (48) Obliteration - Damage/Recharge: Level 50
- (48) Obliteration - Accuracy/Damage/Recharge: Level 50
- (50) Obliteration - Chance for Smashing Damage: Level 50
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (50) Steadfast Protection - Resistance/Endurance: Level 30
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 9,88% Defense(Smashing)
- 9,88% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 11,8% Defense(Energy)
- 11,8% Defense(Negative)
- 3% Defense(Psionic)
- 16,8% Defense(Melee)
- 9,25% Defense(Ranged)
- 3% Defense(AoE)
- 52% Enhancement(Accuracy)
- 81,3% Enhancement(RechargeTime)
- 2% Enhancement(Stun)
- 9% FlySpeed
- 57,2 HP (5,63%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Confused) 2,5%
- MezResist(Held) 2,5%
- MezResist(Immobilize) 2,5%
- MezResist(Sleep) 2,5%
- MezResist(Stun) 11,3%
- MezResist(Terrorized) 2,5%
- 23,5% (0,39 End/sec) Recovery
- 10% (0,42 HP/sec) Regeneration
- 6,3% Resistance(Fire)
- 6,3% Resistance(Cold)
- 9% RunSpeed
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Hey,
I'm looking for a Fire/Thorn dominator build that I can use for farming. I found JJDRAKKEN's build but I'm having a little trouble making it fit more of my style. After farming with a Spines/Dark scrapper, I would think that Fling Thorns and Thorn Burst would be essential for farming, but this build does not have either. I would also like to pick up Hot Feet. I have no need for Recall Friend. The trouble I'm having is correct slotting if I were to pick up those new powers and drop other ones that I may not need.
So in total I'd be willing to drop: Smoke, Bonfire, (maybe) Cinders if I can get enough recharge for Flashfire to come back quickly, Acrobatics (I can get -KB IOs), Swift or Hurdle (don't need both) and Recall Friend.
I want to pick up: Hot Feet, Fling Thorns, Thorn Burst, and Super Speed instead of Super Jump
How important is soft-capping smashing/lethal on a dominator? I know this build is not.
Any help would be greatly appreciated!
Here's the build:
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Thorny Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Char -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(3), Lock-EndRdx/Rchg/Hold(5), Lock-Rchg/Hold(7), Lock-Acc/Rchg(7), Lock-%Hold(9)
Level 1: Thorny Darts -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(31), Thundr-Dmg/EndRdx(33), Thundr-Acc/Dmg(40), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 2: Skewer -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dam%(31)
Level 4: Fire Cages -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(34), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(48)
Level 6: Swift -- Run-I(A)
Level 8: Combat Jumping -- DefBuff-I(A), DefBuff-I(50)
Level 10: Impale -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(11), Thundr-Dmg/EndRdx(11), Thundr-Acc/Dmg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 12: Flashfire -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(13), Stpfy-EndRdx/Stun(15), Stpfy-Acc/EndRdx(17), Stpfy-Stun/Rng(19), Stpfy-KB%(19)
Level 14: Super Jump -- Jump-I(A)
Level 16: Smoke -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(29), DarkWD-ToHitDeb/Rchg(31)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Cinders -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(23), Lock-EndRdx/Rchg/Hold(25), Lock-Rchg/Hold(27), Lock-Acc/Rchg(27), Lock-%Hold(29)
Level 24: Acrobatics -- EndRdx-I(A), EndRdx-I(25)
Level 26: Bonfire -- KinCrsh-Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(43), KinCrsh-Acc/KB(45), KinCrsh-Rechg/EndRdx(45), KinCrsh-Rchg/KB(45), KinCrsh-Acc/Dmg/KB(46)
Level 28: Aim -- RechRdx-I(A)
Level 30: Thorntrops -- TmpRdns-EndRdx/Rchg/Slow(A)
Level 32: Fire Imps -- SvgnRt-Acc(A), SvgnRt-Acc/Dmg(33), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(34), SvgnRt-Dmg/EndRdx(34), SvgnRt-PetResDam(37)
Level 35: Ripper -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Thorn Barrage -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(39), Thundr-Dmg/EndRdx(39), Thundr-Acc/Dmg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 47: Recall Friend -- RechRdx-I(A)
Level 49: Hurdle -- Jump-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Virtue
Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)
Villains
50- Farm (SS/SD Brute)