In My Quest For Def Did I Break This Mind/Rad?


DarkInvado

 

Posted

OK so I have scrappers, tanks, more scrappers, more tanks, a very offensive def, a couple of offensive controllers and I was looking for something a bit different that wasn't a gimped defender.

I spotted the Mind controller and since I know rads pretty well I decided to do a Mind/Rad. He is up to level 18 so far and moving pretty fast. It's almost risk free leveling and I have even taken on 3 +4 purples solo and won. This is w/o a IO sets. So I am feeling pretty good about this toon. I am under no illusions that he will be able to solo AVs but he is fun.

So I am interested in building him out. Since I solo often I am interested in getting a pretty good ranged def on him, but I realize this is from my perspective of soloing AVs so my question is...

Have I broken my mind/rad in my quest for ranged def. Will be be able to solo anything hard? I.E. AVs? Will he even be able to tank/hold AVs? If I wanted to play him as a level 50 for a while would he even be any fun anymore? I hear the run out of steam around level 41 and he really does lack offensive powers but should be able to lock down lots of baddies.

Thoughts?

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Darkosis: Level 50 Science Controller
Primary Power Set: Mind Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize

  • (A) Fortunata Hypnosis - Sleep
  • (3) Fortunata Hypnosis - Sleep/Recharge
  • (3) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (5) Fortunata Hypnosis - Chance for Placate
  • (5) Fortunata Hypnosis - Accuracy/Recharge
Level 1: Radiant Aura
  • (A) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Endurance/Recharge
  • (17) Numina's Convalescence - Heal/Recharge
  • (27) Numina's Convalescence - Heal/Endurance/Recharge
  • (27) Numina's Convalescence - Heal
  • (34) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Dominate
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Damage/Endurance/Recharge
Level 4: Radiation Infection
  • (A) Achilles' Heel - Chance for Res Debuff
  • (11) Dark Watcher's Despair - Chance for Recharge Slow
  • (13) Dark Watcher's Despair - To Hit Debuff
  • (15) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 6: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 8: Mass Hypnosis
  • (A) Call of the Sandman - Accuracy/Recharge
  • (42) Call of the Sandman - Sleep/Range
  • (43) Call of the Sandman - Accuracy/Sleep/Recharge
  • (45) Call of the Sandman - Accuracy/Endurance
  • (46) Call of the Sandman - Endurance/Sleep
Level 10: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (37) Efficacy Adaptor - EndMod
  • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (42) Performance Shifter - EndMod/Recharge
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Health
  • (A) Miracle - +Recovery
  • (42) Miracle - Heal
Level 18: Total Domination
  • (A) Lockdown - Accuracy/Hold
  • (19) Lockdown - Accuracy/Recharge
  • (19) Lockdown - Recharge/Hold
  • (21) Lockdown - Endurance/Recharge/Hold
  • (21) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (23) Lockdown - Chance for +2 Mag Hold
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Accuracy
  • (25) Performance Shifter - Chance for +End
  • (25) Performance Shifter - EndMod/Recharge
Level 22: Lingering Radiation
  • (A) Tempered Readiness - Endurance/Recharge/Slow
  • (36) Tempered Readiness - Accuracy/Slow
  • (37) Pacing of the Turtle - Endurance/Recharge/Slow
  • (37) Recharge Reduction IO
Level 24: Enervating Field
  • (A) Endurance Reduction IO
Level 26: Levitate
  • (A) Thunderstrike - Accuracy/Damage
  • (46) Thunderstrike - Damage/Endurance
  • (46) Thunderstrike - Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Damage/Endurance/Recharge
Level 28: Confuse
  • (A) Coercive Persuasion - Contagious Confusion
  • (29) Coercive Persuasion - Confused
  • (29) Coercive Persuasion - Confused/Recharge
  • (31) Coercive Persuasion - Accuracy/Confused/Recharge
  • (31) Coercive Persuasion - Accuracy/Recharge
  • (31) Coercive Persuasion - Confused/Endurance
Level 30: Choking Cloud
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (43) Basilisk's Gaze - Recharge/Hold
  • (45) Basilisk's Gaze - Endurance/Recharge/Hold
Level 32: Mass Confusion
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (33) Malaise's Illusions - Chance of Damage(Psionic)
  • (33) Malaise's Illusions - Endurance/Confused
  • (33) Malaise's Illusions - Accuracy/Endurance
  • (34) Malaise's Illusions - Confused/Range
  • (34) Malaise's Illusions - Accuracy/Confused/Recharge
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 38: EM Pulse
  • (A) Unbreakable Constraint - Hold
  • (39) Unbreakable Constraint - Hold/Recharge
  • (39) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (39) Unbreakable Constraint - Accuracy/Recharge
  • (40) Unbreakable Constraint - Endurance/Hold
  • (40) Unbreakable Constraint - Chance for Smashing Damage
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Temp Invulnerability
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Steadfast Protection - Resistance/Endurance
Level 47: Power Boost
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment



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Posted

If I can't solo AVs/GMs is there even any point to ranged def in this build?


 

Posted

Well, I haven't tried it myself but I'll go out on a limb and say you won't be solo'ing any AV's. You definitely won't be holding them outside of PToD's downtime. You're very open to being smashed by a melee attack or a good AoE. On a controller with a single-target immobilize and soft-capped ranged and AoE, you may be able to handle an AV at range for a while. Mind doesn't have an immobilize unfortunately. Also, I think you're going to fall short of the damage needed to take down an AV.

I'd look to earth or illusion if you want to solo AV's. The pets are a good source of damage and a place to divert some of the incoming damage.


 

Posted

Build for recharge. What you have here is a potential juggernaut of control who by around level 40 should make it possible for teams to plow through even hard enemies, like +4 Malta, and then slam the end boss into the ground using your debuffs. It will work solo but IMO Mind Control really shows its strengths on a team, where the pet is much less important than having an extra AoE to throw at the enemies.

You truly have not rocked an enemy group until you've seen what a stealthy lvl 50 Mind Controller can do by running slightly ahead of the team and stacking Confusion on hard targets prior to the fight. To facilitate this without making the enemies kill each other before the team gets there, sleep the group, then start putting confusions on them. When the team arrives the alpha gets directed at the enemies themselves. It's just sick.

A few specific pointers:
- Terrify is a must-have at level 26. It has good damage and a lengthy fear to keep enemies off your back.

- I would swap Hover for Hasten, three slot it, then swap Fly for Super Speed. Put a Celerity +Stealth IO in either Sprint or Super Speed. You will now be invisible to most enemies. This is a huge advantage on a Mind Controller due to your three non-aggro mezzes; you will actually be a better snipe-troller than an Illusion Controllers are.

- Confuse is the best single target mezz in the game, tied only with Illusion's Decieve power. Take it no later than level 10, and six slot it as fast as possible.

- You may be able to get away with dropping your epic armor, because Mind Controllers on a team are among the least likely to get shot at. This is due to your ability to mezz without pulling aggro. Terrify will pull some aggro on you every now and then, but you should be able to handle it for the most part.

- I hate Conserve Power. You might feel differently, but I've never found a good use for it on a Mind Troller. I think with AM you will be just fine. Power Blast or Energy Torrent will be more useful to you, IMO.

- Since you're no longer chasing Defense, I highly recommend taking out Combat Jumping.

- I'm iffy about Choking Cloud. It's not an awful choice but I think you should play with it some to see if you benefit from it. I think it's a great power for a Fire or Ice troller, and less so for other Control sets--particularly Mind and Illusion which benefit from stealth and tend to rely on Confusion more than Holds.


 

Posted

This has been a slow to materialize project but should turn out pretty nice. I revised the build - any thoughts? I am guessing he runs about 36% Ranged Def in combat and spikes to over 40 every ~35 seconds for about 15 seconds.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Darkosis: Level 50 Science Controller
Primary Power Set: Mind Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize

  • (A) Fortunata Hypnosis - Sleep
  • (3) Fortunata Hypnosis - Sleep/Recharge
  • (3) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (5) Fortunata Hypnosis - Sleep/Endurance
  • (5) Fortunata Hypnosis - Accuracy/Recharge
Level 1: Radiant Aura
  • (A) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Endurance/Recharge
  • (17) Numina's Convalescence - Heal/Recharge
  • (27) Numina's Convalescence - Heal/Endurance/Recharge
  • (27) Numina's Convalescence - Heal
  • (34) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Dominate
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Damage/Endurance/Recharge
Level 4: Radiation Infection
  • (A) Achilles' Heel - Chance for Res Debuff
  • (11) Dark Watcher's Despair - Chance for Recharge Slow
  • (13) Dark Watcher's Despair - To Hit Debuff
  • (15) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (40) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Mass Hypnosis
  • (A) Call of the Sandman - Accuracy/Recharge
  • (42) Call of the Sandman - Sleep/Range
  • (43) Call of the Sandman - Accuracy/Sleep/Recharge
  • (45) Call of the Sandman - Accuracy/Endurance
  • (46) Call of the Sandman - Endurance/Sleep
Level 10: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (13) Performance Shifter - EndMod/Recharge
  • (15) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Health
  • (A) Miracle - +Recovery
  • (42) Miracle - Heal
Level 18: Total Domination
  • (A) Lockdown - Accuracy/Hold
  • (19) Lockdown - Accuracy/Recharge
  • (19) Lockdown - Recharge/Hold
  • (21) Lockdown - Endurance/Recharge/Hold
  • (21) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (23) Lockdown - Chance for +2 Mag Hold
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Accuracy
  • (25) Performance Shifter - Chance for +End
  • (25) Performance Shifter - EndMod/Recharge
Level 22: Lingering Radiation
  • (A) Tempered Readiness - Endurance/Recharge/Slow
  • (36) Tempered Readiness - Accuracy/Slow
  • (37) Pacing of the Turtle - Endurance/Recharge/Slow
  • (37) Recharge Reduction IO
Level 24: Enervating Field
  • (A) Endurance Reduction IO
Level 26: Terrify
  • (A) Nightmare - Accuracy/Fear
  • (36) Nightmare - Accuracy/Fear/Recharge
  • (36) Nightmare - Accuracy/Recharge
Level 28: Confuse
  • (A) Coercive Persuasion - Contagious Confusion
  • (29) Coercive Persuasion - Confused
  • (29) Coercive Persuasion - Confused/Recharge
  • (31) Coercive Persuasion - Accuracy/Confused/Recharge
  • (31) Coercive Persuasion - Accuracy/Recharge
  • (31) Coercive Persuasion - Confused/Endurance
Level 30: Levitate
  • (A) Thunderstrike - Accuracy/Damage
  • (43) Thunderstrike - Damage/Endurance
  • (43) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Damage/Endurance/Recharge
Level 32: Mass Confusion
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (33) Malaise's Illusions - Chance of Damage(Psionic)
  • (33) Malaise's Illusions - Endurance/Confused
  • (33) Malaise's Illusions - Accuracy/Endurance
  • (34) Malaise's Illusions - Confused/Range
  • (34) Malaise's Illusions - Accuracy/Confused/Recharge
Level 35: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance
Level 38: EM Pulse
  • (A) Unbreakable Constraint - Hold
  • (39) Unbreakable Constraint - Hold/Recharge
  • (39) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (39) Unbreakable Constraint - Accuracy/Recharge
  • (40) Unbreakable Constraint - Endurance/Hold
Level 41: Power Blast
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Accuracy/Damage
  • (46) Thunderstrike - Damage/Endurance
  • (48) Thunderstrike - Damage/Recharge
  • (50) Thunderstrike - Accuracy/Damage/Recharge
Level 44: Temp Invulnerability
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Steadfast Protection - Resistance/Endurance
Level 47: Power Boost
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 0: Ninja Run



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Posted

Changed my Mes and Dom slotting. Made Dom a better hold and made Mez more damaging and gained some ranged def.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Darkosis: Level 50 Science Controller
Primary Power Set: Mind Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7)
Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(27), Numna-Heal(27), Numna-Regen/Rcvry+(34)
Level 2: Dominate -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(7), BasGaze-Acc/Rchg(9), BasGaze-Rchg/Hold(9), Thundr-Acc/Dmg/Rchg(11)
Level 4: Radiation Infection -- Achilles-ResDeb%(A), DarkWD-Slow%(11), DarkWD-ToHitDeb(13), DarkWD-ToHitDeb/EndRdx(15), DarkWD-ToHitdeb/Rchg/EndRdx(40)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Mass Hypnosis -- CSndmn-Acc/Rchg(A), CSndmn-Sleep/Rng(42), CSndmn-Acc/Sleep/Rchg(43), CSndmn-Acc/EndRdx(45), CSndmn-EndRdx/Sleep(46)
Level 10: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(13), RechRdx-I(15), RechRdx-I(37)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(42)
Level 18: Total Domination -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(21), Lock-%Hold(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-End%(25), P'Shift-EndMod/Rchg(25)
Level 22: Lingering Radiation -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/Slow(36), P'ngTtl-EndRdx/Rchg/Slow(37), RechRdx-I(37)
Level 24: Enervating Field -- EndRdx-I(A)
Level 26: Terrify -- N'mare-Acc/Fear(A), N'mare-Acc/Fear/Rchg(36), N'mare-Acc/Rchg(36)
Level 28: Confuse -- CoPers-Conf%(A), CoPers-Conf(29), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(31)
Level 30: Levitate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-Dam%(33), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(34), Mlais-Acc/Conf/Rchg(34)
Level 35: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40)
Level 38: EM Pulse -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(39), UbrkCons-Acc/Hold/Rchg(39), UbrkCons-Acc/Rchg(39), UbrkCons-EndRdx/Hold(40)
Level 41: Power Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg(46), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(50)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(45)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 0: Ninja Run



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Posted

LR's -regen being perma, you only need about 24 DPS to make progress, which is trivial even without Containment. Lacking an immobilize is an hinderance but not a showstopper, you can kite easily as needed as Mind's animations are quick, and your attack chain should involve Mesmerize, stopping the AV every few seconds (even if the sleep breaks immediately because of your next move, he still won't go back at full speed immediately).

The only problem I see is you slotted Mesmerize for sleep rather than damage. It's better than Power Blast in damage, recharge and endurance efficiency so I'd switch that around.

Edit : I posted that before your last reply. I see you fixed Mesmerize, however now Dominate is underslotted, which isn't a good move IMHO as this is your strongest damage power. Regardless, either build could take on AVs, it might be very, very slow but it's theorically possible.


 

Posted

Nice - thanks for the reply - I am looking at changes. Problem is I lose a lot of recharge if I don't use either the Purp set in Mes or the hold set in Dom.


 

Posted

New changes to Mass Hypnosis - moved the purp set there and added a slot to Dominate from Stealth.

More damage and didn't lose the recharge or the ranged def which actually goes up.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

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Darkosis: Level 50 Science Controller
Primary Power Set: Mind Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(40)
Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(27), Numna-Heal(27), Numna-Regen/Rcvry+(34)
Level 2: Dominate -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(7), BasGaze-Rchg/Hold(7), BasGaze-Acc/Rchg(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11)
Level 4: Radiation Infection -- Achilles-ResDeb%(A), DarkWD-Slow%(11), DarkWD-ToHitDeb(13), DarkWD-ToHitDeb/EndRdx(15), DarkWD-ToHitdeb/Rchg/EndRdx(40)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(43), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(46)
Level 10: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(13), RechRdx-I(15), RechRdx-I(37)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(42)
Level 18: Total Domination -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(21), Lock-%Hold(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-End%(25), P'Shift-EndMod/Rchg(25)
Level 22: Lingering Radiation -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/Slow(36), P'ngTtl-EndRdx/Rchg/Slow(37), RechRdx-I(37)
Level 24: Enervating Field -- EndRdx-I(A)
Level 26: Terrify -- N'mare-Acc/Fear(A), N'mare-Acc/Fear/Rchg(36), N'mare-Acc/Rchg(36)
Level 28: Confuse -- CoPers-Conf%(A), CoPers-Conf(29), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(31)
Level 30: Levitate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-Dam%(33), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(34), Mlais-Acc/Conf/Rchg(34)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: EM Pulse -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(39), UbrkCons-Acc/Hold/Rchg(39), UbrkCons-Acc/Rchg(39), UbrkCons-EndRdx/Hold(40)
Level 41: Power Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg(46), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(50)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(45)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 0: Ninja Run



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