AV Solo'd!
Nice!!!!
now go take down some more
iirc Requiem isn't too tough to solo, he was the first AV my kat/regen solo'd.
Except I don't have a self-heal, or super regen. XD

You don't have siphon life? =o On my DM/SD I could go from red health zone to full health from siphon lifing without problems lol.
Hm. Thats a good point. But I only have 100% Recharge, and Siphon doesnt have red to full health effects yet...maybe not even for good.

You misunderstand, I use multiple siphon lifes lol. The defense from SD tends to cover it and it's a part of my attack chain anyway :P
Not deffinate on the % of my one's recharge but it's deffinately less than 100%, I'd guess around 50-65%.
Congratulations ShadowWings! Now, I have a question regarding the soloing of AVs. When people post lists of the AVs they've soloed, they tend to name late game AVs. I have a level 40 Kat/Regen that is designed for AV soloing and I have already defeated several. However, I tend to Merit hunt in Ouroboros so they have been the ones found much earlier in the game. Are these AVs easier than the late game variety? I suppose it would be useful to name them: Kurse, Nocturne, Arbiter Sands, Captain Castillo, Doctor Vahzilok, and Maestro.
I've not soloed any of the Faultline arc AVs myself so I can't comment on them. However, a lot of late-game AV soloing fodder tends to be the Praetorian AVs which are generally quite easy with the exception of Malaise (nonpositional Psi) and Antimatter (who is much closer to his Freedom Phalanx counterpart in terms of power).
I will tommorow, Santy.
And I will continue my attempts of solo'ing AVs tommorow .

Congratulations ShadowWings! Now, I have a question regarding the soloing of AVs. When people post lists of the AVs they've soloed, they tend to name late game AVs. I have a level 40 Kat/Regen that is designed for AV soloing and I have already defeated several. However, I tend to Merit hunt in Ouroboros so they have been the ones found much earlier in the game. Are these AVs easier than the late game variety? I suppose it would be useful to name them: Kurse, Nocturne, Arbiter Sands, Captain Castillo, Doctor Vahzilok, and Maestro.
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And grats, ShadowWings.

"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Thanks guys. I'll be trying Requiem, Romulus, and a few Praetorians today as it goes along. Will be rough but fun.

Big congrats, ShadowWings!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite
- (A) Crushing Impact - Accuracy/Damage
- (46) Crushing Impact - Damage/Endurance/Recharge
- (46) Crushing Impact - Accuracy/Damage/Endurance
- (46) Crushing Impact - Damage/Endurance
- (48) Crushing Impact - Damage/Recharge
- (A) Red Fortune - Defense/Recharge
- (43) Red Fortune - Defense/Endurance
- (43) Red Fortune - Endurance
- (45) Red Fortune - Defense
- (A) Red Fortune - Defense/Endurance/Recharge
- (3) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense
- (43) Red Fortune - Endurance
- (A) Obliteration - Accuracy/Recharge
- (5) Obliteration - Damage
- (5) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (42) Obliteration - Damage/Recharge
- (A) Healing IO
- (7) Healing IO
- (7) Healing IO
- (40) Healing IO
- (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (9) Touch of the Nictus - Accuracy/Healing
- (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (40) Touch of the Nictus - Chance for Negative Energy Damage
- (A) Endurance Reduction IO
- (11) Endurance Reduction IO
- (11) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Run Speed IO
- (13) Run Speed IO
- (13) Run Speed IO
- (A) Doctored Wounds - Heal/Endurance/Recharge
- (15) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Heal
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (17) Endurance Reduction IO
- (37) Endurance Reduction IO
- (A) Scirocco's Dervish - Damage/Endurance
- (19) Scirocco's Dervish - Accuracy/Damage
- (19) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (21) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
- (A) Performance Shifter - EndMod
- (23) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod/Accuracy
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Winter's Gift - Slow Resistance (20%)
- (31) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (31) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Mako's Bite - Chance of Damage(Lethal)
- (33) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (A) Hecatomb - Accuracy/Damage/Recharge
- (39) Hecatomb - Damage/Endurance
- (39) Hecatomb - Chance of Damage(Negative)
- (A) Aegis - Endurance/Recharge
- (42) Aegis - Resistance/Endurance/Recharge
- (42) Aegis - Psionic/Status Resistance
- (A) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (48) Endurance Reduction IO
- (A) Performance Shifter - Chance for +End
- (50) Numina's Convalescence - Endurance/Recharge
- (50) Numina's Convalescence - Heal
- (50) Numina's Convalescence - +Regeneration/+Recovery
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Also, Romulus solo'd, ftw

Here are a few suggestions on your build:
Try to get to 45% defense to all positions, it will increase your survivability by a lot.
Try to increase your recovery and recharge
Slot Siphon Life as an attack.
Virtue: @Santorican

Dark/Shield Build Thread
here is a relatively cheap build, I tried to keep superiors out as much as possible.
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Virtue: @Santorican

Dark/Shield Build Thread
Taking the advice of Santy.
And btw, Chimera, Romulus, and Requiem also all died to my current build. Rough but fun.

Taking the advice of Santy.
And btw, Chimera, Romulus, and Requiem also all died to my current build. Rough but fun. |
I have to say, that's a helluva build Santorica put up. The only thing I'd even suggest to change is a flavor change: Drop the Absolute Amazements, pull a slot from Boxing, swap out Grant Cover for Superleap and two-slot Superleap with Blessing of the Zephyr.
You trade a bit of recharge and recovery for soft-capped ranged defense. You gain some mobility, your combat end drain looks better, but you're also less team-friendly.
Taking out the two purples means that you could in theory build this for near-zero influence: Merits and tickets can get you pretty much everything you would need, given enough time in-game.
Which way you go is entirely optional.

Also, Against All Odds at 49? Hmmmm.....
Dang, that's a tight build.

Crap, now I got to make ANOTHER alt. Curses!
But...if you get rid of Grant Cover you'll lose DDR and not having 95% DDR leads to horrible casading defense failure and then you die.
Virtue: @Santorican

Dark/Shield Build Thread
But...if you get rid of Grant Cover you'll lose DDR and not having 95% DDR leads to horrible casading defense failure and then you die.
|

"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
That's good advice to take.
I have to say, that's a helluva build Santorica put up. The only thing I'd even suggest to change is a flavor change: Drop the Absolute Amazements, pull a slot from Boxing, swap out Grant Cover for Superleap and two-slot Superleap with Blessing of the Zephyr. You trade a bit of recharge and recovery for soft-capped ranged defense. You gain some mobility, your combat end drain looks better, but you're also less team-friendly. Taking out the two purples means that you could in theory build this for near-zero influence: Merits and tickets can get you pretty much everything you would need, given enough time in-game. Which way you go is entirely optional. ![]() Also, Against All Odds at 49? Hmmmm..... Dang, that's a tight build. ![]() Crap, now I got to make ANOTHER alt. Curses! |
Virtue: @Santorican

Dark/Shield Build Thread
1 you don't have the defenses and hp to handle all that wonderful aggro
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2 AAo loves endurance and you'll want to use your endurance for killing stuff and running more important toggles. |
Today, at 10:56 pm CST, Hro'dthoz went down to my DM/SD Scrapper on Virtue. Finally, I now have a AV solo'd. XD, woot.