DM/ELEC help.


chaossdragon

 

Posted

So, lately I rolled a DM/elec after being gone for quite some time. I find this combo fun, and surprisingly reliable. I haven't taken it out in PvP yet, but I don't know if I will.
Anyway. One of my major problems is sorting out the build. So I came to you guys with some questions.

1. What are some powers I can skip in DM (I skipped Siphon life to make room for fitness pool)
2. What are some powers that are skippable for /elec?
3. Is DM/Elec even worth bringing into PvP? I can handle myself okay in PvE, but I remember how unforgiving pvp is to those who aren't familiar with their archetype.

Anyway, if you guys could shed a little light on this for me, I'd appreciate it.
If you can drop a simple build, that'd be cool too. Thanks guys, glad to be back.

-IKM


 

Posted

What powers are you taking in DM?

I would advise against skipping Siphon Life, it's one of the best powers in that set and will increase your survivability.


 

Posted

Quote:
Originally Posted by LordPig View Post
What powers are you taking in DM?

I would advise against skipping Siphon Life, it's one of the best powers in that set and will increase your survivability.
1: Smite
1: Hide
2: Shadow Maul
4: Charged Armor
6: AS
8: Build up
10: Static shield
12: Hasten
14: Super Speed
16: Swift
18: Placate
20: Lightning reflexes
22: health
24: Stamina

My biggest problem is trying to figure out how to fit a travel and fitness pool into the build without sacrificing helpful powers in the process


 

Posted

Quote:
Originally Posted by Ice_Kream_Man View Post
My biggest problem is trying to figure out how to fit a travel and fitness pool into the build without sacrificing helpful powers in the process

What I do these days is just skip the travel powers and get a Raptor Pack from a bank mish. If you missed the Raptor Pack mish (< level 10) you can hang out in Port Oaks and offer lowbies help in exchange for this mish, you'll get the pack (I think) as long as you're on the mish and you're SK down to 10 or less.


 

Posted

Quote:
Originally Posted by Ice_Kream_Man View Post
1: Smite
1: Hide
2: Shadow Maul
4: Charged Armor
6: AS
8: Build up
10: Static shield
12: Hasten
14: Super Speed
16: Swift
18: Placate
20: Lightning reflexes
22: health
24: Stamina

My biggest problem is trying to figure out how to fit a travel and fitness pool into the build without sacrificing helpful powers in the process
Personally I run a ElM/ElA stalker but my power choices might help you decide...

1: Charged Brawl (Havoc Punch would be the elec version of yours)
1: Hide
2: Jacobs Ladder (match to yours)
4: Charged Armor
6: AS
8: Build up
10: Static shield
12: Placate
14: Hurdle
16: Health
18: Recall Friend (used for duo mission blitz)
20: Stamina
22: Conductive Shield
24: Lightning Reflex
26: Thunder Strike

I use Ninja Run+sprint as my travel power, with SO's I average 50mph running, 60mph jump speed, 40 foot jump height. For extreme height I use jump pack. (for a comparison I can travel across the zone as fast as a teleporter, and only lose to a superjumper by less then 10 seconds. just my 2 inf... You can find me on Champion if needed.

The skipable power for ElA would be Grounded... its buggy. It protects against knock back/down but only when your on ground, and any slight incline in caverns or on ramps will... well not ground you.


 

Posted

Quote:
Originally Posted by chaossdragon View Post
The skipable power for ElA would be Grounded... its buggy. It protects against knock back/down but only when your on ground, and any slight incline in caverns or on ramps will... well not ground you.
errr....this is working as intended. But grounded also gives u protection against immob effects for running no toggle. Also it is a great setmule for res/def unique or (if you want to have kb protection while jumping around) for a kb IO.

Also you do not have to do a bank mish for the raptor jetpack, it is available at the jetpack vendor in Grandville.

According to skipping: My /Ela Stalker sits at 32 and i have already skipped Power Sink because as a stalker i do not have large endu problems at all. Second I think I'll skip Power Surge. The crash can suck but can also be pretty cool ( MoG down = Mob mezz) but as a Stalker I do not go on a mish set on +4/8 or so and I am not a Brute who needs the resists for tanking.


 

Posted

Quote:
Originally Posted by Teh_Danny View Post
errr....this is working as intended. But grounded also gives u protection against immob effects for running no toggle. Also it is a great setmule for res/def unique or (if you want to have kb protection while jumping around) for a kb IO.

Also you do not have to do a bank mish for the raptor jetpack, it is available at the jetpack vendor in Grandville.

According to skipping: My /Ela Stalker sits at 32 and i have already skipped Power Sink because as a stalker i do not have large endu problems at all. Second I think I'll skip Power Surge. The crash can suck but can also be pretty cool ( MoG down = Mob mezz) but as a Stalker I do not go on a mish set on +4/8 or so and I am not a Brute who needs the resists for tanking.
ah my mistake, thanks for correcting me. some of my info is a bit dated...


 

Posted

[QUOTE=chaossdragon;2599233]Personally I run a ElM/ElA stalker but my power choices might help you decide...


I use Ninja Run+sprint as my travel power, with SO's I average 50mph running, 60mph jump speed, 40 foot jump height. For extreme height I use jump pack. (for a comparison I can travel across the zone as fast as a teleporter, and only lose to a superjumper by less then 10 seconds. just my 2 inf... You can find me on Champion if needed.


Dont want to start a fight or anything like that
i am just bored at work and was trawling through the forums when i happend upon this statment i just thought i would correct ur ideas about travel powers ...

you wrongly belive sprint + ninja run can beat teleport! o.O
teleport is THE fastest travel power in the game ... because you do not actually move as such there is no speed cap and with a power such as range boost you are a god ...

Fastest Ways To Travel:
1. teleport with range boost and range ench (although only short term use)
2.Super Jump + super speed used together
3.Teleport
4.Super Speed (capped)
5. Super Jump
6. Fly

that is all really

not flaming or anything like that just wanted to try and shed some of knowlage about the game

ty


 

Posted

[QUOTE=Shady Sam;2604421]

Quote:
Originally Posted by chaossdragon View Post
Personally I run a ElM/ElA stalker but my power choices might help you decide...


I use Ninja Run+sprint as my travel power, with SO's I average 50mph running, 60mph jump speed, 40 foot jump height. For extreme height I use jump pack. (for a comparison I can travel across the zone as fast as a teleporter, and only lose to a superjumper by less then 10 seconds. just my 2 inf... You can find me on Champion if needed.


Dont want to start a fight or anything like that
i am just bored at work and was trawling through the forums when i happend upon this statment i just thought i would correct ur ideas about travel powers ...

you wrongly belive sprint + ninja run can beat teleport! o.O
teleport is THE fastest travel power in the game ... because you do not actually move as such there is no speed cap and with a power such as range boost you are a god ...

Fastest Ways To Travel:
1. teleport with range boost and range ench (although only short term use)
2.Super Jump + super speed used together
3.Teleport
4.Super Speed (capped)
5. Super Jump
6. Fly

that is all really

not flaming or anything like that just wanted to try and shed some of knowlage about the game

ty
heh I fully understand where your coming from, and I do agree that I am not 100% as fast as a porter... but you also have to consider that a true porter uses binds and just holds shift and clicks to chain ports so yea traveling vast distances in seconds. where I run with a static group 1 port 2 jumpers and my NR, the porter does not use said binds and clicks power clicks location computer eventually catches up rinse repeat...so I am as fast as they are when porting.

I don't want to start an argument either but travel powers are a boon. they are not absolutely needed for all players or all builds. Yes they provide a nice dump for set bonuses, yes they are faster then temp travels and NR... but NR takes no power slot and with the right powersets and power choices, it can take loosen up the tightness of a build. just my 2 inf. NR in no way should be a "end all be all" travel power option, its just handy as all hell lol.