Power sink or not?


Microcosm

 

Posted

So I am a bit lost here. I'm trying to decide whether to go with stamina or power sink on my idealized kat/elec build.

Stamina has the bonus of not interfering with my DPS, but it leaves me a touch short (I think I'm losing about 2 end a second going at it with the best chain); this is because I have very little in the way of end reduction in the attacks themselves in order to squeeze in all the procs and damage I want. I also do have Power Surge with a downtime of about 80 seconds, but I'm not sure if I want to use this or not to patch up the hole. However it's during protracted fights that I'm likely to notice this problem, so maybe it isn't so much of a problem since I might want power surge's resistance then, but I just don't like having to deal with crashes as a normal thing. It's also 20 seconds + that I'm useless at the crash.

With power sink, however, I would have no problem sustaining my chain; it is also autohit so no worries there. But having to activate it frequently will reduce the chain's dps.

Thoughts? Things I'm missing?


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
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Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

I would definitely recommend taking Power Sink over Stamina, if only because Power Sink doesn't require 2 pre-req powers and contributes (however marginally) to your survivability. Remember that, if you're not planning on exemping a lot, you can slot Physical Perfection so that it's actually more powerful than Stamina, not to mention that Energize gives you some pretty significant end redux.


 

Posted

Right, I am banking on Energize's end redux actually. I am likely taking swift and health either way to increase my regen. (The build I have now is 34.2 HP/sec with health, and 25.3 without; that's not a huge loss, though). It's not actually a scrapper build, it's a stalker, so physical perfection is out. I just posted here hoping you or werner would respond (success )


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Posted

Skipping Power Sink on /Elec is akin to skipping RttC on /WP. You don't skip one of your main survival tools.

Edit: then again you're a Stalker, and resistance sets are lulsy on Stalkers either way.


 

Posted

I'm not actually concerned with the survivability, just sustainability. The build's got electric's resistances, power surge for when I might want it, a 50% heal every 30 seconds, above capped defense to all (including psi) for 15 out of every 27 seconds not using Divine Avalanche, capped defense to melee/lethal all the time with Divine Avalanche, capped stalker hp (though that isn't a ton by scrapper standards), and good regeneration. I really have no reason to worry about survivability.


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Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

Quote:
Originally Posted by Silverado View Post
Skipping Power Sink on /Elec is akin to skipping RttC on /WP. You don't skip one of your main survival tools.
Having played entirely through Elec/* on a Tanker, I can say that, honestly, Power Sink isn't really one of your main survival tools. What survivability it does contribute is largely unreliable because of the nature of end drain and recovery debuffs, especially when you consider that Stalkers don't have Lightning Field's continual -end to help with keeping targets' blue bars empty. I'd see Energize and the 3 main shields as your main survival tools whereas Power Sink, Grounded, and Power Surge mostly fulfill secondary survivability rolls that are largely optional. This isn't to say that I don't think that Power Sink should be considered optional except in extreme cases in which endurance is already solved (in the same way that I consider Consume and Dark Consumption to be "optional").


 

Posted

Quote:
Originally Posted by Umbral View Post
Having played entirely through Elec/* on a Tanker, I can say that, honestly, Power Sink isn't really one of your main survival tools. What survivability it does contribute is largely unreliable because of the nature of end drain and recovery debuffs, especially when you consider that Stalkers don't have Lightning Field's continual -end to help with keeping targets' blue bars empty. I'd see Energize and the 3 main shields as your main survival tools whereas Power Sink, Grounded, and Power Surge mostly fulfill secondary survivability rolls that are largely optional. This isn't to say that I don't think that Power Sink should be considered optional except in extreme cases in which endurance is already solved (in the same way that I consider Consume and Dark Consumption to be "optional").
Tanker =/= Scrapper

I too have an Electric Tanker and she's nearly unkillable without having to spam Power Sink. My Electric Brute on the other hand, sees a great increase in survivability when I spam Power Sink compared to when I do not. Based on my experience I would assume it would be similar on a Scrapper


 

Posted

Quote:
Originally Posted by Silverado View Post
I too have an Electric Tanker and she's nearly unkillable without having to spam Power Sink. My Electric Brute on the other hand, sees a great increase in survivability when I spam Power Sink compared to when I do not. Based on my experience I would assume it would be similar on a Scrapper
I dunno. From my experiences with my Elec/Nrg Blaster (and on my Elec Tanker) that is actually built to drain end, end draining isn't really a reliable method of increasing your survivability. It can be potent, but it's not particularly reliable, even less so than +def, especially against higher level enemies. I just don't really see it contributing as much as the other more standard powers within the set.


 

Posted

Quote:
Originally Posted by Umbral View Post
I dunno. From my experiences with my Elec/Nrg Blaster (and on my Elec Tanker) that is actually built to drain end, end draining isn't really a reliable method of increasing your survivability. It can be potent, but it's not particularly reliable, even less so than +def, especially against higher level enemies. I just don't really see it contributing as much as the other more standard powers within the set.
Much like the WP shields won't keep you alive by themselves (and neither will RttC by itself), it's the combination of the two that allow you to survive difficult encounters. Same thing happens with /Elec, the shields won't keep you alive by themselves, but when combined with Power Sink (and Lightning Field and Ball Lightning) you can bottom out the mobs endurance, and while you cannot shutdown their recovery, you do prevent them from using their big hitters. And then there is Energize to heal the damage taken, but I see the two being just as important in survivability