Traps and procs?


DSorrow

 

Posted

Does anyone know how ragnarok KB proc works in trops, or how AH works in acid mortar?

Im hoping that AH gets a chance to proc every mortar shot, and that ragnarok gets a proc chance every time it refreshes its damage aura or however it works...

hoping, but I guess I'll see tomorrow, and possibly start crying.


 

Posted

Ragnarok proc has a chance to fire when you cast Caltrops and every 10 seconds after that while Caltrops is active.

AH proc has a chance to proc with each Mortar shot.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

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Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

The Acid Mortar shots are also AoE, so put the Devastation chance for hold proc in there too if you can. That and a Lockdown +2 MAG proc in PGT = delightful.

I wouldn't bother with a Rag proc in Caltrops, put it in something from your primary like Fireball.


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Posted

Quote:
Originally Posted by Silas View Post
The Acid Mortar shots are also AoE, so put the Devastation chance for hold proc in there too if you can. That and a Lockdown +2 MAG proc in PGT = delightful.

I wouldn't bother with a Rag proc in Caltrops, put it in something from your primary like Fireball.
my primary in energy, so slotting any of that with rag wouldnt do anything noticible, but im not slotting it in trops anyway, I just dont have the slots and it risks splitting the mob, which is bad for my health.

I dont want to put AoE controls that arent 100% reliable, I found out how bad they were when I used to use the AoE attacks (keep away dosent work as well when the mob gets scattered, holding some but not others would have a similar effect when they get out) but I am putting some damage procs + AH + 2 rech IO's in there for tripple stacked -res goodness and some extra damage/aggro taking ability on the mortar.

this is fantastic news, btw.