Not sure on Epic
I went with the Mace mastery on my fire/earth. Mainly for the added defense of scorpion shield. The added defense plus the -tohit of your smoke grenade stack nicely. I like the poison ray for the boss killing -res also. If you are determined to take only Mu or Leviathon I would go with Mu. You get your resist damage at 41 instead of 44. You get the godmode power of Surge of Power rather than the o-bleep! power of hibernate. Most importantly I think is that Leviathon has a cone AOE which does not mesh as well with all of your sphere AOE's. I would rather have Ball Lighting and not have to worry about angling myself with a cone. Maybe I am just lazy though.
For PvE Mu's probably a better pick than Leviathan. Charged Armor and Ball Lightning are nice, Surge of Power would be good as a set mule (not much use if you play carefully), and the pet tosses out heals every now and again.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I'm voting Mu. I assume being fire/earth you're in melee the whole time. Ball Lightning and Power Sink work better there than Bile Spray and Water Spout. The Mu armor is better, too, and the pet is WAY better. That leaves hibernoob vs surge... one let's you fight while the other let's you rest. I know which I'd pick.
Please buff Ice Control.
Alright so I did decide to go Mu for the epic. The only thing right now that worries me is the end consumption. Here is the build that I am doing so far. Mainly starting off with Fissure/Ball Lighting, then hitting in with SS->SM-H>HM. If there is room for improvements on somethings I would take it. Although I do enjoy Entropic Chaos in Stone Spears.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Char -- Acc/Hold-S:30(A), Acc/Rchg-S:30(3), EndRdx/Rchg/Hold-S:30(3), Acc/EndRdx/Rchg/Hold-S:30(5), Acc/EndRdx/Rchg/Hold-S:30(5)
Level 1: Stone Spears -- Acc/Dmg-S:35(A), Dmg/EndRdx-S:35(7), Dmg/Rchg-S:35(7), Dmg/EndRdx/Rchg-S:35(9), Heal%-S:35(9)
Level 2: Stone Mallet -- Acc/Dmg-S:35(A), Dmg/EndRdx-S:35(11), Acc/Dmg/Rchg-S:35(11), Acc/Dmg/EndRdx-S:35(13), Dmg/EndRdx/Rchg-S:35(13), Acc/EndRdx/Rchg-S:35(15)
Level 4: Tremor -- Acc/Dmg/EndRdx/Rchg-S:35(A), Dmg-S:35(15), Acc/Rchg-S:35(17), Dmg/Rchg-S:35(17), Acc/Dmg/Rchg-S:35(19)
Level 6: Hasten -- RechRdx-I:35(A), RechRdx-I:35(19), RechRdx-I:35(21)
Level 8: Hurdle -- Jump-I:35(A)
Level 10: Combat Jumping -- ResSlow-S:35(A), ToHit+-S:30(21), ResKB-S:30(23)
Level 12: Flashfire -- Acc/Rchg-S:35(A), EndRdx/Stun-S:35(23), Acc/EndRdx-S:35(25), Stun/Rng-S:35(25), Acc/Stun/Rchg-S:35(27)
Level 14: Super Speed -- Stlth-S:35(A)
Level 16: Health -- Regen/Rcvry+-S:35(A)
Level 18: Cinders -- Acc/Rchg-S:30(A), EndRdx/Rchg/Hold-S:30(27), Acc/EndRdx/Rchg/Hold-S:30(29), Acc/Hold-S:30(29), Acc/EndRdx/Rchg/Hold-S:35(31)
Level 20: Stamina -- EndMod-I:35(A), EndMod-S:35(31), End%-S:35(31)
Level 22: Heavy Mallet -- Acc/Dmg-S:35(A), Dmg/EndRdx-S:35(33), Acc/Dmg/Rchg-S:35(33), Acc/Dmg/EndRdx-S:35(33), Dmg/EndRdx/Rchg-S:35(34), Acc/EndRdx/Rchg-S:35(34)
Level 24: Hot Feet -- Acc/EndRdx-S:35(A), Acc/Dmg/EndRdx-S:35(34), Acc/EndRdx-S:35(36), Dmg/EndRdx-S:35(36), Dmg/EndRdx-S:35(36)
Level 26: Power Boost -- RechRdx-I:35(A)
Level 28: Seismic Smash -- Acc/Dmg-S:35(A), Dmg/EndRdx-S:35(37), Acc/Dmg/Rchg-S:35(37), Acc/Dmg/EndRdx-S:35(37), Dmg/EndRdx/Rchg-S:35(39), Acc/EndRdx/Rchg-S:35(39)
Level 30: Super Jump -- Empty(A)
Level 32: Fire Imps -- Acc/Rchg-S:35(A), Acc/Dmg-S:35(39), Dmg/EndRdx-S:35(40), Acc/Dmg/Rchg-S:35(40), Build%-S:50(40), PetResDam-S:35(42)
Level 35: Acrobatics -- EndRdx-I:35(A), EndRdx-I:35(50)
Level 38: Fissure -- Acc/Dmg-S:35(A), Dmg/EndRdx-S:35(42), Dmg/Rchg-S:35(42), Acc/Dmg/EndRdx-S:35(43), Dam%-S:35(43), Acc/Dmg/EndRdx-S:35(43)
Level 41: Charged Armor -- ResDam-S:35(A), EndRdx-S:35(45), ResDam/EndRdx-S:35(45)
Level 44: Ball Lightning -- Acc/Dmg-S:35(A), Dmg/EndRdx-S:35(45), Dmg/Rchg-S:35(46), Acc/Dmg/EndRdx-S:35(46), Dam%-S:35(46)
Level 47: Summon Guardian -- EndRdx/Dmg/Rchg-S:35(A), Acc/Rchg-S:35(48), Acc/Dmg/Rchg-S:35(48), +Res(Pets)-S:35(48)
Level 49: Surge of Power -- ResDam/Rchg-S:35(A), ResDam/EndRdx/Rchg-S:35(50), ResKB-S:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 2.5% Defense(Ranged)
- 2.25% Max End
- 3% Enhancement(Stun)
- 66.3% Enhancement(RechargeTime)
- 48% Enhancement(Accuracy)
- 5% FlySpeed
- 68.7 HP (6.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 7.75%
- MezResist(Held) 5%
- MezResist(Immobilize) 11.6%
- MezResist(Sleep) 8.85%
- MezResist(Stun) 7.2%
- MezResist(Terrorized) 5%
- 14% (0.23 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 24.1% Resistance(Fire)
- 24.1% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
- 5% RunSpeed
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Interesting build with some interesting slotting choices as well. My Fire/Earth goes in some very different directions.
Here's my thoughts on what you have:
- You have one too many +6.25% recharge bonuses - the rule of five applies. (See below for breakdown). Because of this, this build is not perma.
- You must really, really hate knockback. IMHO Acrobatics is just not worth it these days as situations that call for more than 4 pts of KB protection are rare and you can get that simply from IOs. You have two of those and Acrobatics.
- While we're on the subject of Acrobatics - if you take the extra slot from here and stick it in Stone Spears and slot for 6 x Kinetic Crash you'll get +7.5% recharge and 4 pts of KB protection. Kinetic Crash is heaps cheaper than Entropic Chaos as well and you'll go back to having only 5 +6.25% bonuses.
- If you're really concerned about endurance use you might find that Power Sink is a better pick than Mu Guardian.
- You have Combat Jumping, so you should try and grab a Luck of the Gambler unique. Over a typical character's career you should have enough merits to create one by L35-40 or so. If you fix your rule of five issue you'll be perma, but only just. Give yourself some breathing room and try and get into the low 80s with one of these.
Breakdown of your +recharge bonuses:
Basilisk's Gaze
(Char)
7.5% Enhancement(RechargeTime)
Entropic Chaos
(Stone Spears)
6.25% Enhancement(RechargeTime)
Crushing Impact
(Stone Mallet)
5% Enhancement(RechargeTime)
Obliteration
(Tremor)
5% Enhancement(RechargeTime)
Stupefy
(Flashfire)
6.25% Enhancement(RechargeTime)
Basilisk's Gaze
(Cinders)
7.5% Enhancement(RechargeTime)
Crushing Impact
(Heavy Mallet)
5% Enhancement(RechargeTime)
Crushing Impact
(Seismic Smash)
5% Enhancement(RechargeTime)
Expedient Reinforcement
(Fire Imps)
6.25% Enhancement(RechargeTime)
Positron's Blast
(Fissure)
6.25% Enhancement(RechargeTime)
Positron's Blast
(Ball Lightning)
6.25% Enhancement(RechargeTime)
Expedient Reinforcement
(Summon Guardian)
6.25% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
Interesting build with some interesting slotting choices as well. My Fire/Earth goes in some very different directions.
|
[*] You have one too many +6.25% recharge bonuses - the rule of five applies. (See below for breakdown). Because of this, this build is not perma. |
[*] You must really, really hate knockback. IMHO Acrobatics is just not worth it these days as situations that call for more than 4 pts of KB protection are rare and you can get that simply from IOs. You have two of those and Acrobatics. |
[*] While we're on the subject of Acrobatics - if you take the extra slot from here and stick it in Stone Spears and slot for 6 x Kinetic Crash you'll get +7.5% recharge and 4 pts of KB protection. Kinetic Crash is heaps cheaper than Entropic Chaos as well and you'll go back to having only 5 +6.25% bonuses. |
[*] If you're really concerned about endurance use you might find that Power Sink is a better pick than Mu Guardian. |
[*] You have Combat Jumping, so you should try and grab a Luck of the Gambler unique. Over a typical character's career you should have enough merits to create one by L35-40 or so. If you fix your rule of five issue you'll be perma, but only just. Give yourself some breathing room and try and get into the low 80s with one of these. |
Thanks for the advice.
Low 80s + Hasten will get you permadom, if only barely. One benefit of this is that it solves your KB protection issue (Domination gives the KB resist and protection that melee defense sets do, so you'll never get KB'd while Domination is up), and means you won't get mezzed. It also means an endurance refill every 90 seconds or so.
To be honest, looking at your build if you have endurance issues I'd swap Surge of Power for Power Sink.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Alright I just got my Fire/Earth dom to 41, but I am unsure what Patron to pick up. I am thinking either Mu or Leviathan. I can see the positives on either side they have. I am looking at these two mainly for the elemental feel they have that ties in with the character.
I have builds done up for both ones, but I do not have much experience with Doms at high end levels. I do have some respecs lying around so I can test of the two epics if needed also.