Katana/Regen build critique wanted


ClawsandEffect

 

Posted

Hey guys

I remembered how much fun I used to have with my old MA/regen the other day, so I decided to roll a new regen scrapper. Thing is I was never a huge fan of MA, so I've gone with katana again because I like the balance of ST and AoE attacks.

I've thrown together this build, what do you think? I tend to stick to SO's until level 50 so I won't respec into this build until then, therefore power order doesn't really matter but any power choices and slotting help would be much appreciated.

Thanks

P.S. No LotG's

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Cynops: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Sting of the Wasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(40), RechRdx-I(43)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(43)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(42), RechRdx-I(50)
Level 4: Reconstruction -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(5), Dct'dW-Heal/Rchg(9), Mrcl-Heal/Rchg(21)
Level 6: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(7), AdjTgt-EndRdx/Rchg(7), AdjTgt-ToHit/EndRdx(13), AdjTgt-Rchg(25)
Level 8: Swift -- Run-I(A), Run-I(48)
Level 10: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Mrcl-Heal/Rchg(13)
Level 12: Hurdle -- Jump-I(A), Jump-I(46)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(46)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(19)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21)
Level 22: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(45), RechRdx-I(45)
Level 24: Boxing -- Empty(A)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(39), RechRdx-I(48)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29), Dct'dW-Heal/Rchg(29), Heal-I(45)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(40), RechRdx-I(40)
Level 35: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(36), GftotA-Def(36), GftotA-Run+(36)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), TtmC'tng-ResDam/Rchg(39)
Level 41: Combat Jumping -- GftotA-Run+(A)
Level 44: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 47: Stamina -- EndMod-I(A), EndMod-I(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A), Run-I(46)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

I'm sure I'm just missing something here (it's early and I'm at work) but how are you managing to get +30% from you Divine Avalanche in one hit slotted like that? I have the same slotting at an earlier lvl except instead of recharge I have one def buff and I only get +18.90%.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Itto-ryu : Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: Fast Healing -- Heal-I(A), Heal-I(29)
Level 2: Sting of the Wasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(21)
Level 4: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(50)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), DefBuff-I(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19)
Level 10: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(21), RechRdx-I(40)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
Level 14: Super Speed -- Run-I(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(31), Tr'ge-Heal/EndRdx(45), Tr'ge-Heal/Rchg(45)
Level 18: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27), Dct'dW-Rchg(29)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Heal-I(A)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(33)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(45)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(40), Dct'dW-Rchg(43)
Level 30: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(37)
Level 32: Golden Dragonfly -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(40)
Level 35: Boxing -- Acc-I(A)
Level 38: Moment of Glory -- S'dpty-Def/Rchg(A), S'dpty-EndRdx/Rchg(42), S'dpty-Def/EndRdx/Rchg(43), S'dpty-Def(43)
Level 41: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(42)
Level 44: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(46), S'dpty-Def(46), S'dpty-EndRdx(46)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit



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Posted

Quote:
Originally Posted by Fantomas View Post
I'm sure I'm just missing something here (it's early and I'm at work) but how are you managing to get +30% from you Divine Avalanche in one hit slotted like that? I have the same slotting at an earlier lvl except instead of recharge I have one def buff and I only get +18.90%.
I was wondering the same thing. I don't think that's right. He should only be getting around 18-20ish% depending on slotting, not 30%. On a whim, I removed the enhancements out of the power and it reads 30% with no slots in that build. There's some toggle or manual edit that is showing off the higher value.

Overall, the build looks fine.


 

Posted

Quote:
Originally Posted by Fantomas View Post
I'm sure I'm just missing something here (it's early and I'm at work) but how are you managing to get +30% from you Divine Avalanche in one hit slotted like that? I have the same slotting at an earlier lvl except instead of recharge I have one def buff and I only get +18.90%.
It's not one hit, it's stacked twice. With DA's fast recharge I can actually stack it 3 times but I only need it twice to softcap to melee.


 

Posted

Here's a build I threw together for you.

Just a couple quick questions:

Why no LotG? Are you opposed to using the Numina's, Miracle, and Regerative Tissue uniques if you can acquire them?

Acquiring them shouldn't be TOO difficult, I have a Numina's on almost every one of my 50s, and I've never purchased one, they all came as drops from random Merit rolls. The Miracle might be a different story, but you can get a Regenerative tissue running AE missions and making Silver ticket rolls (or you might get lucky and have one drop as a mission end bonus). So, you should be able to acquire those 3 pieces on your way to 50 without going too far out of your way. If not, or if you just don't want to use them, they can be substituted without hurting the build that much.

Other than those 3 pieces (and maybe the Zephyr KB protection, haven't looked lately) this build shouldn't be too outrageously expensive, especially if you can get them without buying them, and still manages to softcap melee. Also has 24% or so to ranged and AoE. DA also softcaps lethal defense after 2 applications, so that will help stop the machine guns that everyone seems to carry from eating away your defense.

Here it is:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(46), Achilles-ResDeb%(46)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(3), Heal-I(3)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-EndMod/Rchg(5), P'Shift-End%(37)
Level 6: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Rchg(37)
Level 8: Divine Avalanche -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Dam%(17), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Rchg(37)
Level 12: Combat Jumping -- Zephyr-Travel(A), DefBuff-I(34), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 14: Hurdle -- Jump-I(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(17)
Level 18: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(50)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Mrcl-Rcvry+(21)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Build%(31), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42)
Level 24: Boxing -- Empty(A)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Dam%(40)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(31), Aegis-ResDam/EndRdx/Rchg(31)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34)
Level 35: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def(36), S'dpty-EndRdx(36), S'dpty-Def/Rchg(36)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(43)
Level 41: Stamina -- P'Shift-EndMod(A), P'Shift-End%(42)
Level 44: Focused Accuracy -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(45)
Level 47: Physical Perfection -- RgnTis-Regen+(A), P'Shift-End%(48), P'Shift-EndMod(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Yoshitomo View Post
It's not one hit, it's stacked twice. With DA's fast recharge I can actually stack it 3 times but I only need it twice to softcap to melee.
To elaborate, you can set it in Mids to show it stacked more than once. That threw me in the past too, when a friend planned out a build for my katana/regen and I couldn't fathom why his numbers were different from mine.



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Here's a build I threw together for you.

Just a couple quick questions:

Why no LotG? Are you opposed to using the Numina's, Miracle, and Regerative Tissue uniques if you can acquire them?

Acquiring them shouldn't be TOO difficult, I have a Numina's on almost every one of my 50s, and I've never purchased one, they all came as drops from random Merit rolls. The Miracle might be a different story, but you can get a Regenerative tissue running AE missions and making Silver ticket rolls (or you might get lucky and have one drop as a mission end bonus). So, you should be able to acquire those 3 pieces on your way to 50 without going too far out of your way. If not, or if you just don't want to use them, they can be substituted without hurting the build that much.

Other than those 3 pieces (and maybe the Zephyr KB protection, haven't looked lately) this build shouldn't be too outrageously expensive, especially if you can get them without buying them, and still manages to softcap melee. Also has 24% or so to ranged and AoE. DA also softcaps lethal defense after 2 applications, so that will help stop the machine guns that everyone seems to carry from eating away your defense.
No LotG simply because I can't afford them, and everyone seems to insist on using them, even if I say I want a cheap build.

You must just to be extremely lucky, or a big AE farm fan, because I think the only unique I've ever had drop was a Performance Shifter +End. Oh and I once had a level 12 Steadfast Protection: +Def, but lost it when I deleted that character. <-Dimwit.

You mentioned BotZ, but why would I need to waste money on a BotZ:KB when I have integration?

I love DA, if it wasn't for it's melee/lethal stacked defense, I think I'd be on the floor twice as much.

Quote:
Originally Posted by Organica View Post
To elaborate, you can set it in Mids to show it stacked more than once. That threw me in the past too, when a friend planned out a build for my katana/regen and I couldn't fathom why his numbers were different from mine.
Sorry, thought everyone knew about that, my bad.


 

Posted

Quote:
You mentioned BotZ, but why would I need to waste money on a BotZ:KB when I have integration?
The KB protection is irrelevant for this purpose, the reason it's there is because 3 slots of BotZ provides 3.13% to ranged and AoE defense.

If you run all the signature TFs on your way to 50 and a few select story arcs (the hollows arcs give you 31 merits, Freaklympics is 34, Freakshow War is 33, etc.) you can have around 400 merits by the time you get to 50. With that many random rolls you're bound to get at least ONE of the high dollar items in the build. Or if you're not inclined to leave it to chance you can just buy one or two outright with merits.

Most of the stuff in the build should be fairly cheap if you buy it as recipes and don't pay the "I want it NAO!!!" price.

And I'm not an AE farm fan, I actually run real arcs in there.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
The KB protection is irrelevant for this purpose, the reason it's there is because 3 slots of BotZ provides 3.13% to ranged and AoE defense.

If you run all the signature TFs on your way to 50 and a few select story arcs (the hollows arcs give you 31 merits, Freaklympics is 34, Freakshow War is 33, etc.) you can have around 400 merits by the time you get to 50. With that many random rolls you're bound to get at least ONE of the high dollar items in the build. Or if you're not inclined to leave it to chance you can just buy one or two outright with merits.

Most of the stuff in the build should be fairly cheap if you buy it as recipes and don't pay the "I want it NAO!!!" price.

And I'm not an AE farm fan, I actually run real arcs in there.
My mistake, I didn't mean it as an insult, just rarely see anyone using AE for what it was made for.

Aaah I see, fair enough Botz provides nice defence bonuses but they're damn expensive, even in merits. Unless I have one drop, I'm not going to put them in my build. I'm trying to keep the cost down as much as possible.

I've made a few changes to my build, inspired by ClawsandEffect. I also added the atlas medallion because it's a nice, easy accolade. So apart from adding any regen uniques or BotZ, which I'll fit in if they drop or I can spare the cash, any thoughts?

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Cynops: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Sting of the Wasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(40), Achilles-ResDeb%(43)
Level 1: Fast Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(45)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(42), RechRdx-I(45)
Level 4: Reconstruction -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(5), Dct'dW-Heal/Rchg(9), Mrcl-Heal/Rchg(21)
Level 6: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(7), AdjTgt-EndRdx/Rchg(7), AdjTgt-ToHit/EndRdx(13), AdjTgt-Rchg(25)
Level 8: Swift -- Run-I(A), Run-I(46)
Level 10: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Mrcl-Heal/Rchg(13)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(50)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(19)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21)
Level 22: Divine Avalanche -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(50)
Level 24: Boxing -- Empty(A)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(48)
Level 28: Instant Healing -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Mrcl-Heal/Rchg(50)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(40), RechRdx-I(40)
Level 35: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(36), S'dpty-Def(36), GftotA-Run+(36)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), TtmC'tng-ResDam/Rchg(39)
Level 41: Combat Jumping -- GftotA-Run+(A)
Level 44: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 47: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A), Run-I(46), Run-I(48)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

Quote:
Originally Posted by Yoshitomo View Post
No LotG simply because I can't afford them, and everyone seems to insist on using them, even if I say I want a cheap build.
The main reason is because (1) they're incredibly useful (functionally 30-37.5% +rech) and (2) because they're not that expensive or hard to obtain. Just run a few TFs or story arcs to get either random rare recipe rolls or outright buy them with merits. Assuming that you have to buy them with inf is simply asking to have the price of your build skyrocket (not to mention that 100 mill isn't really all that much for a single IO anymore when you consider that most top tier builds are extending into the several billions).

Quote:
You must just to be extremely lucky, or a big AE farm fan
I might be extremely lucky, but I can tell you outright that I'm not an AE farm fan whatsoever. I've gotten every single unique (and other rare IO) that I have equipped via either drops or random rolls. I don't do "normal" farms, much less AE farms, so the assumption that you have to farm to get any of these is a simple fallacy.

Quote:
You mentioned BotZ, but why would I need to waste money on a BotZ:KB when I have integration?
You're not getting the BotZ for the +KB prot. You really don't have to care about that whatsoever. You may want to actually look at the set bonuses for BotZ, however. When you're a Kat/* or BS/* and softcapping melee is a given, the ability to easily snag and extra 3.13% +def(ranged, AoE) with only a couple slots additional investment is incredible.

Quote:
Sorry, thought everyone knew about that, my bad.
Many of us (like me) already do. Some don't. Don't feel bad. I knew exactly what was going on when I read what was going on, but didn't feel like clarifying it at the time. I have to wonder what everyone thought that little bar and the commensurate number at the bottom of powers like Phalanx Fighting (for number of allies nearby), Soul Drain (for number of enemies hit), and Follow Up/DA (for number of stacks up at any individual time) were for/


 

Posted

Quote:
Aaah I see, fair enough Botz provides nice defence bonuses but they're damn expensive, even in merits. Unless I have one drop, I'm not going to put them in my build. I'm trying to keep the cost down as much as possible.
The only one that's expensive is the KB Protection, the other two drop more frequently and are usually pretty cheap. Since it doesn't really matter what level they are for slotting in Super Jump, you can get at least the ranged defense without breaking the bank.

Also: Umbral, since you popped in, my build up there solid?

I had 3 LotGs in it, which is the most I could fit in without picking up Stealth and Maneuvers, but I adjusted it to meet Yoshi's criteria.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Also: Umbral, since you popped in, my build up there solid?
Much more solid than Yoshi's at the very least. You took Gambler's Cut rather than Sting of the Wasp (GC has better DPA, cycle time, and a faster animation), got a good deal more defense and recovery, and didn't have nearly as much of what I would consider wasted slotting (i.e. what Yoshi did to DP and Recon, which is pretty much just frankenslotting). Of course, you may want to look at how you slotted Integration in comparison to Fast Healing (Integration only has 68.9% +heal whereas FH has 96.7%), not to mention my preference for loading the heal set uniques into PP rather than spreading them out to get as much +recov out of them as possible (not to mention how I'd move a couple slots out of Integration and give Int some more +heal as well as the Regen Tissue unique in order to maximize +regen with those slots).

My biggest question for the OP is why didn't you bother with the passive accolades? I can understand avoiding the "basic" expensive IOs the LotG +rech and Perf Shifter procs, but the passive accolades are incredibly easy to get (the hardest maybe being TFC because you have to actually team to get it) so there's no real reason not to get them. If you do, you'll have a much easier time with endurance, not to mention capped HP as long as DP is on (which should be ~75% of the time).

As to general goals, I really would suggest against slotting up +regen or +hp heavily on a */regen and grabbing Hasten as well. I noticed that both of you avoided taking it, and I don't recall reading anything stating that it was "illegal". Hasten adds so much to a Kat/Regen that it doesn't really make much sense to me to go without it: your click powers will be up more often, and you'll have access to better attack chains as well (more GD is always a good thing).

Either way, I don't really think I could comment much more on Yoshi's build because it seems like his "budget" (whether in effort or influence) is too restrictive for me to really have fun with it. If a few LotG +rech IOs are too expensive (I see 3 spots that they could be fit into), anything I come up with will either not satisfy what I deem to be minimum requirements to make IOing a character worthwhile or too costly for the OP to consider putting into play.


 

Posted

Quote:
Originally Posted by Umbral View Post
The main reason is because (1) they're incredibly useful (functionally 30-37.5% +rech) and (2) because they're not that expensive or hard to obtain. Just run a few TFs or story arcs to get either random rare recipe rolls or outright buy them with merits. Assuming that you have to buy them with inf is simply asking to have the price of your build skyrocket (not to mention that 100 mill isn't really all that much for a single IO anymore when you consider that most top tier builds are extending into the several billions).
I never said I can't see the benefit of them, I'm simply more of a casual player and therefore don't have a very large wallet. It's getting increasingly harder to find teams on the EU servers too, so few people playing at the moment and I'm not a big fan of soloing.

Quote:
Originally Posted by Umbral View Post
Much more solid than Yoshi's at the very least. You took Gambler's Cut rather than Sting of the Wasp (GC has better DPA, cycle time, and a faster animation), got a good deal more defense and recovery, and didn't have nearly as much of what I would consider wasted slotting (i.e. what Yoshi did to DP and Recon, which is pretty much just frankenslotting).

My biggest question for the OP is why didn't you bother with the passive accolades? I can understand avoiding the "basic" expensive IOs the LotG +rech and Perf Shifter procs, but the passive accolades are incredibly easy to get (the hardest maybe being TFC because you have to actually team to get it) so there's no real reason not to get them. If you do, you'll have a much easier time with endurance, not to mention capped HP as long as DP is on (which should be ~75% of the time).

As to general goals, I really would suggest against slotting up +regen or +hp heavily on a */regen and grabbing Hasten as well. I noticed that both of you avoided taking it, and I don't recall reading anything stating that it was "illegal". Hasten adds so much to a Kat/Regen that it doesn't really make much sense to me to go without it: your click powers will be up more often, and you'll have access to better attack chains as well (more GD is always a good thing).

Either way, I don't really think I could comment much more on Yoshi's build because it seems like his "budget" (whether in effort or influence) is too restrictive for me to really have fun with it. If a few LotG +rech IOs are too expensive (I see 3 spots that they could be fit into), anything I come up with will either not satisfy what I deem to be minimum requirements to make IOing a character worthwhile or too costly for the OP to consider putting into play.
Couldn't you be a little more helpful instead of simply insulting my build? I chose SotW over GC simply because I prefer the animation, surely thats not a big deal.

My slotting in DP and reconstruction make sense to me, I wanted the regen bonus from the Numinas and I wanted to maximise the heal and recharge enhancement, how would you slot it instead?

If you'd look at my 2nd build, I've added the atlas medallion because I always pick this up on my characters, I simply forgot about it.

Why would you advise against +regen bonuses? Is it simply because other bonuses are more helpful? Also, I do have hasten, you must've missed it.

You mention effort like CoX is more of a job than a game, I don't know about you but I play to have fun.


 

Posted

Well, in my defense, I built that using Yoshi's criteria.

My Claws/Regen currently doesn't have Hasten, but that's only because I'm waiting for the next freespec to drop, or to get a respec recipe, at which point he'll be getting it back. I burned through all my respecs before I really knew what I was doing. He doesn't need it for his attack chain, but after you proved that you can have Perma DP with 55% global recharge I realized that he'd be pretty close if he had Hasten.

My Fire/Regen does have it, though the only time I really use it is immediately after clicking Dull Pain to bring it back faster. Using Hasten is the only time he's even close to running out of end, due to subpar slotting (gimme a break, he's only level 37!)

If I were building it for myself there are some things I would have done differently. Probably would have pulled a slot from PP and put it in Integration for a basic Heal IO to even it up with FH's slotting.

I wouldn't go out of my way to get the Regenerative Tissue unique either. If it happens to drop for me I'd use it, but I wouldn't buy one. I've never had a Miracle drop at all, so I'd be hard pressed at this point to decide who would get it if I DID get one (probably my BS/DA, who still has moderate endurance problems)

I happen to like lots of passive regen on my regen characters, but I don't gimp other aspects of my builds anymore to get it. Same with Max HP, it's nice when Dull Pain isn't up, but it's not a very high priority anymore (especially after I noticed how many bonuses I was getting while hunting others)

I'm not going to do another build in this thread, but one built for ME would look somewhat different.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Yoshitomo View Post
Couldn't you be a little more helpful instead of simply insulting my build? I chose SotW over GC simply because I prefer the animation, surely thats not a big deal.

My slotting in DP and reconstruction make sense to me, I wanted the regen bonus from the Numinas and I wanted to maximise the heal and recharge enhancement, how would you slot it instead?

If you'd look at my 2nd build, I've added the atlas medallion because I always pick this up on my characters, I simply forgot about it.

Why would you advise against +regen bonuses? Is it simply because other bonuses are more helpful? Also, I do have hasten, you must've missed it.

You mention effort like CoX is more of a job than a game, I don't know about you but I play to have fun.
I don't have a problem with SotW, I just like Gambler's Cut better. I also have Swipe in my Claws/Regen instead of Strike (which is the better attack) because I just like it better.

As far as your Dull Pain and Reconstruction slotting goes, Doctored Wounds gets you reasonable amounts of both heal and recharge, and gives a 5% recharge bonus for 5 slots, which means you can slot something besides Crushing Impact in your attacks (such as Mako's Bite or Touch of Death for defense bonuses) I usually opt for recharge over heal in those two (since 5 slotting won't allow you to max both)

I happen to like +regen bonuses, but I'm aware that /Regen gets much less benefit than other powersets because it has so much to begin with. It's kind of like adding more defense on top of a softcapped SR, once you reach a certain point there isn't much benefit to doing so.

I kind of doubt Umbral was deliberately being insulting, he just tends to be blunt with his opinions.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I don't have a problem with SotW, I just like Gambler's Cut better. I also have Swipe in my Claws/Regen instead of Strike (which is the better attack) because I just like it better.

As far as your Dull Pain and Reconstruction slotting goes, Doctored Wounds gets you reasonable amounts of both heal and recharge, and gives a 5% recharge bonus for 5 slots, which means you can slot something besides Crushing Impact in your attacks (such as Mako's Bite or Touch of Death for defense bonuses) I usually opt for recharge over heal in those two (since 5 slotting won't allow you to max both)

I happen to like +regen bonuses, but I'm aware that /Regen gets much less benefit than other powersets because it has so much to begin with. It's kind of like adding more defense on top of a softcapped SR, once you reach a certain point there isn't much benefit to doing so.

I kind of doubt Umbral was deliberately being insulting, he just tends to be blunt with his opinions.
Yeah, I know most people prefer GC but aesthetics matter to me and the stat difference isn't drastic, I tend to put concept before maxing a build. Well up to a point anyway. I met a blaster with the presence pool once, that's just silly.

I can see what you mean, after actually comparing your build to mine, I can see the heal enhancement you've lost is minimal so I may go with your slotting instead.

Thanks for the help.


 

Posted

Quote:
Originally Posted by Yoshitomo View Post
I never said I can't see the benefit of them, I'm simply more of a casual player and therefore don't have a very large wallet. It's getting increasingly harder to find teams on the EU servers too, so few people playing at the moment and I'm not a big fan of soloing.
So you'll put in multiple full Obliteration sets (which are going to cost you more than 100 mill for every full set because most of the pieces go for 20+ mill each) but you won't put in a few 100 mill individual IOs?

Quote:
Couldn't you be a little more helpful instead of simply insulting my build? I chose SotW over GC simply because I prefer the animation, surely thats not a big deal.
Well, you were asking for a build critique. I critiqued your build based on the numbers the build was generating or capable of generating. SotW is, from a numerical standpoint, universally worse than GC. If you want to use SotW rather than GC, it's not going to have any effect on me.

Quote:
My slotting in DP and reconstruction make sense to me, I wanted the regen bonus from the Numinas and I wanted to maximise the heal and recharge enhancement, how would you slot it instead?
Straight up 5 Doctored Wounds. 12% +regen isn't really going to do you much compared to 5% +rech. It's like I said, what you did to those powers wasn't really IO set slotting: it was more akin to frankenslotting.

Quote:
If you'd look at my 2nd build, I've added the atlas medallion because I always pick this up on my characters, I simply forgot about it.
There's more than 1 passive accolade. The fact that you only selected a single one is more what I was concerned with, especially since the +hp ones are actually going to influence set bonuses you're going to want to go after substantially more than a single 5% +end accolade (it's pretty much pointless to get +hp set bonuses on a */regen if you've already got the +hp passive accolades).

Quote:
Why would you advise against +regen bonuses? Is it simply because other bonuses are more helpful?
In simple terms, yes. */Regen should already have in excess of 100 hp/sec in terms of damage recovery at level 50. Adding an extra 2.6 hp/sec is going to be doing almost nothing, especially when you could be increasing your defense (and thereby multiplying the effectiveness of your existing damage recovery by decreasing the incoming damage that you're having to recover from) or recharge (and increasing your damage recovery along with damage mitigation and damage dealing capability).

Quote:
Also, I do have hasten, you must've missed it.
You took it at level 50 with a single recharge enhancement. Sure, you took it, but you didn't really do anything with it. I will, however, admit that I didn't notice it when I was typing that response, most likely because I was looking at both yours and Claws' side-by-side: his build doesn't have it while yours has it late and underslotted.

Quote:
You mention effort like CoX is more of a job than a game, I don't know about you but I play to have fun.
I play to have fun as well. How we have fun playing the game, however, is most likely different. I enjoy analyzing and playing with the game systems to see what can be accomplished. I can have as much fun engaging my mind by entering into a discussion involving game mechanics or designing a new build or learning a new powerset as I can in game (and I often decide to do such whenever the social aspect in-game has died down for the night).

Just because I enjoy the game through different means doesn't mean that I don't play the game to have fun. If I didn't, I wouldn't bother playing it since I'm not getting paid to (in fact, I'm actually paying to, so there is an impetus for me to actually do what I find fun/rewarding rather than what I find to be a chore). Don't assume that just because I enjoy the game differently that I don't enjoy it as much as you do.


 

Posted

Quote:
Yeah, I know most people prefer GC but aesthetics matter to me and the stat difference isn't drastic, I tend to put concept before maxing a build. Well up to a point anyway. I met a blaster with the presence pool once, that's just silly.
I actually happen to prefer Gambler's Cut because of the aesthetics of it. I just like the way it looks. The fact that it happens to be the numerically better attack is just a happy coincidence.

I take Swipe instead of Strike on all my claws characters for the same reason. Strike is numerically the better attack, but it recycles the Jab/Boxing animation, which has a tiny pause at the end which drives me absolutely nuts. Using Swipe instead makes my attack chain look and feel smoother, I could really care less that I'd be doing more damage with Strike.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.