Electric/Shield and MA/Shield Scrappers


elvnsword09

 

Posted

I am building a pair of scrappers, one MA/Shield/Weapon Mastery, and one Electric/Shield/Body Mastery. I am needing help with both, on slotting and choice of IO sets etc. I honestly don't know how some of you manage to get the Inf to purchase some of these sets though. Wowza...

Anyway, any and all help will be appreciated. The concept on the E/S/BM is the use of Lightning Rod, Shield Bash, and Energy Torrent in conjunction for an Area Offense assault.

The MA/Shield/Weapon Mastery is a Shuriken thrower, meant to simulate throwing his shield.

Thanks,
Elvnsword


"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...

 

Posted

Just a suggestion, but maybe you could post your build up and ask for some critism/opinions. The people here are usually very helpful and with some insight on what you have, are more than willing to lend a helping hand.


 

Posted

Elvnsword -

For what it's worth, here's my current Elec/SD/Body build pre-purple. I would caution against energy torrent because of the knockback. With Against All Odds you really want to keep foes within melee as much as possible. As a matter of fact, with this build you're better off running into the middle of the spawn BEFORE firing SC or LR so you get the damage bonus.

He plays very well easily taking down +2/x8 spawns with no end issues with all toggles running and Active Defenses on auto. There's a little bit of wait for LR and SC to recharge, so I fill in the gaps cycling through Thunder Strike and Chain Induction.

Longer term plan (in priority order) is to swap kick with boxing as a purple mule since the absolute amazement set is relatively cheap (and move one IO slot to phys perfection - heal), and then replace the sets on chain induction and thunder strike with purples. This should add an extra boost to recharge, acc, and recovery.

My current pre-purple build:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

GFI Circuit: Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(31)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), DefBuff-I(11)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), DefBuff-I(11)
Level 4: True Grit -- Aegis-Psi/Status(A), Aegis-ResDam(13), Heal-I(15), Heal-I(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(15)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(23), FrcFbk-Rechg%(27)
Level 10: Hurdle -- Jump-I(A)
Level 12: Active Defense -- HO:Enzym(A), HO:Enzym(27)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(40), Numna-Heal(40), Numna-Regen/Rcvry+(43)
Level 18: Build Up -- RechRdx-I(A), RechRdx-I(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(39), P'Shift-End%(40)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(50)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), DefBuff-I(29)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31), Zephyr-Travel(31), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(37)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Phalanx Fighting -- LkGmblr-Rchg+(A), Ksmt-ToHit+(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), P'Shift-End%(45), EndMod-I(45)
Level 47: Chain Induction -- Acc-I(A), Acc-I(48), Dmg-I(48), Dmg-I(48), Dmg-I(50)
Level 49: Grant Cover -- HO:Enzym(A), HO:Enzym(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit



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Final purple build (if I ever make enough inf!):

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