Elec/Ninj build help


Microcosm

 

Posted

I'm trying to make a soft capped build with high recharge for Elec/Ninj PvE. I really don't have any interest in PvP in its current form. With the following build I've softcapped all defenses (with the added 2% from hide) and have 87.5% recharge, but I'd like to find a way to include ball lightning. I'm willing to give up a bit of recharge but not any defense. Anyone have any suggestions?

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

e: Level 50 Natural Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Havoc Punch Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(5), Hectmb-Acc/Rchg:50(13), Hectmb-Dmg/EndRdx:50(15)
Level 1: Hide LkGmblr-Rchg+:30(A)
Level 2: Ninja Reflexes HO:Enzym(A), HO:Enzym(3), HO:Enzym(5), LkGmblr-Rchg+:50(46)
Level 4: Jacobs Ladder Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(17), Oblit-Dmg/Rchg:50(17), Oblit-Acc/Dmg/Rchg:50(21), Oblit-%Dam:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
Level 6: Assassin's Shock T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(7), T'Death-Dmg/Rchg:40(7), T'Death-Acc/Dmg/EndRdx:40(9), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Dam%:40(40)
Level 8: Build Up GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(9), GSFC-ToHit/Rchg/EndRdx:50(19), GSFC-Build%:50(21), GSFC-ToHit/EndRdx:50(40), GSFC-Rchg/EndRdx:50(48)
Level 10: Hasten RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Placate RechRdx-I:50(A), RechRdx-I:50(13)
Level 14: Super Speed Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(19), Zephyr-ResKB:50(37)
Level 16: Kuji-In Rin RechRdx-I:50(A)
Level 18: Swift Run-I:50(A)
Level 20: Health Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(43)
Level 22: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(23), P'Shift-EndMod/Rchg:50(23), P'Shift-Acc/Rchg:50(29), P'Shift-EndMod/Acc:50(31), P'Shift-EndMod/Acc/Rchg:50(37)
Level 24: Chain Induction Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(25), Mako-Dmg/Rchg:50(25), Mako-Acc/EndRdx/Rchg:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(42), Mako-Dam%:50(42)
Level 26: Thunder Strike Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(42)
Level 28: Danger Sense HO:Cyto(A), HO:Cyto(29), HO:Enzym(45), LkGmblr-Rchg+:50(48)
Level 30: Kuji-In Sha Mrcl-Heal/EndRdx/Rchg:40(A), Mrcl-Heal/EndRdx:40(31), Mrcl-Heal/Rchg:30(40), Mrcl-Heal:40(45)
Level 32: Lightning Rod Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(34)
Level 35: Blinding Powder CoPers-Conf:50(A), CoPers-Conf/Rchg:50(36), CoPers-Acc/Conf/Rchg:50(36), CoPers-Acc/Rchg:50(36), CoPers-Conf/EndRdx:50(39)
Level 38: Kuji-In Retsu Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(39), Zephyr-ResKB:50(39), LkGmblr-Rchg+:50(46)
Level 41: Mu Bolts Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(43), Apoc-Dmg/EndRdx:50(45), Apoc-Acc/Rchg:50(46), Apoc-Acc/Dmg/Rchg:50(48)
Level 44: Boxing HO:Nucle(A)
Level 47: Tough S'fstPrt-ResDam/Def+:30(A)
Level 49: Weave LkGmblr-Rchg+:50(A), HO:Enzym(50), HO:Enzym(50), HO:Enzym(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Assassination
------------
Set Bonus Totals:
24.5% DamageBuff(Smashing)
24.5% DamageBuff(Lethal)
24.5% DamageBuff(Fire)
24.5% DamageBuff(Cold)
24.5% DamageBuff(Energy)
24.5% DamageBuff(Negative)
24.5% DamageBuff(Toxic)
24.5% DamageBuff(Psionic)
9.88% Defense(Smashing)
9.88% Defense(Lethal)
8.94% Defense(Fire)
8.94% Defense(Cold)
9.25% Defense(Energy)
9.25% Defense(Negative)
3% Defense(Psionic)
16.8% Defense(Melee)
15.5% Defense(Ranged)
14.9% Defense(AoE)
5% Enhancement(Heal)
4% Enhancement(Confused)
48% Enhancement(Accuracy)
87.5% Enhancement(RechargeTime)
10% FlySpeed
140.1 HP (11.6%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 6.05%
MezResist(Immobilize) 6.05%
MezResist(Stun) 4.4%
19.5% (0.33 End/sec) Recovery
16% (0.8 HP/sec) Regeneration
5.04% Resistance(Fire)
5.04% Resistance(Cold)
10% RunSpeed






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"We sleep soundly in our beds because rough men stand ready in the night to visit violence on those who would do us harm." - George Orwell

 

Posted

Are you wanting just an extra AoE? Because you have several as it is and your power choices are good; you could add one by switching to leviathan and taking waterspout where you have mu bolts. If you are trying to thematically stick with electricity, then your best option is to drop super speed and go without a travel power (easily doable especially with kuji-in retsu like you have), making up the ranged defense by putting that last purple in blinding powder (I would do that anyway) and finding somewhere to make up the aoe defense.

There are some other changes you could make to cut down on slots, but changing your power choices besides what I listed to fit in ball lightning would not be worth it.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

Thanks for the input. I don't use superspeed very much, especially with ninja run, I was really just worried about the zephyr slots. The extra slot in blinding powder would give me ranged defense to make up for what I had lost, but not AOE, I'd be short of the softcap there unless I came up with the 6 billion to buy a gladiators defense proc. I'll try messing with the build some more and seeing where I could switch some slots.


"We sleep soundly in our beds because rough men stand ready in the night to visit violence on those who would do us harm." - George Orwell

 

Posted

I quickly rearranged some things here now that I know you can go without super speed. Not optimal but doesn't sacrifice what you have.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

e: Level 50 Natural Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Dam%(3), Hectmb-Dmg/EndRdx(5), Hectmb-Acc/Rchg(13)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Ninja Reflexes -- HO:Enzym(A), LkGmblr-Rchg+(5)
Level 4: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-%Dam(37)
Level 6: Assassin's Shock -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(40)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-Rchg/EndRdx(15), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Build%(21), GSFC-ToHit/EndRdx(40)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(13)
Level 14: Boxing -- HO:Nucle(A)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Acc/Rchg(37)
Level 24: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(50)
Level 26: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(42)
Level 28: Danger Sense -- S'dpty-Def(A), S'dpty-Def/EndRdx(29), LkGmblr-Rchg+(42), S'dpty-Def/Rchg(43), S'dpty-EndRdx(45), S'dpty-Def/EndRdx/Rchg(48)
Level 30: Kuji-In Sha -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal/EndRdx(31), Mrcl-Heal/Rchg(40), Mrcl-Heal(45), Mrcl-EndRdx/Rchg(46)
Level 32: Lightning Rod -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf%(37), CoPers-Conf/EndRdx(39)
Level 38: Kuji-In Retsu -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39), LkGmblr-Rchg+(46)
Level 41: Mu Bolts -- Apoc-Dmg(A), Apoc-Dmg/Rchg(43), Apoc-Dmg/EndRdx(45), Apoc-Acc/Rchg(46), Apoc-Acc/Dmg/Rchg(48)
Level 44: Ball Lightning -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Rchg+(A), HO:Enzym(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination


Edit: Just realized I took out too many enzymes; put one back in to weave to get back to softcap on aoe.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

Here is my Elec/Nin build that is soft capped out.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

oODarkStormOo: Level 50 Science Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(25)
Level 1: Hide -- LkGmblr-Rchg+(A), GftotA-Def(5), GftotA-Def/EndRdx(9)
Level 2: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), GftotA-Def(3), GftotA-Def/EndRdx(5)
Level 4: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(21)
Level 6: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), GftotA-Def(7), GftotA-Def/EndRdx(9)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(13), GSFC-ToHit/EndRdx(15), GSFC-Build%(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(39)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(31)
Level 18: Health -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(27), Heal-I(27)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(29), P'Shift-EndMod(29), P'Shift-EndMod/Rchg(50)
Level 22: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(42)
Level 24: Kuji-In Sha -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(37), H'zdH-Heal/Rchg(37), H'zdH-Heal/EndRdx/Rchg(37), Tr'ge-Heal/Rchg(39), Tr'ge-Heal/EndRdx/Rchg(39)
Level 26: Thunder Strike -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Acc/Dmg/Rchg(43), C'ngBlow-Acc/Dmg(43), C'ngBlow-Dmg/EndRdx(43), C'ngBlow-Dmg/Rchg(46)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(31), S'fstPrt-ResDam/Def+(31)
Level 32: Lightning Rod -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Dmg/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Dmg/Rchg(34)
Level 35: Weave -- LkGmblr-Rchg+(A), Krma-ResKB(36), GftotA-Def(36), GftotA-Def/EndRdx(36)
Level 38: Blinding Powder -- Mlais-Dam%(A)
Level 41: Zapp -- Acc-I(A)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), P'Shift-End%(46)
Level 47: Caltrops -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), ImpSwft-Dam%(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Assassination