Dark/SS Tank


Celeritous

 

Posted

So I've been working on a concept tank (Dark Armor/ Super Strength) and will be trying to work with a Invoke Panic/ Cloak of fear combination. Beyond this I would like it to be at least effective as a primary tank on a full TF team.

Thinking that end use will require energy mastery. Anyone got a build along those lines they could share their experience on?


 

Posted

Im interested also if anyone has a lvl 50 already could they post what thier build is ? Here is a quick build with fairly cheap I/O Sets only a few have a multi million price tag.



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Posted

Here is what i was thinking. Is it sturdy enough? Will end be too much of an issue?Improvements anyone?






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Posted

Obliteration is a bad choice for Death Shroud since the set has so little endurance reduction. Scirocco's or Multi Strike would be a better choice, though you'd be losing some Melee def.

Dark Regen is underslotted for well, everything, but especially for accuracy and end reduction. Cloak of Fear also needs more accuracy and end red. Op Gloom doesn't need that many slots, though I know you're probably slotting for the bonuses, but that would be a good place to pull slots from for your other powers.

Weave is also underslotted, which is an odd choice considering how you're slotting for defense bonuses.

Personally, I think the Presence pool is not worth the powers and slots, so I'll have to defer to someone with more expertise on the slotting. They look underslotted, however.

Lastly, though I know the Gaussian's bonuses are appealing, Focused Accuracy is a hugely end-hungry power, and even with Physical Perfection I have my doubts that you could manage its end use along with everything else. Conserve Power would be a much better choice for a Dark tank.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Its hard because of two minds to work the Fear tank thing. You want to be able to fear lts consistantly but you also need to be able to take a punch. Maybe you cant do both?


 

Posted

(OOC):

Just a quick tip on the Endurance issue and Dark Regeneration.

Dark Regeneration, while a clear Endurance hog none enhanced, can be made to be used to your advantage for Endurance issues. It is already arguably one of the best in game self heals, but if you were able to get a Theft of Essence: Chance for +Endurance in there, you will more often than not come out with more Endurance than you had when you click the power. Beg steal and bribe that IO away from someone.

This is how I have my Dark Regeneration set up.
Six Slot:
- Theft of Essence: Chance for +Endurance
- Theft of Essence: Accuracy/Endurance/Recharge
- Theft of Essence: Accuracy/Endurance/Healing
- Touch of the Nictus: Accuracy/Endurance/Recharge
- Touch of the Nictus: Heal/HitPoints/Regeneration/Recharge
- Standard Endurance Reduction IO

It is a little expensive in the end though well worth the price. Not only will you be able to spam a self heal every 17 seconds healing yourself for 43% health per hit, but you will also have a 20% chance to gain 10% Endurance per hit, and at only 17 Endurance to click you can spam this quite a bit, given that the mob is large enough.


@Basque