WP/Fire Build needs TLC


dougnukem

 

Posted

I've decided to try and work on fixing my WP/Fire Tank that I wasn't happy with. This is what I came up with late last night, and would like some opinions and suggestions, as I'm sure I've missed some things.
I am shooting for survivability and aggro control, mainly for late game content.
**I've also got a spare slot, that happens to be sitting in Tough, and needs a good home. (it's currently a lvl 27 slot)
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

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Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), Heal-I(3), Aegis-ResDam(36), Aegis-ResDam/Rchg(50), Aegis-ResDam/EndRdx(50)
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dam%(40)
Level 2: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(36), Numna-Heal/Rchg(36)
Level 4: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(9), Erad-Dmg/Rchg(9), Erad-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Dmg/Rchg(40)
Level 6: Indomitable Will -- EndRdx-I(A)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(13), Taunt-I(13)
Level 10: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Knock%(17), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Acc/EndRdx/Rchg(40)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-End%(19)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21)
Level 16: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(43), Mocking-Rchg(43)
Level 18: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/Rchg(23), LkGmblr-Def/EndRdx/Rchg(25)
Level 20: Boxing -- Empty(A)
Level 22: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/Rchg(31)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(27), Empty(27)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 28: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/EndRdx(34)
Level 30: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(46), RechRdx-I(48)
Level 32: Swift -- Run-I(A)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Knock%(37), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(39)
Level 38: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(39)
Level 41: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42)
Level 44: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Knock%(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Acc/EndRdx/Rchg(46)
Level 47: Salt Crystals -- LgcRps-Acc/Rchg(A), LgcRps-Acc/Sleep/Rchg(48), LgcRps-Acc/Sleep(48), LgcRps-Acc/EndRdx(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Don't I know you???

 

Posted

Some things to consider:

  • If money is of no consequence, slot Scorch with KC - you'll get more s/l defense that way.
  • I'd skip the KC knockdown proc, especially since you have Air Superiority. (I have one in my build, but mostly for my own amusement and since I don't have AS.) Raw enhancement value will be far more useful to you.
  • If you're using it purely as a set bonus mule, ditch Salt Crystals. You'll get more defense (to all) out of unslotted CJ than you get from 4 slots in Salt Crystals.
    • You could use these slots to enhance IW with LotG netting you more hp, acc, and recharge.
    • Then you could slot CJ with either a Kismet (for better tohit chances) or 2 Zephyers (pulling the slot out of Tough) for some moe e/ne def.


On a side note, I like your slotting for Combustion / FSC. Both of those look better than how I'm currently slotted (Errad: Dmg, Dmg/Rech, Acc/Dmg/Rech, Dmg/End/Rech; Scirocco: Acc/Rech, Acc/Dmg/End). I'd have to take a small hit in dmg (I'd use lvl33s), but the extra recharge or end reduc would be very nice.


 

Posted

-Only reason I went with ToDs, was I happen to have a few sets sitting in my base, collecting dust.
-I choose the Procs mainly as a cost saver, as I know the KC triple has a lofty price these days.
-I did slot Salt Crystals for the bonuses, but I also took it as its a great aggro tool, being a large AoE.
-The slotting of my PBAoEs is partly from an old thread that I think you might have mentioned it in. (it was late at night when I was looking around, so can't recall for sure lol)

I'm still going to take a look at these suggestions, and see if I can tweak if some more, to maximize my slotting effectiveness. Thanks.


Don't I know you???

 

Posted

Quote:
Originally Posted by dougnukem View Post
-Only reason I went with ToDs, was I happen to have a few sets sitting in my base, collecting dust.
-I choose the Procs mainly as a cost saver, as I know the KC triple has a lofty price these days.
Gotcha - those are definitely expensive IOs, so I can understand taking the cheaper alternatives to get the bulid done, even if it's not the absolute best; better to have it done than never completed, afterall.

Quote:
Originally Posted by dougnukem View Post
-I did slot Salt Crystals for the bonuses, but I also took it as its a great aggro tool, being a large AoE.
I thought that might be the case, I know Heraclea swears by it. I haven't tried it myself, but I've been able to keep aggro fine without it so I never saw the need. If it works for you though, go for it.

Quote:
Originally Posted by dougnukem View Post
-The slotting of my PBAoEs is partly from an old thread that I think you might have mentioned it in. (it was late at night when I was looking around, so can't recall for sure lol)
Hmm, that thread does seem familiar - I just never wrote it down, so I forgot all about it. This time, I inputted them into the alternate slotting in my MIDs file, so I won't forget.

Quote:
Originally Posted by dougnukem View Post
I'm still going to take a look at these suggestions, and see if I can tweak if some more, to maximize my slotting effectiveness. Thanks.
I did some unorthodox slotting on my build to max out enhancement value (such as slotting a purple in one of the last two remaining slots in the st attacks with a purple), but that's a pretty expensive thing to do. (I made my build back when things were a lot cheaper - ex: I never paid more than 5m for any of my KCs. :P) I'll see if I can't find other tweaks you could make afte work


 

Posted

Yea, it's fun being so tight-fisted, even with plenty of cash...due to wanting to maximize the performance of so many alts.

For some reason, I had serious issues with aggro on this character, even with all the AoEs..hence why I had setup to take Salt Crystals. It's been the only tank I've had that problem too. And this is with ample use of Taunt and my attacks, along with RttC.


Don't I know you???

 

Posted

Quote:
Originally Posted by dougnukem View Post
Yea, it's fun being so tight-fisted, even with plenty of cash...due to wanting to maximize the performance of so many alts.

For some reason, I had serious issues with aggro on this character, even with all the AoEs..hence why I had setup to take Salt Crystals. It's been the only tank I've had that problem too. And this is with ample use of Taunt and my attacks, along with RttC.
Yeah, I hear ya. I honestly don't IO a lot of characters to the hilt. I'll make builds, but they rarely come into fruition. I either get distracted, end up not playing the character a lot, etc. My Tanker is the closest I've ever come to a finished build. (I'm missing the PvP +Def IO, but I'm not trying for it anymore. I'm waiting to see what GR brings. May force me to rebuild from scratch, anyways.)

For aggro purposes, here are some things that I've found really helps (you may be doing some/all of these already):

*) Get into the mobs first. You don't have to stick around while the group cleans up the stragglers of the current group. Jump into the next mob sooner. This gives you time to setup aggro - and holding aggro is easier than regaining it.

*) Rotate who you Taunt. It's easy to just Taunt your current target, but it's much better to spread it around. I use Taunt very frequently, just to make sure I have everything glued to me. (For groups, I'd say that Taunt, Combustion, and FSC are my three highest priority powers.)

*) If the group is spread out, jump into one side while Taunting the far side. Most times, the -range will coax them closers, allowing your AoEs to hit them. Much easier to hold aggro when they're bunched up rather than spread out.

I can't say for sure what the root cause of your problems are without seeing it first hand, but those steps work for me. If Salt Crystals does the trick for you, great! If you find something that works for you, then theres no reason you have to adopt my (or anyone else's) playstyle.