Stone/Stone tank epic power
In the end it really all depends on what you want to do with the tank. Personally I took Energy as well, mainly to have Conserve Power when I was out of Granite as I've focused heavily on +recharge. Being able to churn through attacks that quickly will eat into my end bar heavily. Laser Beam is pretty much an IO place holder, but it comes in handy on the Hami raids.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Fire for damage/AoE, Energy for helping with Endurance, Earth for control, Ice for control/AoE.
The Melee Teaming Guide for Melee Mans
I have not mids it yet for I am terrible at it but when I do I will post it.
Ok here is the build i did let me know what u think
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Little Stoner Elf: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def/Rchg(48), LkGmblr-EndRdx/Rchg(50), LkGmblr-Def(50)
Level 1: Stone Fist -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg(36)
Level 2: Earth's Embrace -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(7), Mrcl-Heal/EndRdx/Rchg(7), Mrcl-Heal/Rchg(9)
Level 4: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(46)
Level 6: Mud Pots -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-%Dam(40), Oblit-Acc/Dmg/Rchg(40)
Level 8: Recall Friend -- Winter-ResSlow(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Def/EndRdx(13), LkGmblr-Def(46), LkGmblr-Def/Rchg(48), LkGmblr-EndRdx/Rchg(48)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), RgnTis-Regen+(19), Mrcl-Rcvry+(21), Mrcl-Heal(23)
Level 18: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(40)
Level 24: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rchg/Rng(25), Mocking-Taunt/Rchg(25), Mocking-Taunt(27), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(29)
Level 26: Fault -- Mocking-Rchg(A), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(37), Mocking-Taunt/Rchg(37), Mocking-Taunt(37), Mocking-Taunt/Rng(39)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(31), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(36)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def/EndRdx(33), ResDam-I(33), TtmC'tng-ResDam/Rchg(34), TtmC'tng-ResDam/EndRdx/Rchg(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Dmg/EndRdx(45), C'ngImp-Acc/Dmg(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(50)
Level 47: Focused Accuracy -- EndRdx-I(A)
Level 49: Energy Torrent -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Count your bonuses, you shouldn't have more than 5 of any bonus and it looks to me that you've over clocked it on recharge. Energy Torrent just don't seem worth it with one slot in it and looking at your attack chain your taking energy mastery for the lack of rooted. Rooted was your def debuff resistance, end drain resistance and resistance to end recovery debuffs.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
But doesn't granit cover that as well? i wanted also to increase my attacks in granit
Granite armor covers some things, but not the specific things New Dawn mentioned. There are also occasions where the added Regen from rooted is quite helpful.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
The reason i mentioned it is I thought rooted is taken off when in granit. I am in another forum and a friend told me the same thing I am going to change some stuff around, do u have any other suggestions besides getting rooted and hasten, loseing hover and fly?
Ok i Redid it tell me what you think now
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Little Stoner Elf: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Stone Skin -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(48), TtmC'tng-ResDam/EndRdx/Rchg(50), TtmC'tng-ResDam(50)
Level 1: Stone Fist -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg(36)
Level 2: Earth's Embrace -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(7), TtmC'tng-ResDam/EndRdx(7), S'fstPrt-ResDam/Def+(9)
Level 4: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(46)
Level 6: Mud Pots -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg(23), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40)
Level 8: Recall Friend -- Winter-ResSlow(A)
Level 10: Swift -- Run-I(A), Run-I(13), Run-I(48)
Level 12: Rooted -- EndRdx-I(A), EndRdx-I(13)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), RgnTis-Regen+(19), Mrcl-Rcvry+(21), Mrcl-Heal(23)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(40)
Level 24: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rchg/Rng(25), Mocking-Taunt/Rchg(25), Mocking-Taunt(27), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(29)
Level 26: Fault -- Mocking-Rchg(A), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(37), Mocking-Taunt/Rchg(37), Mocking-Taunt(37), Mocking-Taunt/Rng(39)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-Psi/Status(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/Rchg(31), TtmC'tng-EndRdx/Rchg(31), TtmC'tng-ResDam(34), TtmC'tng-ResDam/EndRdx/Rchg(36)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def/EndRdx(33), ResDam-I(33), TtmC'tng-ResDam/Rchg(34), TtmC'tng-ResDam/EndRdx/Rchg(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-EndRdx/Rchg(46), LkGmblr-Def/EndRdx(48)
Level 38: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Dmg/EndRdx(45), C'ngImp-Acc/Dmg(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(50)
Level 47: Focused Accuracy -- EndRdx-I(A)
Level 49: Energy Torrent -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Rooted is more regen than health. You just put two endreds in it. I wouldn't bother with endreds in it as it's low end cost unlike Foc Acc which has a high end cost yet you left it with one endred. Some Uniques do more in some powers than others so it's a good idea to find out which powers give the best returns on a unique. If you can look at every number (I mean even the -fly on entangling arrow of TAs interests me greatly) and weigh them up against every other number then its good when it comes to you doing any build.
Your in granite mode, without any res slots in Earths Embrace you should be res capped versus Toxic once you heal. What's wrong with a bigger or faster rechging heal?
When it comes to hold and stun resist bonuses from the Titanium Coatings I would prefer to either do something else with the slots or slot more cheaply. Those bonuses are skippable. But then anything above an SO build can be made superfluous to PvE.
You seem to like that torrent with just an Acc in it.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Several things leap out at me about your build. First, that's absolutely terrible slotting for Earth's Embrace... there's two things you want to maximize with that power... the heal and the recharge. While you've gotten an acceptable amount of recharge there's no heal at all in it. You do know that the only resist it offers is a minor amount to Toxic... the rarest damage type in the game? Remember that heal slotting not only increases the amount that the power heals but also increases the hit point boost.
I very strongly recommend slotting the Doctored Wounds set instead; that will maximize the important portions of the power. You want ~95% heal and ~90%+ recharge here. Forget about resists in this power.
Another thing I notice is you didn't take Rock Armor... this is your primary defense outside of Granite. Take it in place of Stone Skin and push Stone Skin later in the build. You've also vastly overslotted the power for a small bonus to melee defense on a tanker that has considerable typed defense... not an optimal choice.
I would have taken Heavy Mallet at 4 instead of Stone Mallet but it's not a deal breaker either way.
Rooted needs, at a minimum, three heals slotted. You can always slot another set of 5 Doctored Wounds for more recharge here if you can find slots... it would add another 5% recharge.
Health's slotting is overkill, but if you have the slots after more important powers are taken care of it's not a real problem... just lower priority.
Speaking of slots, Hasten & Stamina both need another slot.
For Fault I wouldn't slot the Beratement set... I'd use the Stupefy instead... all but the KB proc. If you keep 6 slots this is a good place for the Perfect Zinger Psi proc.
The fighting pool is, in my opinion, less useful than other choices on a Stone tanker but if you're spending considerable time outside of Granite I can see the benefits. On the other hand, if you're outside Granite you really need Rock Armor; it mitigates more damage than Stone Skin, Tough & Weave put together. The Aegis unique is mostly a waste... it gives you 3% Psi resistance and a completely worthless 5% status resistance. You've also overslotted Tough to minimal value... I'd stick with 4 Reactive Armor and call it good. Toss a Steadfast Res/3% Def unique into Stone Skin and it's good as well.
Tough is also completely pointless to run while in Granite... Granite and UNSLOTTED Stone Skin already has you at the 90% hard cap for smash/lethal resistance. Tough adds nothing at all to that.
I'm really unsure what you're going for with Granite; you're well short of the ED cap in both resist & defense and aren't getting anything of value by slotting those Titanium Coating IO's... swapping them for a couple more common resist IO's will increase your resistance to ED cap.
You've run out of slots for your epic powers... energy torrent is deserving of at least 4 slots if you're going to take it at all.
Here's a few suggestions for saving slots:
Rock Armor at level 1 only needs 4 slots, and Stone Skin only needs the base slot to cap out your resist in Granite... that saves 2 slots there.
Earth's Embrace can ED cap heal & recharge with only 5 slots of Doctored Wounds... there's another slot
Rooted on the other hand NEEDS another slot so we loose one there.
Health will be just fine with one slot, you really won't need the massive recovery bonuses of both the Numina & Miracle uniques and with Granite & Rooted you'll never notice the effect of the Regen Tissue unique. I'd toss the Miracle in Health and call it good personally if I was tight on slots. Doing that saves another 5 slots, giving us 7 additional to play with at this point.
Hasten & Stamina on the other hand both need another slot taking our total down to 5.
We can shave one slot from Fault by using the Stupefy set and forgoing the Zinger proc.
Tough only needs 4 slots for Reactive Armor, giving us another pair... giving us 8 slots to use later in the build.
By the way, Focused Accuracy was nerfed a few issues ago and it's current numbers make it a dubious power selection... personally I don't think it's worth the endurance it takes to run.
Anyway, take my suggestions or leave them; but your build has tremendous room for improvement. It looks to me like you're worried about mez for some reason based on your set choices... this is completely pointless on any tank, and a stone has access to the highest mez protection (note, PROTECTION, not resistance) in the game with both Rooted & Granite. Mez protection prevents a mez from affecting you unless it stacks high enough to break your protection. Mez resistance only shortens the duration of a mez effect... and you need 100% mez resistance to reduce the duration by half. Because of this mez resistance bonuses are useless to any AT as a practical matter; they'd only shorten a mez by a few tenths of a second on average.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Well i had a friend help me out with some of those problems here it is.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Little Stoner Elf: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Stone Skin -- S'fstPrt-ResDam/Def+(A), ResDam-I(3)
Level 1: Stone Fist -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/Rchg(15)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(3), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7)
Level 4: Stone Mallet -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 6: Mud Pots -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/EndRdx(7), M'Strk-Acc/Dmg/EndRdx(9), M'Strk-Acc/Dmg(23), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39)
Level 8: Recall Friend -- Winter-ResSlow(A)
Level 10: Swift -- Run-I(A), Run-I(13), Run-I(29)
Level 12: Rooted -- HO:Golgi(A), HO:Golgi(13), HO:Golgi(40)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), RgnTis-Regen+(19), Mrcl-Rcvry+(21), Mrcl-Heal(23)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(40)
Level 24: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt/Rchg/Rng(25)
Level 26: Fault -- RzDz-Acc/Rchg(A), RzDz-Immob%(29), RzDz-EndRdx/Stun(37), RzDz-Acc/EndRdx(37), RzDz-Stun/Rng(37), RzDz-Acc/Stun/Rchg(39)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-Psi/Status(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/Rchg(31), TtmC'tng-EndRdx/Rchg(31), TtmC'tng-ResDam(34), TtmC'tng-ResDam/EndRdx/Rchg(36)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def/EndRdx(33), ResDam-I(33), TtmC'tng-ResDam/Rchg(34), TtmC'tng-ResDam/EndRdx/Rchg(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(40)
Level 38: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Dmg/EndRdx(46)
Level 41: Tremor -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dam%(48)
Level 44: Hurl Boulder -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/Rchg(48)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Physical Perfection -- Heal-I(A), Heal-I(50), EndMod-I(50), EndMod-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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A couple of questions here, first are you ever planning on not running Granite Armor? If you're a perma-Granite tanker then Tough is pointless to you... you can already get beyond the S/L resist cap with Granite + Stone Skin. Granite could also use a bit more resist and defense slotting; you're well short of the ED cap there. If you are planning on running without Granite on occasion I highly recommend Rock Armor.
Secondly, are you really having end issues? Your IO slotting seems excessive for recovery, but you're underslotting Stamina. Adding another endmod to Stamina is a much cheaper option than all those recovery uniques.
By the way, you've slotted the Razzle Dazzle into Fault; I assume you're building for defense? Remember that the Stone set is strong in typed defenses and RD gives melee defense primarily... and Stupefy will give you a recharge bonus for 5 slots.
Oh, here's something to think on... even on pure SO enhancements a Stone tank with Granite, Stone Skin and Rooted is nearly unkillable by almost anything in the game. That being the case you may want to consider slotting to minimize the recharge and runspeed penalties instead of adding more durability to a tanker that's already more than durable enough.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I have a build with 50%+ s/l def, 10% recharge in granite without hasten, and base run speed in granite. Here are some of my slotting suggestions:
Slots are tight in a stone-stone build, but based on what you want to go for in your final build you may have to make some changes.
THESE are my general consensous picks for sloting:
Rooted - 3 Heal/End redux HO's this is the best possible slotting and saves precious slots.
Earth Embrace - 5 Doctored wounds. there is no reason for all 6, and numinas set is too damn expensive
Mudpots - all 6 obliteration. this maximizes damage, defence, recharge. use the multi strike set to bide time until you save up for obliteration
stone skin - 2-3 slots. 1 aegis resist and 1 aegis unique and whatever else
rock armor - I am usually perma granite, so I have one slot with the LotG recharge unique in it.
Manuvers - LotG unique only
Taunt - all 6 mocking beratement Def plus recharge? sign me up! It is cheap too!
Hurl Boulder - While KB sets have good bonus's and ranged attacks have all sorts of set bonus's, I actually used 6 mocking beratement again/ Its a damn good set. many options and uses for this power.
Tremor - see mudpots
fault - 5 stupify..or 5 of the purple set. its actually the cheapest purple set just about.
siesmic smash, heavy mallet, etc. For damage: mako's bite, for recharge: C.I.
For good bonus's: Touch of death
Kinetic Combat is expensive but has good def- at 4 slots.
Build up - 2 reticle for 2% damage and an recharge IO
epic - fire....for fireball only.
posi blast 5 pieces with a recharge IO or decimation or the purple set for recharge
Fireball is your second main AoE and gets aggro and does good damage.
lastly, get fitness, TP...no need for fighting pool unless non granite build
thanks!
I have a level 42 stone/stone tank and I took energy mastery for it. Is that a good one to take or should i of gone a different way with it?