Ice Armor/Fire Melee Tank
I do have Conserve Power, and I guess a 20 second recharge on EA is pretty alright. But I guess, If anyone else has a more effecient build, feel free to critique it.
anyone? >.>
Just a quick note, it's late here and I don't have time for more, but I didn't want you to think you were being ignored.
If endurance is your main concern, I honestly don't believe you will have any problems considering that you have Stamina, EA, Conserve Power and Physical Perfection. My Ice/Axe does just fine with Stamina and EA.
In terms of slotting efficiency, the biggest problem I see is that most of the sets you've used have primarily positional set bonuses rather than typed bonuses. This means that you're using many more slots and spending a lot more influence than you need to to soft-cap S/L/E/NE defense.
For instance, it takes 6 slots of Red Fortune to get a 1.25% E/NE bonus. 4-slotting Reactive Armor in Tough will get you a 1.25% E/NE defense bonus *and* a 1.25% S/L def bonus. 4 slots of Smashing Haymaker gives the same defense bonus as 6 slots of Obliteration at a fraction of the cost.
My recommendation is to ditch the RF in FA and GA and plan to 4 slot with a defense set with good bonuses like LotG or GotA. For your attacks, look for Smashing Haymaker, Kinetic Combat, Eradication and other sets that have substantial S/L or E/NE bonuses--usually with just 3 or 4 slots. It'll get you to same place you are with this build, but you'll have a lot more free slots to use to get other kinds of bonuses, or just to make sure your powers are fully slotted.
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Knight Court--A CoH Story Complete 2/3/2012
Thannk you very much. I will do that. Appreciate the help.
Here is my current build on my Ice/Fire tank. I'm a bit of a cheapskate without a big bankroll, and I find this build pretty effective. I'm some of the other folks can help optimize it, but I find it can tank everything I have tried with him. Have not done any Master TF runs or anything, but it is over the softcap for S/L/E/NE without the help of EA. EA is up every 28s or so. It sacrifices hibernate for a full Pyre mastery, but feel free to play around with variations.
Cheers
Hero Plan by Mids' Hero Designer 1.601
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Bitter Pyro: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(3), RedFtn-EndRdx:50(7), RedFtn-Def/EndRdx/Rchg:50(9), RedFtn-Def:50(42), RedFtn-EndRdx/Rchg:50(50)
Level 1: Scorch -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(3), S'ngH'mkr-Dmg/Rchg:35(7), S'ngH'mkr-Dmg/EndRdx/Rchg:35(13), F'dSmite-Acc/Dmg/Rchg:40(40)
Level 2: Chilling Embrace -- Slow-I:50(A), EndRdx-I:50(46)
Level 4: Hoarfrost -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(5), Dct'dW-Heal/EndRdx:50(5), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(15)
Level 6: Wet Ice -- EndRdx-I:50(A)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Combustion -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/Rchg:50(11), M'Strk-Dmg/EndRdx/Rchg:50(11), M'Strk-Dmg/EndRdx:50(13), C'ngBlow-Acc/Rchg:50(15)
Level 12: Combat Jumping -- DefBuff-I:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Health -- Heal-I:50(A), Heal-I:50(17), Heal-I:50(17)
Level 18: Glacial Armor -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(19), RedFtn-EndRdx:50(19), RedFtn-Def/EndRdx/Rchg:50(25), RedFtn-Def:50(42), RedFtn-EndRdx/Rchg:50(46)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/Acc/Rchg:50(21), Efficacy-Acc/Rchg:50(40)
Level 22: Icicles -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/EndRdx:50(23), M'Strk-Dmg/EndRdx:50(23), M'Strk-Acc/Dmg/EndRdx:50(25), M'Strk-Acc/EndRdx:50(37)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Energy Absorption -- RedFtn-Def/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(27), P'Shift-EndMod/Rchg:50(27), LkGmblr-Def/Rchg:50(34), RedFtn-Def/EndRdx:50(34), Efficacy-EndMod:50(46)
Level 28: Fire Sword Circle -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(29), Erad-Acc/Dmg/Rchg:30(29), M'Strk-Dmg/EndRdx:50(34), C'ngBlow-Acc/Rchg:50(37), C'ngBlow-Dmg/EndRdx:50(43)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(31), RctvArm-EndRdx:40(31), S'fstPrt-ResDam/Def+:30(31), RctvArm-ResDam/EndRdx/Rchg:40(43)
Level 32: Weave -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(33), RedFtn-Def/Rchg:50(33), RedFtn-EndRdx:50(33), RedFtn-EndRdx/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(43)
Level 35: Incinerate -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(36), S'ngH'mkr-Dmg/Rchg:35(36), S'ngH'mkr-Dmg/EndRdx/Rchg:35(36), C'ngImp-Acc/Dmg/Rchg:50(37)
Level 38: Greater Fire Sword -- S'ngH'mkr-Dmg/EndRdx/Rchg:35(A), S'ngH'mkr-Acc/Dmg:35(39), S'ngH'mkr-Dmg/EndRdx:35(39), S'ngH'mkr-Dmg/Rchg:35(39), C'ngImp-Acc/Dmg/Rchg:50(40)
Level 41: Char -- EoCur-Acc/Rchg:50(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45)
Level 47: Fire Ball -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(48), Det'tn-Dmg/Rchg:50(48), Det'tn-Acc/Dmg/EndRdx:50(48), RechRdx-I:50(50)
Level 49: Build Up -- RechRdx-I:50(A), RechRdx-I:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom
Just saw your thread and right off the top of my head:
I agree with what Finduilas has said.
It doesn't look like you've slotted for Endurance management. If you're looking to maintain End w/o using EA as much, then definitely change you're slotting combos. Try using a couple of Gift of the Ancients (2%) in your Defenses and a couple of Impervium Armor in your Resists (2.5%). I imagine what you're experience is the "Hasten Crash" on top of your AoE's bleeding out your Endurance. Obliteration is a great set for Damage and Recharge, just not so hot for Endurance management.
I don't recall the slotting I use on my Ice/Fire, but I use EA liberally during fights. In fact I either open with it or FSC. Which ever I didn't use first I use second, so it figures heavily into my attack chain. EA is a great power in that it not only replenishes your End but saps the End from your enemies which prevents them from attacking as frequently.
Tanker Tuesdays: Meet in King's Row by IP Gate 6pm PT9pm ET.
1st Tuesday on Champion, 2nd Tuesday on Justice
3rd Tuesdays (Odd months) Freedom, (Even months) Virtue, 4th Tuesday, Tour, Server TBA
Brutal Thrashing Thursdays: Justice (ask Papa Slade when),meet in RWZ 6pm PT9pm ET.
This is my 2nd Toon to 50. I've had him sice i6, and he's always been on the backburner, being outperformed by other tanks and toons I've played.
However, since I got most of my toons slotted out, I keep trying to come up with a build for this guy, but it never really reaches that point where you're like "yeah, this'll work" type thing.
Mainly, it's the end per usage. I'm not thoroughly happy with it, even with the accolades. o_o Yes, I know it has Energy Absorption, but still......I'd like to have an end per usage level where I can be comfortable and not feel like I'm about to run out of end. T_T I guess I'm just used to playing WPs a lot. >.>
This is what I got so far....