Let me know :D


Finduilas

 

Posted

So if you could all let me know how to fix this build, trying to make it able to run in a RSF fine with a good team of corrs but also solo +3/x8 on its own so i know i need critiqing and not really caring of the price just want to make one correctly. Thanks in advance everyone.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Scorch

  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
  • (19) Kinetic Combat - Damage/Endurance/Recharge
Level 1: High Pain Tolerance
  • (A) Numina's Convalescence - Heal
  • (3) Numina's Convalescence - Heal/Endurance
  • (3) Numina's Convalescence - Heal/Recharge
  • (5) Aegis - Resistance
  • (5) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance/Endurance/Recharge
Level 2: Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Cremate
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (7) Numina's Convalescence - Heal/Endurance
  • (9) Numina's Convalescence - Heal/Recharge
Level 8: Mind Over Body
  • (A) Aegis - Resistance/Endurance
  • (9) Aegis - Resistance
  • (11) Aegis - Resistance/Endurance/Recharge
  • (13) Gladiator's Armor - TP Protection +3% Def (All)
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense/Endurance/Recharge
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Heal/Endurance/Recharge
  • (46) Dampened Spirits - To Hit Debuff/Endurance
  • (48) Dampened Spirits - To Hit Debuff/Recharge/Endurance
  • (48) Dampened Spirits - To Hit Debuff
Level 18: Swift
  • (A) Run Speed IO
Level 20: Quick Recovery
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (21) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Recharge
Level 22: Health
  • (A) Numina's Convalescence - Heal
  • (23) Numina's Convalescence - Heal/Endurance
  • (23) Numina's Convalescence - Heal/Recharge
  • (25) Numina's Convalescence - +Regeneration/+Recovery
  • (29) Regenerative Tissue - +Regeneration
  • (29) Miracle - +Recovery
Level 24: Stamina
  • (A) Performance Shifter - EndMod/Accuracy
  • (25) Performance Shifter - EndMod
  • (27) Performance Shifter - EndMod/Recharge
  • (27) Performance Shifter - Chance for +End
Level 26: Fire Sword Circle
  • (A) Eradication - Damage
  • (42) Eradication - Accuracy/Damage/Endurance/Recharge
  • (43) Eradication - Accuracy/Recharge
  • (43) Eradication - Accuracy/Damage/Recharge
  • (50) HamiO:Nucleolus Exposure
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Taunt
  • (A) Mocking Beratement - Taunt
  • (34) Mocking Beratement - Taunt/Recharge
  • (34) Mocking Beratement - Taunt/Recharge/Range
  • (37) Mocking Beratement - Accuracy/Recharge
  • (37) Mocking Beratement - Taunt/Range
  • (37) Mocking Beratement - Recharge
Level 32: Greater Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge
  • (48) HamiO:Nucleolus Exposure
Level 35: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
Level 38: Tough
  • (A) Aegis - Resistance/Endurance
  • (39) Aegis - Resistance
  • (39) Aegis - Resistance/Endurance/Recharge
  • (39) Steadfast Protection - Resistance/+Def 3%
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Electrifying Fences
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (45) Enfeebled Operation - Accuracy/Endurance
  • (45) Enfeebled Operation - Immobilize/Range
  • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 47: Hasten
  • (A) Recharge Reduction IO
Level 49: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
------------
Set Bonus Totals:
  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 29.8% Defense(Smashing)
  • 29.8% Defense(Lethal)
  • 21.6% Defense(Fire)
  • 21.6% Defense(Cold)
  • 12.3% Defense(Energy)
  • 12.3% Defense(Negative)
  • 6% Defense(Psionic)
  • 17.9% Defense(Melee)
  • 13.8% Defense(Ranged)
  • 18.5% Defense(AoE)
  • 5.4% Max End
  • 3% Enhancement(Immobilize)
  • 6% Enhancement(Heal)
  • 41.3% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 354.2 HP (23.6%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 13.8%
  • 4% (0.07 End/sec) Recovery
  • 78% (4.88 HP/sec) Regeneration
  • 1.88% Resistance(Negative)
  • 20% RunSpeed



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50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP

 

Posted

Without going too far into it because Im not a WP expert by any means, youre not going to hit anything (much less +3s) with the 22%acc in 4 pieces of Kinetic Combat....find a way to fix your ST attacks.


 

Posted

I'll echo what Frogfather said; the attacks 4-slotted with Kinetic Combat are underslotted for accuracy and damage. Unless it's an attack like Boxing that you'll seldom use, I'd add another slot and put in a IO from another set that will add accuracy, damage, and whatever else you'd like to bump.

Unless things have changed recently the Gladiator's Armor +Def is pretty much completely available, and when they do come on the market there's a line of people willing to pay 2 billion for them. So if you don't have one, don't count on getting one.

You're heavily slotted for F/C def, but that's far less common than S/L and E/NE. Wherever possible (it may not be in HPT) I'd switch the Aegis sets to 4 slots of Reactive Armor.

Heightened Senses and Weave are both underslotted for defense. If you can free up 2 slots, I'd add a slot to each and add a LotG defense.

The Blessing of the Zephyr KB protection IOs are extremely expensive, and the KB protection is not needed for WP. I'd drop those two slots and use them elsewhere.

Personally, I think the ToHit debuff slots in RttC aren't that useful. If you need slots to use elsewhere, consider pulling those.

EDIT: Here are the changes I recommend in place. There's quite a bit less F/C def than you had, but excluding the GA +Def (not because it's a bad idea, but because I don't think you'll be able to get one) this build has more S/L/E/NE def and the attacks are fully slotted.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(19), C'ngImp-Acc/Dmg:35(46)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Numna-Heal/Rchg:50(3), S'fstPrt-ResDam/Def+:30(5), ResDam-I:50(5), ResDam-I:50(7)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(19), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(33), C'ngImp-Acc/Dmg:50(46)
Level 4: Cremate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(34), C'ngImp-Acc/Dmg:50(50)
Level 6: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(9)
Level 8: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(13)
Level 10: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def/EndRdx/Rchg:50(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(43)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/EndRdx/Rchg:50(17)
Level 18: Swift -- Run-I:50(A)
Level 20: Quick Recovery -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod:50(21), Efficacy-EndMod/Rchg:50(21)
Level 22: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(23), Numna-Heal/Rchg:50(23), Numna-Regen/Rcvry+:50(25), RgnTis-Regen+:30(29), Mrcl-Rcvry+:40(29)
Level 24: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(25), P'Shift-EndMod/Rchg:50(27), P'Shift-End%:50(27)
Level 26: Fire Sword Circle -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(42), Erad-Dmg/Rchg:30(43), Sciroc-Acc/Dmg/EndRdx:30(43), Sciroc-Dmg/EndRdx:50(50)
Level 28: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 30: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(34), Mocking-Taunt/Rchg/Rng:50(34), Mocking-Acc/Rchg:50(37), Mocking-Taunt/Rng:50(37), Mocking-Rchg:50(37)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40), HO:Nucle(48)
Level 35: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 38: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam:40(39)
Level 41: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Def:50(48)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(45), Enf'dOp-Acc/Immob/Rchg:50(46)
Level 47: Hasten -- RechRdx-I:50(A)
Level 49: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 29.3% Defense(Smashing)
  • 29.3% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 11.8% Defense(Energy)
  • 11.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.1% Defense(Melee)
  • 12.1% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 3.6% Max End
  • 18% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 3% Enhancement(Immobilize)
  • 41.3% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 320.5 HP (21.4%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 16%
  • 4% (0.07 End/sec) Recovery
  • 88% (5.51 HP/sec) Regeneration
  • 1.88% Resistance(Negative)
  • 5% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012