Gravity Geysers
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Nope. For one thing, practically everyone and their dog has Swift, and many people have significant set bonuses to run speed.
I have a Claws/SR scrapper with both Swift and Quickness, neither of which can be "turned off" is this going to give me a problem when I finally reach this stage in her development?
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I've been doing more experimenting - now I'm reassured that I'm not doing anything wrong but that the geyser that led to my initial question is just a bit broken - and I'm pretty sure now all this "powers off" stuff is hooey. If you don't press movement keys when you're in flight, it makes no difference at all; if you do, some powers are giving you a bit more control, and what's wrong with that?
If you are going Shadow Sharding it's a good time to get the Day Job badge, since you start earning juice for the Day Job rocket pack, eliminating those embarassing "Raptor Pack ran out" situations.
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Having the powers slotted or unslotted shouldn't make any difference at all. I don't believe the enhancements have any effect on the MovementControl aspect of the power. The only reason a faster RunSpeed may have an effect is if your initial momentum going into the geyser skews the calculation and sends you to the wrong place, which is why many suggest taking a short moment to enter the geyser "correctly", which should negate any problems.
Just wanted to make sure because with swift and quickness both slotted with SO's her base speed is better than 25mph and this is at level 22. It's only going to get faster, maybe not much, but still that's quite a bit faster than your basic jogging speed.
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I've been doing more experimenting - now I'm reassured that I'm not doing anything wrong but that the geyser that led to my initial question is just a bit broken - and I'm pretty sure now all this "powers off" stuff is hooey. If you don't press movement keys when you're in flight, it makes no difference at all; if you do, some powers are giving you a bit more control, and what's wrong with that?
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I agree with you, there is certainly no need to have the powers off, but I stick by my suggestion to not touch any movement.. at least not until the last few seconds of the flight (to fine tune your landing).
As an example, if you put SS on and HOLD forward the entire time, you are almost certain not to go any farther, but even fall short instead because you didn't get as much effect from the geyser. BUT, if you let go of forward the instant you hit the geyser, then it should work correctly almost every time.
Either way, I'm glad you have it working in a way that helps you enjoy the Shard. We need more people out here. lol
Just wanted to make sure because with swift and quickness both slotted with SO's her base speed is better than 25mph and this is at level 22. It's only going to get faster, maybe not much, but still that's quite a bit faster than your basic jogging speed.