Mission completion on entrance


BlueRaptor

 

Posted

OK, I've never made an AE arc before but everything in my arc is working right so far except one piece.
In the third mission the players have to go in and stop my custom villain from destroying a standard character.

Since the standard character is Ghost Widow, and this mission happens in the Isles, I used Arachnos as my map's villain group.
Every time I test the mission, however, it ends in completion as soon as anyone steps onto the map. Don't have to go anywhere.

I've tried this in half a dozen ways now, and I've used all the testing tools, and it coems out the same every time.
I don't know what's wrong.

I have a second 'rescue the captive' mission later on, and that one works just fine....


 

Posted

Quote:
Originally Posted by Tangler View Post
Are you sure both hostages are guarded by an enemy and not set to "single", as that setting means that the ally is left alone and therefore, needs no rescuing.
Ok, so not set to 'single'

But I only want one villain holding GW hostage...
I don't need a group.


 

Posted

I might try creating a separate group containing only the one enemy you want to capture GW, and then set that enemy to spawn uniquely in the group.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by Heraclea View Post
I might try creating a separate group containing only the one enemy you want to capture GW, and then set that enemy to spawn uniquely in the group.
Since when can you do that? Last time I checked not being able to have precisely one of anything in a group was one biggest problems of storytelling via MA.