The Hands of the Queen (THotK partTwo)
You have successfully balanced a large number of constraints. Looks good. Minor possibilities and suggestions remain.
1) I'd be surprised (since most of your powers have 20-60% endurance reduction in them, and most elec powers have a chance of give-back) if you needed a Miracle, a Numina in health AND a Perf Shifter in Stamina.
2) I noticed that because I was trying to scavenge slots to put extra Recharge in Thunderous Blast and Ball Lightning.
2.1) The Kismet in Hover is another choice for "Where to scavenge slots." I'm less miss-sensitive than other people, I know, but I'd be surprised if 6% To Hit made a difference considering your high global acc bonus (40% at least) and the 60% acc in most of your attacks.
3) You probably know this, but you can get the Thunderstrike sets at just about any level with nearly the same performance as "all 50's". Same with Positrons.
4) Aid Self may or may not work better with a Heal and Heal/Rech than with two Heal/Rech- you'd have to try it to know which way works better. More "heal NOW" and less total healing.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Thanks for the suggestions.
What has the greatest impact on recovery, the Miracle proc in health or the Performance Shifter in stamina?
If we scavenge the Kismet and Miracle (pending impact info) we can do the following. Can the 6 slot gaussians, never like that choice. Restore the 5 slot Adjusted Targeting (red level recharge and boosted Acc, Rchg and Dam.) 6 slot Frozen Armor with Red Fortune (identical Ranged Damage 2.5%) lose 1 LoTG but get back 5% Rchg in set - net gain in Global haste 2.5% to 35%. These changes also give a net boost to Global Accuracy now 57% helping offset loss of Kismet. Also get 1.5% net Damage boost to 13.5%. Downside (or is it?) lose Hibernation add Hoarfrost to mule Steadfast 3%. net gain 1 slot shown as an IO Rchg in Thunderous Blast.
Here is the revised
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sable Lightning v5-11A2-Fulmens E-E-Cold RANGED Capped: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Teleportation
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Charged Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(7), Thundr-Dmg/EndRdx/Rchg:50(34), Thundr-Dmg/Rchg:50(34), Thundr-Dmg/EndRdx:50(34)
Level 1: Electric Fence -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(43), Thundr-Dmg/Rchg:50(48), Thundr-Dmg/EndRdx:50(48)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(3), Thundr-Dmg/EndRdx/Rchg:50(11), Thundr-Dmg/Rchg:50(15), Thundr-Dmg/EndRdx:50(21)
Level 4: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(7), Mako-Dmg/Rchg:50(36), Mako-Dmg/EndRdx:50(39), Mako-Dam%:50(39)
Level 6: Hover -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(33), LkGmblr-Rchg+:25(48)
Level 8: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(9), AdjTgt-EndRdx/Rchg:50(27), AdjTgt-ToHit/EndRdx/Rchg:50(40), AdjTgt-ToHit:50(40)
Level 10: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Acc/EndRdx/Rchg:50(11), Mako-Acc/Dmg/EndRdx/Rchg:50(15), Mako-Dmg/Rchg:50(37), Mako-Dmg/EndRdx:50(37), Mako-Dam%:50(37)
Level 12: Zapp -- Mantic-Dmg/EndRdx/Rchg:50(A), Mantic-Dmg/ActRdx/Rchg:50(13), Mantic-Acc/ActRdx/Rng:50(13), Thundr-Acc/Dmg/Rchg:50(17), Thundr-Dmg/Rchg:50(19), Thundr-Dmg/EndRdx/Rchg:50(21)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-ResKB:50(31)
Level 16: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(17), AdjTgt-EndRdx/Rchg:50(27), AdjTgt-ToHit/EndRdx/Rchg:50(31), AdjTgt-ToHit:50(40)
Level 18: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(19), Posi-Dmg/Rchg:50(23), Posi-Dmg/EndRdx:50(25), Posi-Dmg/Rng:50(36)
Level 20: Swift -- HO:Micro(A)
Level 22: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(23)
Level 24: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(25)
Level 26: Aid Other -- Heal-I:50(A)
Level 28: Thunder Strike -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(29), Erad-Acc/Dmg/Rchg:30(29), ExStrk-Dmg/KB:20(42), ExStrk-Acc/KB:20(42), ExStrk-Dam%:20(42)
Level 30: Aid Self -- Dct'dW-Heal/Rchg:50(A), Numna-Heal/Rchg:50(31), IntRdx-I:50(36), IntRdx-I:50(45)
Level 32: Thunderous Blast -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), Posi-Dmg/Rng:50(39), Posi-Dmg/EndRdx:50(43), RechRdx-I:50(46)
Level 35: Recall Friend -- Zephyr-Travel:50(A), Zephyr-ResKB:50(50)
Level 38: Resuscitate -- RechRdx-I:50(A)
Level 41: Flash Freeze -- Acc-I:50(A)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/EndRdx/Rchg:50(45), RedFtn-Def:25(45), RedFtn-Def/Rchg:25(46), RedFtn-EndRdx:50(46), RedFtn-EndRdx/Rchg:50(50)
Level 47: Hoarfrost -- S'fstPrt-ResDam/Def+:30(A)
Level 49: Teleport Foe -- Zephyr-Travel:50(A), Zephyr-ResKB:50(50)
------------
Level 1: Brawl -- Acc-I:25(A)
Level 1: Sprint -- Clrty-Stlth:25(A)
Level 2: Rest -- RechRdx-I:25(A)
Level 1: Defiance
Better or is Hibernation loss a deal breaker?
Jak
Depends on whether you use Hibernation or not, I guess.
A regular IO in Stamina will give you 10% more End Recovery per minute (40% of 25% ) which is very close to 10 recovery per minute, depending on what your total endurance is ; the Performance Shifter will give you 10 endurance, on average every 50 seconds or 12.5 End Recovery per minute. The Shifter has a small chance of bringing back your endurance quickly after a nuke or in some other -recovery situation (the only ones I know of are in AE, but that might say more about me than about the game.) The Miracle is 15% End Recovery per minute, and the Numina is 10%.
With Stamina 2-slotted conventionally, the Numina, and no Miracle, you'd have end recovery of, hmm... (Assuming 110 endurance)
110 per minute normally
50 per minute from Stamina
16 per minute from Numina
9 from Thunderstrike
5 from Positron
... at least 190 end per minute.
Charged Bolts, for reference, takes 3.25 end to fire, in a tiny bit more than one second, and has a 30% chance of returning 2.6 endurance. A single-target-blast attack chain of Charged Bolt and Lightning Bolt (very similar ratio) would use up 148 endurance per minute. I know, every other attack you have uses more endurance per second, but ... really, how much do you need? Are you planning on soloing AV's with this character?
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
"The Hands of the Queen are the Hands of a Healer." To paraphrase The Lord of the Rings with apologies to J.R.R. Tolkien.
Sable Lightning still wants to lay on hands and raise the defeated, be a team friendly teleporter, and a Hover / Fly ranged capped blaster. I think this is the best build I have come up with for the Princess to fufill her desires.
I am very pleased with the frankenslot of Zapp as it gives better interrupt reduction, 2.25 sec better recharge (5.24 sec), better acc, and better end cost with the same 3.13% defense as compared to the 6 slot Executioners Contract ranged defense sniper set.
Thunder Strike is retained by a creative frankenslot with 3 Eradicate, and since it takes Knockback sets, 3 Explosive Strike. This gives a combined ranged defense total of 3.44%. The overall damage is 10% low but still Much higher than a Mako's Bite slotted Air Superority, or horror, a slotted Brawl.
I slotted Aid self with 2 interrupt reduction and 2 heal / recharge IO. That is easily changed to three heal / recharge and one interrupt if the .5 sec interrupt window is not needed, and .66 sec is good enough.
I finally went with Cold Mastery since it provided some cheap Smash/Lethal defense in tight areas, and is in theme for the Storm Child. I am still open to any Epic set.
Hopefully there is little to fix but as always, I seek to learn.
Thanks, Jak
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sable Lightning v5-11A E-E-Cold RANGED Capped: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Teleportation
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Charged Bolts
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (7) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (34) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (34) Thunderstrike - Damage/Recharge: Level 50
- (34) Thunderstrike - Damage/Endurance: Level 50
Level 1: Electric Fence- (A) Thunderstrike - Accuracy/Damage: Level 50
- (9) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (43) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (43) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (48) Thunderstrike - Damage/Recharge: Level 50
- (48) Thunderstrike - Damage/Endurance: Level 50
Level 2: Lightning Bolt- (A) Thunderstrike - Accuracy/Damage: Level 50
- (3) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (3) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (11) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (15) Thunderstrike - Damage/Recharge: Level 50
- (21) Thunderstrike - Damage/Endurance: Level 50
Level 4: Charged Brawl- (A) Mako's Bite - Accuracy/Damage: Level 50
- (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (36) Mako's Bite - Damage/Recharge: Level 50
- (39) Mako's Bite - Damage/Endurance: Level 50
- (39) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 6: Hover- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (48) Luck of the Gambler - Recharge Speed: Level 25
- (50) Kismet - Accuracy +6%: Level 30
Level 8: Aim- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 25
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
Level 10: Havoc Punch- (A) Mako's Bite - Accuracy/Damage: Level 50
- (11) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (37) Mako's Bite - Damage/Recharge: Level 50
- (37) Mako's Bite - Damage/Endurance: Level 50
- (37) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 12: Zapp- (A) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
- (13) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
- (13) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
- (17) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (19) Thunderstrike - Damage/Recharge: Level 50
- (21) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 14: Fly- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (31) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Build Up- (A) Adjusted Targeting - Recharge: Level 50
- (17) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (27) Adjusted Targeting - Endurance/Recharge: Level 50
- (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 25
- (40) Adjusted Targeting - To Hit Buff: Level 50
Level 18: Ball Lightning- (A) Positron's Blast - Accuracy/Damage: Level 50
- (19) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (23) Positron's Blast - Damage/Recharge: Level 50
- (25) Positron's Blast - Damage/Endurance: Level 50
- (36) Positron's Blast - Damage/Range: Level 50
Level 20: Swift- (A) HamiO:Microfilament Exposure
Level 22: Health- (A) Numina's Convalescence - Heal: Level 50
- (23) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (46) Miracle - +Recovery: Level 40
Level 24: Stamina- (A) Performance Shifter - EndMod: Level 50
- (25) Performance Shifter - Chance for +End: Level 50
Level 26: Aid Other- (A) Healing IO: Level 50
Level 28: Thunder Strike- (A) Eradication - Damage: Level 30
- (29) Eradication - Damage/Recharge: Level 30
- (29) Eradication - Accuracy/Damage/Recharge: Level 30
- (42) Explosive Strike - Damage/Knockback: Level 20
- (42) Explosive Strike - Accuracy/Knockback: Level 20
- (42) Explosive Strike - Chance for Smashing Damage: Level 20
Level 30: Aid Self- (A) Doctored Wounds - Heal/Recharge: Level 50
- (31) Numina's Convalescence - Heal/Recharge: Level 50
- (36) Interrupt Reduction IO: Level 50
- (45) Interrupt Reduction IO: Level 50
Level 32: Thunderous Blast- (A) Positron's Blast - Accuracy/Damage: Level 50
- (33) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (33) Positron's Blast - Damage/Recharge: Level 50
- (39) Positron's Blast - Damage/Range: Level 50
- (46) Positron's Blast - Damage/Endurance: Level 50
Level 35: Recall Friend- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (50) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 38: Resuscitate- (A) Recharge Reduction IO: Level 50
Level 41: Flash Freeze- (A) Accuracy IO: Level 50
Level 44: Frozen Armor- (A) Luck of the Gambler - Defense: Level 50
- (45) Luck of the Gambler - Defense/Endurance: Level 50
- (45) Luck of the Gambler - Recharge Speed: Level 25
- (46) Steadfast Protection - Resistance/+Def 3%: Level 18
Level 47: Hibernate- (A) Recharge Reduction IO: Level 50
Level 49: Teleport Foe- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (50) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
------------Level 1: Brawl
- (A) Accuracy IO: Level 25
Level 1: Sprint- (A) Celerity - +Stealth: Level 25
Level 2: Rest- (A) Recharge Reduction IO: Level 25
Level 1: Defiance