Fire/Regen
Three endurance powers is a bit overkill, but if there's no other powers you'd prefer to take, then go for it.
Build looks fine to me.
Nothing I see wrong with it. I do have some advice to tweak it a little bit though. Here goes:
3 Flight enhancements is a bit much in Fly, the third one isn't doing much at all. I'd take that third slot and move it to build up for a third recharge.
I'd pull 2 of the heal enhancements out of Instant Healing and move them to Reconstruction. Instant Healing is just fine without any heal enhancement at all, but it does need the recharge. Reconstruction could really use one more of each, as it will be your workhorse heal power.
I'd seriously consider swapping Body Mastery for Blaze Mastery. Char, Fire Blast, and Fireball would round this character out nicely. Between Quick Recovery and Stamina you shouldn't need Physical Perfection for end recovery, but if you took it for regeneration I can see that being worth it.
Other than those points it looks pretty good for a basic SO/generic IO build.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Let me chime in with Claws. Instant Healing gets very little benefit from Healing enhancement: Without any enhancement, your IH give a 602% regen boost... with 3 50s, you're getting 604%.
That 2% is meaningless.
I've also got to agree that going Body Mastery, and specifically Physical Perfection, doesn't make much sense to me. This build should not need more Regen or Recovery... Unless you've got a specific theme reason for taking that, I'd switch it out for another Epic pool... or the Fighting pool for Tough.
-This Space Intentionally Left Blank.-
Let me chime in with Claws. Instant Healing gets very little benefit from Healing enhancement: Without any enhancement, your IH give a 602% regen boost... with 3 50s, you're getting 604%.
That 2% is meaningless. I've also got to agree that going Body Mastery, and specifically Physical Perfection, doesn't make much sense to me. This build should not need more Regen or Recovery... Unless you've got a specific theme reason for taking that, I'd switch it out for another Epic pool... or the Fighting pool for Tough. |
I do slot up IH if I'm in search of set bonuses. For a couple more slots you can put 5 Doctored Wounds in there for a 5% recharge bonus, and you only lose about 3% recharge in the power itself if you use the right pieces (Hint: Skip the Heal/End and use the other 5)
That's if you're putting together an IO build. If you're just using SO's or generic IOs, all you need is 3 recharge.
I like building Regens for massive amounts of passive regeneration, but that requires significant IO investment to achieve. I think this build would get more mileage out of Blaze Mastery.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Let me chime in with Claws. Instant Healing gets very little benefit from Healing enhancement: Without any enhancement, your IH give a 602% regen boost... with 3 50s, you're getting 604%.
That 2% is meaningless. |
IH's base +regen is 800%, only 200% of which is actually enhanceable. Giving IH 3 level 50 IOs will, in fact, give you an additional 198.16% +regen, not the 2% you apparently believe would be given to you, for a total of 998.16% +regen. This 198.16% +regen is not meaningless whatsoever, especially when you realize that it actually equates to an additional 54% +regen on average using only SOs. With a decent IO build, that 198.16% +regen would equate to roughly 94% +regen (thanks to the increased uptime), which is more than you could get by enhancing FH.
Fire/Regen doesn't suck! It is actually quite the badass, especially in PvP. Just grab some defense and a cheese load of recharge bonuses and you'll do fine.
Virtue: @Santorican
Dark/Shield Build Thread
Your numbers are wrong and it should be pretty obvious to you. What you're looking at is one of those wonderful problems with Mids that you would actually realize is going on if you actually looked at the Effects tab or knew how IH operated rather than trusting Mids explicitly when those numbers obviously make no sense whatsoever (especially when you should know from in-game numbers that IH provides a base of 800% +regen).
IH's base +regen is 800%, only 200% of which is actually enhanceable. Giving IH 3 level 50 IOs will, in fact, give you an additional 198.16% +regen, not the 2% you apparently believe would be given to you, for a total of 998.16% +regen. This 198.16% +regen is not meaningless whatsoever, especially when you realize that it actually equates to an additional 54% +regen on average using only SOs. With a decent IO build, that 198.16% +regen would equate to roughly 94% +regen (thanks to the increased uptime), which is more than you could get by enhancing FH. |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Virtue: @Santorican
Dark/Shield Build Thread
IH's base +regen is 800%, only 200% of which is actually enhanceable. Giving IH 3 level 50 IOs will, in fact, give you an additional 198.16% +regen, not the 2% you apparently believe would be given to you, for a total of 998.16% +regen. This 198.16% +regen is not meaningless whatsoever, especially when you realize that it actually equates to an additional 54% +regen on average using only SOs. With a decent IO build, that 198.16% +regen would equate to roughly 94% +regen (thanks to the increased uptime), which is more than you could get by enhancing FH.
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That's not worth slotting, in my opinion. I'm just not that worried about situations where 163.0 HP/s might save me but 142.9 HP/s will not, over a 90s interval. My builds are always tight on slots, because I'm always looking for places to add more useful set bonuses, often meaning I have lots of powers at 5 and six slots.
Also, looking at IH in terms of average increase in regen rate really doesn't seem very useful to me. I don't know many people who fire IH every time it's recharged, and that's what would be needed to achieve such an increase on average.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I wish they would increase the amount of enhanceable regeneration on IH.
Virtue: @Santorican
Dark/Shield Build Thread
And I wish they'd turn it back into a toggle.........
.........what?
@Mojo-
Proud Member of Fusion Force.
Not that it matters for the server I play on or for Hami raids in general, but I miss seeing a /regen scrapper being the taunter for hami
/gignore @username is the best feature of this game. It's also probably the least used feature.
Can't get enough Hazy? /chanjoin robo's lounge today!
I believe it's because hami's blasts and those of the greens have a stacking -regen -heal component to them, meaning that even in IH, a regen gets pretty dead, pretty fast. Hiber is nice because it's a phase, but straight up regen and healing doesn't work very well anymore.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Also, looking at IH in terms of average increase in regen rate really doesn't seem very useful to me. I don't know many people who fire IH every time it's recharged, and that's what would be needed to achieve such an increase on average. |
Out of curiosity, is there any reason why they can't do it? I know Virtue redside is using regen Stalkers to tank Hami (though apparently with Hibernate).
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I believe it's because hami's blasts and those of the greens have a stacking -regen -heal component to them, meaning that even in IH, a regen gets pretty dead, pretty fast. Hiber is nice because it's a phase, but straight up regen and healing doesn't work very well anymore.
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Hibernate is actually used because it's a huge regen buff (1000% +regen), not because it's a phase. Hami and the Mitos are actually fully capable of dealing damage to phased targets, something that was added whenever the new raid was created, so the phasing does nothing.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Part concept toon, part trying to actually be useful. I know this toon is t3h sux0rz!!!!!111oneuno to some...but...eh, here it is, be gentle....or not...thanks for your thoughts
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- Acc-I(A), Dmg-I(3), Dmg-I(9), Dmg-I(17), RechRdx-I(34), EndRdx-I(45)
Level 1: Fast Healing -- Heal-I(A), Heal-I(40), Heal-I(50)
Level 2: Cremate -- Acc-I(A), Dmg-I(3), Dmg-I(7), RechRdx-I(13), Dmg-I(25), EndRdx-I(45)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(5), EndMod-I(5)
Level 6: Air Superiority -- Acc-I(A), Dmg-I(7), Dmg-I(9), RechRdx-I(17), Dmg-I(34), EndRdx-I(45)
Level 8: Reconstruction -- RechRdx-I(A), RechRdx-I(11), Heal-I(23), Heal-I(36)
Level 10: Dull Pain -- RechRdx-I(A), RechRdx-I(11), Heal-I(23), Heal-I(36), RechRdx-I(48), Heal-I(48)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(21)
Level 14: Fly -- Flight-I(A), Flight-I(15), Flight-I(15)
Level 16: Integration -- EndRdx-I(A), Heal-I(37), Heal-I(39), Heal-I(39)
Level 18: Fire Sword Circle -- Acc-I(A), Dmg-I(19), Dmg-I(19), RechRdx-I(21), Dmg-I(25), EndRdx-I(43)
Level 20: Build Up -- RechRdx-I(A), RechRdx-I(37)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Heal-I(A), Heal-I(40), Heal-I(50)
Level 26: Incinerate -- Acc-I(A), Dmg-I(27), Dmg-I(27), RechRdx-I(29), Dmg-I(29), EndRdx-I(43)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(31), Heal-I(36), Heal-I(37), RechRdx-I(48), Heal-I(50)
Level 30: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 32: Greater Fire Sword -- Acc-I(A), Dmg-I(33), Dmg-I(33), RechRdx-I(33), Dmg-I(34), EndRdx-I(43)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(42), ToHit-I(42), ToHit-I(42)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(46), Heal-I(46), Heal-I(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Swift -- Run-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit