Fire/Regen


ClawsandEffect

 

Posted

Part concept toon, part trying to actually be useful. I know this toon is t3h sux0rz!!!!!111oneuno to some...but...eh, here it is, be gentle....or not...thanks for your thoughts


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Scorch -- Acc-I(A), Dmg-I(3), Dmg-I(9), Dmg-I(17), RechRdx-I(34), EndRdx-I(45)
Level 1: Fast Healing -- Heal-I(A), Heal-I(40), Heal-I(50)
Level 2: Cremate -- Acc-I(A), Dmg-I(3), Dmg-I(7), RechRdx-I(13), Dmg-I(25), EndRdx-I(45)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(5), EndMod-I(5)
Level 6: Air Superiority -- Acc-I(A), Dmg-I(7), Dmg-I(9), RechRdx-I(17), Dmg-I(34), EndRdx-I(45)
Level 8: Reconstruction -- RechRdx-I(A), RechRdx-I(11), Heal-I(23), Heal-I(36)
Level 10: Dull Pain -- RechRdx-I(A), RechRdx-I(11), Heal-I(23), Heal-I(36), RechRdx-I(48), Heal-I(48)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(21)
Level 14: Fly -- Flight-I(A), Flight-I(15), Flight-I(15)
Level 16: Integration -- EndRdx-I(A), Heal-I(37), Heal-I(39), Heal-I(39)
Level 18: Fire Sword Circle -- Acc-I(A), Dmg-I(19), Dmg-I(19), RechRdx-I(21), Dmg-I(25), EndRdx-I(43)
Level 20: Build Up -- RechRdx-I(A), RechRdx-I(37)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Heal-I(A), Heal-I(40), Heal-I(50)
Level 26: Incinerate -- Acc-I(A), Dmg-I(27), Dmg-I(27), RechRdx-I(29), Dmg-I(29), EndRdx-I(43)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(31), Heal-I(36), Heal-I(37), RechRdx-I(48), Heal-I(50)
Level 30: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 32: Greater Fire Sword -- Acc-I(A), Dmg-I(33), Dmg-I(33), RechRdx-I(33), Dmg-I(34), EndRdx-I(43)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(42), ToHit-I(42), ToHit-I(42)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(46), Heal-I(46), Heal-I(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Swift -- Run-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit


 

Posted

Three endurance powers is a bit overkill, but if there's no other powers you'd prefer to take, then go for it.

Build looks fine to me.


 

Posted

Nothing I see wrong with it. I do have some advice to tweak it a little bit though. Here goes:

3 Flight enhancements is a bit much in Fly, the third one isn't doing much at all. I'd take that third slot and move it to build up for a third recharge.

I'd pull 2 of the heal enhancements out of Instant Healing and move them to Reconstruction. Instant Healing is just fine without any heal enhancement at all, but it does need the recharge. Reconstruction could really use one more of each, as it will be your workhorse heal power.

I'd seriously consider swapping Body Mastery for Blaze Mastery. Char, Fire Blast, and Fireball would round this character out nicely. Between Quick Recovery and Stamina you shouldn't need Physical Perfection for end recovery, but if you took it for regeneration I can see that being worth it.

Other than those points it looks pretty good for a basic SO/generic IO build.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Let me chime in with Claws. Instant Healing gets very little benefit from Healing enhancement: Without any enhancement, your IH give a 602% regen boost... with 3 50s, you're getting 604%.

That 2% is meaningless.

I've also got to agree that going Body Mastery, and specifically Physical Perfection, doesn't make much sense to me. This build should not need more Regen or Recovery... Unless you've got a specific theme reason for taking that, I'd switch it out for another Epic pool... or the Fighting pool for Tough.


-This Space Intentionally Left Blank.-

 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
Let me chime in with Claws. Instant Healing gets very little benefit from Healing enhancement: Without any enhancement, your IH give a 602% regen boost... with 3 50s, you're getting 604%.

That 2% is meaningless.

I've also got to agree that going Body Mastery, and specifically Physical Perfection, doesn't make much sense to me. This build should not need more Regen or Recovery... Unless you've got a specific theme reason for taking that, I'd switch it out for another Epic pool... or the Fighting pool for Tough.

I do slot up IH if I'm in search of set bonuses. For a couple more slots you can put 5 Doctored Wounds in there for a 5% recharge bonus, and you only lose about 3% recharge in the power itself if you use the right pieces (Hint: Skip the Heal/End and use the other 5)

That's if you're putting together an IO build. If you're just using SO's or generic IOs, all you need is 3 recharge.

I like building Regens for massive amounts of passive regeneration, but that requires significant IO investment to achieve. I think this build would get more mileage out of Blaze Mastery.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
Let me chime in with Claws. Instant Healing gets very little benefit from Healing enhancement: Without any enhancement, your IH give a 602% regen boost... with 3 50s, you're getting 604%.

That 2% is meaningless.
Your numbers are wrong and it should be pretty obvious to you. What you're looking at is one of those wonderful problems with Mids that you would actually realize is going on if you actually looked at the Effects tab or knew how IH operated rather than trusting Mids explicitly when those numbers obviously make no sense whatsoever (especially when you should know from in-game numbers that IH provides a base of 800% +regen).

IH's base +regen is 800%, only 200% of which is actually enhanceable. Giving IH 3 level 50 IOs will, in fact, give you an additional 198.16% +regen, not the 2% you apparently believe would be given to you, for a total of 998.16% +regen. This 198.16% +regen is not meaningless whatsoever, especially when you realize that it actually equates to an additional 54% +regen on average using only SOs. With a decent IO build, that 198.16% +regen would equate to roughly 94% +regen (thanks to the increased uptime), which is more than you could get by enhancing FH.


 

Posted

Fire/Regen doesn't suck! It is actually quite the badass, especially in PvP. Just grab some defense and a cheese load of recharge bonuses and you'll do fine.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Umbral View Post
Your numbers are wrong and it should be pretty obvious to you. What you're looking at is one of those wonderful problems with Mids that you would actually realize is going on if you actually looked at the Effects tab or knew how IH operated rather than trusting Mids explicitly when those numbers obviously make no sense whatsoever (especially when you should know from in-game numbers that IH provides a base of 800% +regen).

IH's base +regen is 800%, only 200% of which is actually enhanceable. Giving IH 3 level 50 IOs will, in fact, give you an additional 198.16% +regen, not the 2% you apparently believe would be given to you, for a total of 998.16% +regen. This 198.16% +regen is not meaningless whatsoever, especially when you realize that it actually equates to an additional 54% +regen on average using only SOs. With a decent IO build, that 198.16% +regen would equate to roughly 94% +regen (thanks to the increased uptime), which is more than you could get by enhancing FH.
So, you'd agree that Doctored Wounds is a good set for IH? (if you must put a set in it at all)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
So, you'd agree that Doctored Wounds is a good set for IH? (if you must put a set in it at all)
I swear by DR in IH. DR is great for healing and recharge and that is exactly what IH needs. Numina's and Panacea are both great for healing not so much for recharge. I tried replacing DR with a set of 5 Panacea in IH and even with the small 2.5% increase in global recharge bonus over DR it increased its recharge time by 10 seconds.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
So, you'd agree that Doctored Wounds is a good set for IH? (if you must put a set in it at all)
Yes. You most definitely want to enhance both the recharge and healing of IH. The only times I wouldn't put 5 piece DW into IH would be if I was really short on slots, and, even then, I would do it reluctantly.


 

Posted

Quote:
Originally Posted by Umbral View Post
IH's base +regen is 800%, only 200% of which is actually enhanceable. Giving IH 3 level 50 IOs will, in fact, give you an additional 198.16% +regen, not the 2% you apparently believe would be given to you, for a total of 998.16% +regen. This 198.16% +regen is not meaningless whatsoever, especially when you realize that it actually equates to an additional 54% +regen on average using only SOs. With a decent IO build, that 198.16% +regen would equate to roughly 94% +regen (thanks to the increased uptime), which is more than you could get by enhancing FH.
On my own level 50 /Regen, I reviewed this using the in-game attribute monitors. On this character, IH with DP adds a regen rate 80.32 HP/s. ED slotting IH for heal would add approximately 2/8ths of this, or about 20.1 HP/sec. My regen rate would go from 142.9 HP/s total regen with IH, Integration, FH and DP active (actual in-game value) to about 163.0 HP/s. That's about a 9% increase in total regen rate, measured as new/old.

That's not worth slotting, in my opinion. I'm just not that worried about situations where 163.0 HP/s might save me but 142.9 HP/s will not, over a 90s interval. My builds are always tight on slots, because I'm always looking for places to add more useful set bonuses, often meaning I have lots of powers at 5 and six slots.

Also, looking at IH in terms of average increase in regen rate really doesn't seem very useful to me. I don't know many people who fire IH every time it's recharged, and that's what would be needed to achieve such an increase on average.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

And I wish they'd turn it back into a toggle.........


.........what?


@Mojo-
Proud Member of Fusion Force.

 

Posted

Not that it matters for the server I play on or for Hami raids in general, but I miss seeing a /regen scrapper being the taunter for hami


/gignore @username is the best feature of this game. It's also probably the least used feature.
Quote:
Originally Posted by Nights_Dawn View Post
Hazy is right
Can't get enough Hazy? /chanjoin robo's lounge today!

 

Posted

Quote:
Originally Posted by Hazygreys View Post
Not that it matters for the server I play on or for Hami raids in general, but I miss seeing a /regen scrapper being the taunter for hami
Out of curiosity, is there any reason why they can't do it? I know Virtue redside is using regen Stalkers to tank Hami (though apparently with Hibernate).


 

Posted

I believe it's because hami's blasts and those of the greens have a stacking -regen -heal component to them, meaning that even in IH, a regen gets pretty dead, pretty fast. Hiber is nice because it's a phase, but straight up regen and healing doesn't work very well anymore.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by UberGuy View Post
That's not worth slotting, in my opinion.
Well, depending on whether you're going to be giving IH any slots in the first place (most people will spare it 2 more slots if only to give it 3 rech), that's entirely debatable. I'd see a 9% increase in my total regen while IH is active (and 5% +rech at all times) as being worth 2 extra slots, though, your build is obviously slotted much more heavily for +regen () than I tend to build for so the comparative advantages are substantially smaller.

Quote:
Also, looking at IH in terms of average increase in regen rate really doesn't seem very useful to me. I don't know many people who fire IH every time it's recharged, and that's what would be needed to achieve such an increase on average.
I realize that you would need to fire it at all times in order to achieve the average. That's kind of the point. That's generally how we define the contributions of power like Recon and MoG as well. It's not generally how they're used (though, if you're really pushing the envelope on the survivability of a */Regen, you're generally doing that anyway because IH gives you a great period in which you can allow all of your other powers to recharge while still being almost perfectly safe), but it does provide a meaningful method of comparison to passive and toggle powers.


 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
Hiber is nice because it's a phase, but straight up regen and healing doesn't work very well anymore.
Hibernate is actually used because it's a huge regen buff (1000% +regen), not because it's a phase. Hami and the Mitos are actually fully capable of dealing damage to phased targets, something that was added whenever the new raid was created, so the phasing does nothing.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
Out of curiosity, is there any reason why they can't do it? I know Virtue redside is using regen Stalkers to tank Hami (though apparently with Hibernate).
In the old early days it was because IH was a toggle that could provide +4000% +Regen. It used to be 100% enhanceable, you could six slot it (no ED), and HOs used to be +50% enhancement.

Quote:
Originally Posted by Muon_Neutrino View Post
I believe it's because hami's blasts and those of the greens have a stacking -regen -heal component to them, meaning that even in IH, a regen gets pretty dead, pretty fast. Hiber is nice because it's a phase, but straight up regen and healing doesn't work very well anymore.
Actually, Hami's -Regen effect is quite small. Also, and I don't know how to explain this based on the definitions of the powers, Hami and Healing Mitochondria blasts don't seem to degrade Reconstruction's heal. The main problem seems to be that the total heal+regen rate a /Regen can achieve just isn't high enough when compared to Tankers with +Regen from Adrenaline Boost and Regen Aura, possibly running under an EoE for 90% resistance (compared to 75% for a Scrapper).

Quote:
Originally Posted by Umbral View Post
Hibernate is actually used because it's a huge regen buff (1000% +regen), not because it's a phase. Hami and the Mitos are actually fully capable of dealing damage to phased targets, something that was added whenever the new raid was created, so the phasing does nothing.
Yep. It's also handy because of the +Recovery. Right now the chain lightning effect from blue Mitos won't stop chaining unless it misses, meaning raids get absolutely thick with it right now, and that can really ream your blue bar. Having a way to get lots of end back can be a big deal.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Also, and I don't know how to explain this based on the definitions of the powers, Hami and Healing Mitochondria blasts don't seem to degrade Reconstruction's heal.
Recon is immune to debuffs just as much as it is immune to buffs (thanks to the "This power's effects are not affected by buffs" tag it has), which could be the explanation. I could have sworn that the Mending Mitochondria operated by granting you +res(healing) however, and that Recon was actually affected by it (because you're resisting your own heal).