Mass Confusion and Fearsome Stare


macskull

 

Posted

Was a big pile of villains camping near hero base in RV so i went and changed into the pve build.

I checked the tohitrolls and they made 2 tohit rolls on several people. Are combat logs reporting wrong or is it something with these powers?


 

Posted

I don't know about FS, but does your MC happen to have Coercive Persuasions slotted-the Contagious Confusion in particular? Unless I'm mistaken, that thing has 33% chance of confusing nearby opponents, which I think would call for another tohit roll. I've never really checked my logs to see for myself. Just a thought.


 

Posted

Quote:
Originally Posted by Psoma View Post
I don't know about FS, but does your MC happen to have Coercive Persuasions slotted-the Contagious Confusion in particular? Unless I'm mistaken, that thing has 33% chance of confusing nearby opponents, which I think would call for another tohit roll. I've never really checked my logs to see for myself. Just a thought.
I have a malaise set in it


 

Posted

Chance of Psi Damage slotted?


 

Posted

Quote:
Originally Posted by Psoma View Post
Chance of Psi Damage slotted?
nope


 

Posted

You got me then. Sorry-maybe someone that's done some testing more recently could shed some light on it for you.


 

Posted

Quote:
Originally Posted by TRTerror View Post
Was a big pile of villains camping near hero base in RV so i went and changed into the pve build.

I checked the tohitrolls and they made 2 tohit rolls on several people. Are combat logs reporting wrong or is it something with these powers?
Fearsome Stare has a 20% (?) chance to add an extra mag. This is meaningless in PvP, of course, but the roll is still there.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Fearsome Stare has a 20% (?) chance to add an extra mag. This is meaningless in PvP, of course, but the roll is still there.
But shouldnt that roll not happen if the first roll misses?