Is the Sands of Mu vet power the same strength for everyone?
Yes, temp powers have exactly the same stats for all ATs.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
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This can be quite handy for Controllers and Masterminds, which otherwise have to expend a lot of effort and endurance to deal damage. Of course, the inverse is also true, Temp Powers get no penalty from AT modifiers, but they get no BONUS, either.
In other words, your Temp Powers will not be effected by Containment, Fury, Defiance, Assassination, or any other AT Inherent. They also do not Taunt as with Gauntlet. (Although they draw aggro from the damage as normal)
Temp Powers also tend to miss, since they cannot be slotted and thus have only the base 75% accuracy. It can help to have a +ToHit bonus or a -Def debuff on your foe before trying to use it. On my meleers I typically only use it following a Build Up.
Temp Powers also tend to miss, since they cannot be slotted and thus have only the base 75% accuracy. It can help to have a +ToHit bonus or a -Def debuff on your foe before trying to use it. On my meleers I typically only use it following a Build Up.
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I also find Sands useful on my Earth Controllers; with all that -Def they hit all the time. Earth Control solo at pre-pet levels is a lot more tolerable with 2 vet attacks.
Arc #40529 : The Furies of the Earth
So whether youre a controller or a blaster its the same strength for both?
Global: @Fire Beam