Mace/SR/Mace Bane....err Brute?


Aumakua

 

Posted

I love to play my bane so much in PvP; however the lack of a tier 9 and escape power made me think of creating a brute as close to a bane as possible for PvP. Tell em what you think and how can I make this build better or will it be a waste of time.

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Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Bash

  • (A) HamiO:Nucleolus Exposure
  • (31) HamiO:Nucleolus Exposure
  • (33) Hecatomb - Chance of Damage(Negative)
  • (37) Gladiator's Strike - Chance for Smashing Damage
  • (37) Perfect Zinger - Chance for Psi Damage
Level 1: Focused Fighting
  • (A) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Recharge
  • (3) Red Fortune - Endurance/Recharge
  • (5) Red Fortune - Defense/Endurance/Recharge
  • (5) Red Fortune - Defense
  • (7) Red Fortune - Endurance
Level 2: Focused Senses
  • (A) Red Fortune - Defense
  • (7) Red Fortune - Defense/Endurance
  • (9) Red Fortune - Defense/Recharge
  • (9) Red Fortune - Endurance/Recharge
  • (11) Red Fortune - Defense/Endurance/Recharge
  • (11) Red Fortune - Endurance
Level 4: Jawbreaker
  • (A) Touch of Death - Accuracy/Damage
  • (37) Touch of Death - Damage/Endurance
  • (40) Touch of Death - Damage/Recharge
  • (40) Touch of Death - Accuracy/Damage/Endurance
  • (40) Touch of Death - Damage/Endurance/Recharge
  • (42) Touch of Death - Chance of Damage(Negative)
Level 6: Agile
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Endurance
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 12: Practiced Brawler
  • (A) Recharge Reduction IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (42) Winter's Gift - Slow Resistance (20%)
Level 16: Swift
  • (A) Run Speed IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Miracle - +Recovery
  • (19) Miracle - Heal
  • (33) Miracle - Heal/Endurance
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod/Accuracy
  • (21) Performance Shifter - EndMod
  • (31) Performance Shifter - EndMod/Recharge
Level 22: Dodge
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
Level 24: Evasion
  • (A) Red Fortune - Defense
  • (25) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (27) Red Fortune - Endurance/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (29) Red Fortune - Endurance
Level 26: Shatter
  • (A) Obliteration - Chance for Smashing Damage
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
Level 28: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 35: Quickness
  • (A) Run Speed IO
Level 38: Elude
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Recharge
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense
Level 41: Mace Blast
  • (A) Apocalypse - Chance of Damage(Negative)
  • (43) Apocalypse - Accuracy/Recharge
  • (43) Apocalypse - Accuracy/Damage/Recharge
  • (43) Gladiator's Javelin - Chance of Damage(Toxic)
  • (45) Explosive Strike - Chance for Smashing Damage
  • (45) HamiO:Nucleolus Exposure
Level 44: Web Envelope
  • (A) Enfeebled Operation - Accuracy/Immobilize
  • (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (46) Enfeebled Operation - Accuracy/Recharge
  • (46) Enfeebled Operation - Endurance/Immobilize
  • (46) Enfeebled Operation - Accuracy/Endurance
  • (50) Enfeebled Operation - Immobilize/Range
Level 47: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 49: Phase Shift
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Fury
------------
Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 9.06% Defense(Smashing)
  • 9.06% Defense(Lethal)
  • 2.81% Defense(Fire)
  • 2.81% Defense(Cold)
  • 8.13% Defense(Energy)
  • 8.13% Defense(Negative)
  • 14.4% Defense(Melee)
  • 16.3% Defense(Ranged)
  • 5.63% Defense(AoE)
  • 61.3% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 18% Enhancement(Accuracy)
  • 15% FlySpeed
  • 247.4 HP (16.5%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 9.35%
  • MezResist(Stun) 2.2%
  • 7.5% (0.13 End/sec) Recovery
  • 56% (3.5 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 15% RunSpeed
------------
Set Bonuses:
Red Fortune
(Focused Fighting)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Red Fortune
(Focused Senses)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Touch of Death
(Jawbreaker)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Agile)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
Blessing of the Zephyr
(Super Speed)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Winter's Gift
(Super Speed)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
  • 28.1 HP (1.88%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Dodge)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Evasion)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Obliteration
(Shatter)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Stealth)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Elude)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Apocalypse
(Mace Blast)
  • 16% (1 HP/sec) Regeneration
  • 45 HP (3%) HitPoints
Enfeebled Operation
(Web Envelope)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)



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lvl 50 - Elec/WP/Mu Mastery Stalker, lvl 50 - Dark/EA/Soul Mastery Stalker, lvl 50 - EM/Nin/Soul Mastery Stalker

New Toons
lvl 21 - StJ/WP Stalker

 

Posted

Wow...my bad ... I didnt know I copied the long version..


lvl 50 - Elec/WP/Mu Mastery Stalker, lvl 50 - Dark/EA/Soul Mastery Stalker, lvl 50 - EM/Nin/Soul Mastery Stalker

New Toons
lvl 21 - StJ/WP Stalker

 

Posted

Dont forget to get:

Beguile Range, Foe Placate
Your time spent hob-nobbing at Pocket D has earned you the ability to convince enemies to temporarily not attack you. You can placate a single foe at range and call off their attack briefly. You can earn additional uses of this power by logging out at Pocket D or a Tailor. Recharge: Very Long.


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

Yikes! You skipped the two best WM attacks--Clobber and Crowd Control. I understand that you want to emulate a Bane, but I think that, and not taking Lucky are serious problems. If you want to skip a SR power, Elude is probably the best choice since you won't need it much once you're soft-capped. I hesitate to make a suggestion for WM, however, since I would never skip more than 2 or 3 powers in WM including Taunt even on a Brute. I'm guessing the Stealth pool is part of the concept, otherwise I'd advise you to ditch that. I'm not sure why Focused Accuracy would be necessary, so IMO that's good candidate to drop in favor of more WM attacks.

By the way, do you know that the Mace Mastery attacks like Mace Blast will cause redraw? If that's an issue for you, you might also consider dropping that power.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Invis and Phase are 2 droppable powers since I will have elude. I dont want to get crowed control since it is a cone and does weaker damage; however I can see myself getting clobber.


lvl 50 - Elec/WP/Mu Mastery Stalker, lvl 50 - Dark/EA/Soul Mastery Stalker, lvl 50 - EM/Nin/Soul Mastery Stalker

New Toons
lvl 21 - StJ/WP Stalker

 

Posted

Quote:
Originally Posted by Finduilas View Post
If you want to skip a SR power, Elude is probably the best choice since you won't need it much once you're soft-capped.
Elude is the reason I am selected SR since banes dont have a tier 9 power in the secondary.


lvl 50 - Elec/WP/Mu Mastery Stalker, lvl 50 - Dark/EA/Soul Mastery Stalker, lvl 50 - EM/Nin/Soul Mastery Stalker

New Toons
lvl 21 - StJ/WP Stalker

 

Posted

Quote:
Originally Posted by Finduilas View Post
I understand that you want to emulate a Bane, but I think that, and not taking Lucky are serious problems.
Lucky is for AoE defense and in PvP AoE is not used as much as melee or single target range damage.


lvl 50 - Elec/WP/Mu Mastery Stalker, lvl 50 - Dark/EA/Soul Mastery Stalker, lvl 50 - EM/Nin/Soul Mastery Stalker

New Toons
lvl 21 - StJ/WP Stalker

 

Posted

Quote:
Originally Posted by Aumakua View Post
Lucky is for AoE defense and in PvP AoE is not used as much as melee or single target range damage.
The SR passives also provide 1) sliding scale resistance based on (IIRC) your HP level, in other words, they kick in when you're in trouble, and 2) defense debuff resistance; both of which I think would be extremely useful for PvP.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

well ....crap... I have to figure out what to drop...

Thanx


lvl 50 - Elec/WP/Mu Mastery Stalker, lvl 50 - Dark/EA/Soul Mastery Stalker, lvl 50 - EM/Nin/Soul Mastery Stalker

New Toons
lvl 21 - StJ/WP Stalker