Is Katana/Inv. as godly as it appears on paper?


Gearford

 

Posted

How does it compare to Kat/regen or Kat/WP?


 

Posted

Quote:
Originally Posted by Motley_Cruel View Post
How does it compare to Kat/regen or Kat/WP?
I have a buddy on the game that is a kat/invun. he isn't as durable as my bs/sd. However the dude will not take invincibility. Invincibility is very, very strong for invun.

In the times of AE boss farms, a kat/invun, that I saw, did better than most tankers I have came across.

Course that is all S/L dmg.

kat/wp will probally be stronger, because invun can have a inevitible death feel, inbetween DP's (especially with psi). Where as the up'ed defense from the kat, version of bs parry, will allow wp to regen faster and safer.

however invun has a to-hit mod in invince. you hit more baddies more accurate. I would stand proud behind a kat/invun IMO. YMMV


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It'd be very solid. /inv is late blooming, for scraps, because it's defense comes late in the build. With kat/, you'd have that from level 8. With an IO build, there wouldnt be much that you couldn't handle. It would look good, too


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Posted

I do think there's a minor lack of synergy with Katana/Invuln, which is that it has typed defenses, and Katana only protects against lethal damage, not smashing. That leaves you choosing between a couple non-ideal alternatives in the end game. You could rely on Divine Avalanche for lethal defense, but you'll have a ranged/AoE smashing hole in your defenses. Probably not a big deal overall, but a hole that would ideally be filled. But if you fill your smashing hole, you've also filled in your lethal defense, in which case Divine Avalanche isn't doing much for you. And if Divine Avalanche isn't doing much for you, why did you take Katana?

Still, as with Katana/Willpower, if that's what's considered a problem, you don't have much of a problem. The combination is quite good. Divine Avalanche is at least nice while leveling, and even when fully IO'd can provide some helpful buffer against defense debuffs, or keep you soft capped to at least melee and lethal damage when you're not facing enough foes for Invincibility to get you there.

Alas, I think that Dark Melee/Invulnerability is a better combination with better synergy, providing a constant refresh of hit points that causes Invulnerability to really shine. So if you're looking for a reason to play a different primary than Dark Melee, I'm not sure that Katana/Invulnerability is the combination to tempt you away. But if you really like the idea of Katana/Invulnerability, you'll be quite solid, and just keep in mind that you may want Aid Self some day if you're really pushing it.


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Thank you guys for your input. I settled on Katana/WP as I had a better fitting concept for it. I know it's a common combo and I've seen it mentioned many times on the forums, but I really have a quick question: With A Kat/WP is Stamina+QR+PP overkill and would I be better off taking the Fire APP, or should I skip Stamina and go with body and have an extra normal power pool available?


 

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Very very overkill imo... you could skip the fitness pool altogether if you go Body considering health is "only" 40% base regen and you'd have 3 powers freed up. It really depends on whether you have high priority powers you'd like to fit instead of the fitness pool.

Fire is nice but I personally hate redraw - it's always nagging at me on my mace/sd brute.


 

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having 3 recovery powers (especially with PShift procs and the ability to put miracle/numina into PP) Will make you as happy as any /elec while doing malta missions.