Magic number for DM chain?


Gospel_NA

 

Posted

I was curious to how much global recharge is required to get a Smite -> Midnight Grasp -> Smite -> Siphon Life?


 

Posted

Quote:
Originally Posted by Gospel_NA View Post
I was curious to how much global recharge is required to get a Smite -> Midnight Grasp -> Smite -> Siphon Life?
Well, there's no magic "global" recharge number, just a total recharge for each power.

Cast times are: Smite 1.188s, MG 2.244s, SL 2.112s.

To do Smite->MG->Smite you need Smite to recharge in 2.244s, which means it needs a total of 6s / 2.244s = 2.674 = +167.4% Rech. For it to recharge during a SL cast it needs 6s / 2.112s = 2.841 = +184.1% Rech.

MG needs to recharge in 1.188s x 2 + 2.112s = 4.488s. That requires 15s / 4.488s = 3.342 = +234.2% Rech.

SL needs to recharge in 1.188s x 2 + 2.244s = 4.62s. 10s / 4.62s leads to a need for +116.5% Rech.

Since MG is the neediest, assume it takes Purples (except the proc). 5 Hecas plus a Dampened Spirits End/Rech gives +97.9%, leaving a need for +136.3% recharge external to the power.

That much external to the other two attacks leaves a need for 47.8% Rech slotted in Smite and none in Siphon Life.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

Quote:
Originally Posted by Kosmos View Post
Well, there's no magic "global" recharge number, just a total recharge for each power.

Cast times are: Smite 1.188s, MG 2.244s, SL 2.112s.

To do Smite->MG->Smite you need Smite to recharge in 2.244s, which means it needs a total of 6s / 2.244s = 2.674 = +167.4% Rech. For it to recharge during a SL cast it needs 6s / 2.112s = 2.841 = +184.1% Rech.

MG needs to recharge in 1.188s x 2 + 2.112s = 4.488s. That requires 15s / 4.488s = 3.342 = +234.2% Rech.

SL needs to recharge in 1.188s x 2 + 2.244s = 4.62s. 10s / 4.62s leads to a need for +116.5% Rech.

Since MG is the neediest, assume it takes Purples (except the proc). 5 Hecas plus a Dampened Spirits End/Rech gives +97.9%, leaving a need for +136.3% recharge external to the power.

That much external to the other two attacks leaves a need for 47.8% Rech slotted in Smite and none in Siphon Life.
O.o

well that was a thorough response. Thank you.


 

Posted

The way I personally like to slot MG is the 5 hecas (sans damage) and a Mako's Quad. Capped Damage/Recharge, the proc for extra damage, good accuracy and some good endurance reduction as well.


@Mojo-
Proud Member of Fusion Force.

 

Posted

Quote:
Originally Posted by _Mojo_ View Post
The way I personally like to slot MG is the 5 hecas (sans damage) and a Mako's Quad. Capped Damage/Recharge, the proc for extra damage, good accuracy and some good endurance reduction as well.
I prefer Heca procs in faster recharging powers (Smite, in this case). I used the R/E in MG mainly to get the global Rech needed as low as possible.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

Now I'm curious what I did. Looks like five Hecatombs (sans dam/rech) in Smite plus one common endurance IO. Midnight Grasp has two Crushing Impacts (dam/end/rech, acc/dam/rech) and four Makos (dam/end, dam/rech, quad, proc). So it looks like I wanted the purple proc in the most frequent attack, and then was after the hit point and damage set bonuses. If I didn't need sustainable endurance usage, I'd have probably stuck just about anything other than the endurance IO in Smite's last slot.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

Quote:
Originally Posted by Werner View Post
Now I'm curious what I did. Looks like five Hecatombs (sans dam/rech) in Smite plus one common endurance IO. Midnight Grasp has two Crushing Impacts (dam/end/rech, acc/dam/rech) and four Makos (dam/end, dam/rech, quad, proc). So it looks like I wanted the purple proc in the most frequent attack, and then was after the hit point and damage set bonuses. If I didn't need sustainable endurance usage, I'd have probably stuck just about anything other than the endurance IO in Smite's last slot.
Well, it is rather nice to have that 20% recharge be covered from your secondary
Definitly go with the Smite slotting, MG might need a bit more recharge on some builds though.

5 pieces CI (-dam/end) + end/rech.
4 pieces Mako (-dam/end & acc/dam) + dam/rech Heca and a Nucleolus.