Just what in City of...is broken? Not a technical question as such


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Originally Posted by Jophiel View Post
There's also bugs with difficulty scaling and some TF specific bugs. Do Paragon Protectors still spawn at lvl 50 or whatever it was in a Manticore? There was also the infamous "mission door in the sidewalk of an AE building" bug which is buckets of fun 65% of the way through a Task Force.

But are you asking about bona fide bugs or just serious "issues"?
Paragon Protectors have always spawned at the right level in Manticore!

The issue is for some reason ELITE Paragon Protectors keep ending up in the Spawn call table, and they start at 40. Thus, spawn at 40 on the 30-35 TF.


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Originally Posted by Zamuel View Post
Improving AI doesn't necessarily mean implementing over aggro. Longbow Eagles actively move around, most snipers attempt to find their max range...
Yeah, and it infuriates me every time they do that. Smart AI is not always better AI, and plenty of games have proven. In fact, more often than not, smart AI is annoying AI.

As for what's broken... The entire status effects system, as far as I'm concerned. Imagine a combat system where you could only ever kill enemies in one hit and they had no medium stage between full health and dead. That's kind of how it is. Things are either held or they're not, and the difference between something which is held and something which has resisted a hold is all of 1 unit of mag, the smallest subdivision mag comes in. That means large-scale control is either too strong if it's allowed to keep everyone held, or too weak if it isn't. Where damage builds up, control effects do not.

That, and you really ought to be able to turn an enemy to stone or freeze him in ice PERMANENTLY, counting for a defeat, as we've seen happen countless times in other games, movies and, yes, even comic books. Instead, what we have is a binary system sometimes works and sometimes it doesn't.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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One thing I ran across again last night.

In AE even if you don't have any recipes in your inventory, when trying to random roll a recipe you will sometimes get a message something to the effect of "Can not create random roll, inventory is full". Sometimes I'd have to waste tickets to roll salvage and then the recipe roll will work. Last night it did not, I couldn't roll any recipes at all.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

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Originally Posted by Samuel_Tow View Post
Yeah, and it infuriates me every time they do that.
Why? Because what, two whole enemies (Croatoa witches do it too) in the entire game are designed not to be easy mode for Scrappers and Brutes? Especially since there's still numerous options to deal with them ranging from taunting, actually using your travel power, taking cover and ambushing them when they try to regain line of sight, and probably more. Plus, they're minions so they tend to die quick whenever you do get them in range of lolFootstomp. Honestly, I personally feel that whoever designed their AI should be sent one of those infamous fruitbaskets the devs occassionally get.

...I now have the urge to name a toon Infamous Fruitbasket


 

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Originally Posted by EnigmaBlack View Post
Hmmm I still don't see why a player would choose a level 25 IO set over a level 30 IO set, assuming the same recipe is available at level 30. My AV killer toon uses the same concepts to squeeze as much regen and recharge as possible (he's a SR) and I use some level 30 but mostly level 35 sets.
If you followed that linked thread all the way to the end, a poster named Gearford is using level 23 IOs specifically because they will keep their set bonuses even when exemplared down for Positron's Task Force.

Exemplaring/running low-level content is a big incentive for using lower-level IOs...and that's why higher-level IOs probably won't be changed to keep their bonuses all the way down. More interesting choices are possible if you have to decide between "absolutely the biggest enhancement % at 50" and "slightly less for possible exemplaring at various level breakpoints." Also, this creates demand among wealthy level 50s for items lower-level characters generate -- theoretically incentivizing a transfer of wealth down to the younger characters.


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